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LightQuadraticAttenuation.3CgFX
Langue: en
Version: Cg Toolkit 3.0 (ubuntu - 24/10/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
LightQuadraticAttenuation - 3D API light quadratic attenuationUSAGE
LightQuadraticAttenuation[i] = float(quadratic_attenuation)VALID ENUMERANTS
quadratic_attenuation:DESCRIPTION
Specify the quadric light attenuation factor. See the GL_QUADRATIC_ATTENUATION description on the OpenGL glLight manual page for details. See the Attenuation2 member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.The standard reset callback sets the LightQuadraticAttenuation[i] state to float(0).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9SEE ALSO
LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnableContenus ©2006-2024 Benjamin Poulain
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