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MaterialEmissive.3CgFX
Langue: en
Version: Cg Toolkit 3.0 (ubuntu - 24/10/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
MaterialEmissive - 3D API material emissiveUSAGE
MaterialEmissive = float4(r, g, b, a)VALID ENUMERANTS
r, g, b, a:DESCRIPTION
Specify the materials emmisive light intensity. See the GL_EMISSION description on the OpenGL glMaterial manual page for details. See the D3DRS_EMISSIVEMATERIALSOURCE render state description for DirectX 9.The standard reset callback sets the MaterialEmissive state to float4(0, 0, 0, 1).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9SEE ALSO
AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialPower, MaterialShininess, MaterialSpecular, SpecularMaterialSourceContenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre