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SDL::Surface.3pm
Langue: en
Version: 2010-05-06 (fedora - 01/12/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- DESCRIPTION
- EXPORTS
- METHODS
- new (-name => 'foo.png')
- new (-from => $buffer, ... )
- new ( -flags => SDL_SWSURFACE, ... )
- flags ()
- palette ()
- bpp ()
- bytes_per_pixel ()
- Rshift ()
- Gshift ()
- Bshift ()
- Ashift ()
- Rmask ()
- Gmask ()
- Bmask ()
- Amask ()
- color_key ()
- alpha ()
- width ()
- height ()
- pitch ()
- pixels ()
- pixel (x,y,[color])
- fill (rect,color)
- lockp ()
- lock ()
- unlock ()
- update ( rects...)
- flip ()
- blit (srect,dest,drect)
- set_colors (start,colors...)
- set_color_key (flag,pixel) or (flag,x,y)
- set_alpha (flag,alpha)
- display_format ()
- rgb () SDL::Surface::rgb converts the surface to a 24 bit rgb format regardless of the initial format.
- rgba () SDL::Surface::rgba converts the surface to a 32 bit rgba format regarless of the initial format.
- print (x,y,text...)
- save_bmp (filename)
- video_info ()
- AUTHOR
- SEE ALSO
NAME
SDL::Surface - a SDL perl extensionSYNOPSIS
use SDL::Surface; $image = new SDL::Surface(-name=>"yomama.jpg");
DESCRIPTION
The "SDL::Surface" module encapsulates the SDL_Surface* structure, and many of its ancillatory functions. Not only is it a workhorse of the OO Layer, it is the base class for the "SDL::App" class.EXPORTS
SDL_SWSURFACE SDL_HWSURFACE SDL_ASYNCBLIT SDL_ANYFORMAT SDL_HWPALETTE SDL_DOUBLEBUF SDL_FULLSCREEN SDL_OPENGL SDL_OPENGLBLIT SDL_RESIZEABLE SDL_NOFRAME SDL_SRCCOLORKEY SDL_RLEACCEL SDL_SRCALPHA SDL_PREALLOC
METHODS
new (-name => 'foo.png')
The "SDL::Surface" class can be instantiated in a number of different ways. If support for the SDL_image library was included when SDL_perl was compiled, the easiest way to create a new surface is to use the "SDL::Surface::new" method with the "-name" option. This will load the image from the file and return an object encapsulating the SDL_Surface*.new (-from => $buffer, ... )
If the contents of the new Surface is already in memory, "SDL::Surface::new" may be called with the "-from" option to create an image from that section of memory. This method takes the following additional parameters:- *
- -width the width of the image in pixels
- *
- -height the height of the image in pixels
- *
- -depth the number of bits per pixel
- *
- -pitch the number of bytes per line
- *
- -Rmask an optional bitmask for red
- *
- -Gmask an optional bitmask for green
- *
- -Bmask an optional bitmask for green
- *
- -Amask an optional bitmask for alpha
new ( -flags => SDL_SWSURFACE, ... )
Finally, "SDL::Suface::new" may be invoked with the "-flags" option, in a similar fashion to the "-from" directive. This invocation takes the same additional options as "-from" with the exception of "-pitch" which is ignored. This method returns a new, blank, SDL::Surface option with any of the following flags turned on:- *
- SWSURFACE() a non-accelerated surface
- *
- HWSURFACE() a hardware accelerated surface
- *
- SRCCOLORKEY() a surface with a transperant color
- *
- SRCALPHA() an alpha blended, translucent surface
flags ()
"SDL::Surface::flags" returns the flags with which the surface was initialized.palette ()
"SDL::Surface::palette" currently returns a SDL_Palette*, this may change in future revisions.bpp ()
"SDL::Surface::bpp" returns the bits per pixel of the surfacebytes_per_pixel ()
"SDL::Surface::bytes_per_pixel" returns the bytes per pixel of the surfaceRshift ()
"SDL::Surface::Rshift" returns the bit index of the red field for the surface's pixel formatGshift ()
"SDL::Surface::Gshift" returns the bit index of the green field for the surface's pixel formatBshift ()
"SDL::Surface::Bshift" returns the bit index of the blue field for the surface's pixel formatAshift ()
"SDL::Surface::Ashift" returns the bit index of the alpha field for the surface's pixel formatRmask ()
"SDL::Surface::Rmask" returns the bit mask for the red field for teh surface's pixel formatGmask ()
"SDL::Surface::Gmask" returns the bit mask for the green field for teh surface's pixel formatBmask ()
"SDL::Surface::Bmask" returns the bit mask for the blue field for teh surface's pixel formatAmask ()
"SDL::Surface::Amask" returns the bit mask for the alpha field for teh surface's pixel formatcolor_key ()
"SDL::Surface::color_key" returns the current color key for the image, which can be set with the "SDL::Surface::set_color_key" method. Before calling "SDL::Surface::color_key" on a image, you should fist call "SDL::Surface::display_format" to convert it to the same format as the display. Failure to do so will result in failure to apply the correct color_key.alpha ()
"SDL::Surface::alpha" returns the current alpha value for the image, which can be set with the "SDL::Surface::set_alpha" method.width ()
"SDL::Surface::width" returns the width in pixels of the surfaceheight ()
"SDL::Surface::height" returns the height in pixels of the surfacepitch ()
"SDL::Surface::pitch" returns the width of a surface's scanline in bytespixels ()
"SDL::Surface::pixels" returns a Uint8* to the image's pixel data. This is not inherently useful within perl, though may be used to pass image data to user provided C functions.pixel (x,y,[color])
"SDL::Surface::pixel" will set the color value of the pixel at (x,y) to the given color if provided. "SDL::Surface::pixel" returns a SDL::Color object for the color value of the pixel at (x,y) after any possible modifications.fill (rect,color)
"SDL::Surface::fill" will fill the given SDL::Rect rectangle with the specified SDL::Color This function optionally takes a SDL_Rect* and a SDL_Color*lockp ()
"SDL::Surface::lockp" returns true if the surface must be lockedlock ()
"SDL::Surface::lock" places a hardware lock if necessary, preventing access to the surface's memoryunlock ()
"SDL::Surface::unlock" removes any hardware locks, enabling blitsupdate ( rects...)
"SDL::Surface::update" takes one or more SDL::Rect's which determine which sections of the image are to be updated. This option is only useful on the appliaction surface.flip ()
"SDL::Surface::flip" updates the full surface, using a double buffer if availableblit (srect,dest,drect)
"SDL::Surface::blit" blits the current surface onto the destination surface, according to the provided rectangles. If a rectangle is 0, then the full surface is used.set_colors (start,colors...)
"SDL::Surface::set_colors" updates the palette starting at index "start" with the supplied colors. The colors may either be SDL::Color objects or SDL_Color* from the low level C-style API.set_color_key (flag,pixel) or (flag,x,y)
"SDL::Surface::set_color_key" sets the blit flag, usually SDL_SRCCOLORKEY, to the specified SDL::Color object. Optional a SDL_Color* may be passed.set_alpha (flag,alpha)
"SDL::Surface::set_alpha" sets the opacity of the image for alpha blits. "alpha" takes a value from 0x00 to 0xff.display_format ()
"SDL::Surface::display_format" converts the surface to the same format as the current screen.rgb () SDL::Surface::rgb converts the surface to a 24 bit rgb format regardless of the initial format.
rgba () SDL::Surface::rgba converts the surface to a 32 bit rgba format regarless of the initial format.
print (x,y,text...)
"SDL::Surface::print" renders the text using the current font onto the image. This option is only supported for with SDL_image and SFont.save_bmp (filename)
"SDL::Surface::save_bmp" saves the surface to filename in Windows BMP format.video_info ()
"SDL::Surface::video_info" returns a hash describing the current state of the video hardware.AUTHOR
David J. GoehrigSEE ALSO
perl SDL::App SDL::Color SDL::Palette SDL::RectContenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre