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LightAttenuation0.3CgFX
Langue: en
Version: Cg Toolkit 3.0 (ubuntu - 24/10/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
LightAttenuation0 - 3D API light attenuation0USAGE
LightAttenuation0[i] = float(constant_attenuation)VALID ENUMERANTS
constant_attenuation:DESCRIPTION
Specify the constant light attenuation factor. See the GL_CONSTANT_ATTENUATION description on the OpenGL glLight manual page for details. See the Attenuation0 member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.The standard reset callback sets the LightAttenuation0[i] state to float(1).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9SEE ALSO
LightAmbient, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnableContenus ©2006-2024 Benjamin Poulain
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