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Graphics::ColorDeficiency.3pm
Langue: en
Version: 2004-03-08 (ubuntu - 08/07/09)
Section: 3 (Bibliothèques de fonctions)
NAME
Graphics::ColorDeficiency - Color Deficiency SimulationSYNOPSIS
use Graphics::ColorDeficiency; my $col = Graphics::ColorDeficiency->newRGB(0.5, 0.7, 1); my $col2 = $col->asProtanopia; print $col2->asHex;
DESCRIPTION
This module allows easy transformation of colors for color deficiency simulation. All the known and theorhetical color deficiencies are represented here, with the exception of 4-cone vision (tetrachromatism).Each of the transformation methods returns a "Graphics::ColorObject" object, with the internal color values set. This can then be used to return the color in many different formats (see the "Graphics::ColorObject" manpage).
METHODS
- "asProtanopia()"
- "asDeutanopia()"
- "asTritanopia()"
- The three dichromat methods return a "Graphics::ColorObject" object, simulated for the three dichromatic vision modes.
- "asProtanomaly( $amount )"
- "asDeuteranomaly( $amount )"
- "asTritanomaly( $amount )"
- The three anomalous trichromat methods return a "Graphics::ColorObject" object, simulated for the three anomalous trichromatic vision modes. The optional $amount agrument allows you to specify the severity of anomaly, ranging from 0 (trichromatic) to 1 (dichromatic). If not specified, it defaults to 0.5.
- "asTypicalMonochrome()"
- Returns a "Graphics::ColorObject" object in Typical Monochromatic (Rod Monochromat) mode.
- "asAtypicalMonochrome( $amount )"
- Returns a "Graphics::ColorObject" object in Atypical Monochromatic (Cone Monochromat) mode. The amount specified in $amount can vary between 1 (trichromatic) and 0 (monochromatic). The default is 0.2 (four fifths gray).
- "Clone()"
- Clones the current object, returning a "Graphics::ColorDeficiency" object with the same color values as the current object.
- "asMix( $color, $amount )"
- Returns a new "Graphics::ColorDeficiency", consisting of the current color values, mixed with the values of the $color object. $amount specifies the amount of the new color to mix in, from 0 (which is equal to "$self.Clone()"), up to 1 (which is equal to "$color.Clone()"). The mix is a linear RGB interpolation.
This method is used internally.
AUTHOR
Copyright (C) 2003 Cal Henderson <cal@iamcal.com>SEE ALSO
Graphics::ColorObject<http://www.iamcal.com/toys/colors/>
Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre