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SoBumpMapTransform.3coin2
Langue: en
Version: 373073 (fedora - 01/12/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoBumpMapTransform::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- void SoBumpMapTransform::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.
- void SoBumpMapTransform::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
- void SoBumpMapTransform::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
- void SoBumpMapTransform::getMatrix (SoGetMatrixAction * action) [virtual]Action method for SoGetMatrixAction.
- void SoBumpMapTransform::pick (SoPickAction * action) [virtual]Action method for SoPickAction.
- Member Data Documentation
- SoSFVec2f SoBumpMapTransform::translationTexture coordinate translation. Default value is [0, 0].
- SoSFFloat SoBumpMapTransform::rotationTexture coordinate rotation (around z-axis, s is x-axis and t is y-axis). Defaults to an identity rotation (ie zero rotation).
- SoSFVec2f SoBumpMapTransform::scaleFactorTexture coordinate scale factors. Default value is [1, 1].
- SoSFVec2f SoBumpMapTransform::centerCenter for scale and rotation. Default value is [0, 0].
- Author
NAME
SoBumpMapTransform -The SoBumpMapTransform class is used to define 2D bump map transformations.
Bump maps applied to shapes in the scene can be transformed by 'prefixing' in the state with instances of this node type. Translations, rotations and scaling in 2D can all be done.
SYNOPSIS
#include <Inventor/nodes/SoBumpMapTransform.h>
Inherits SoNode.
Public Member Functions
SoBumpMapTransform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFVec2f translation
SoSFFloat rotation
SoSFVec2f scaleFactor
SoSFVec2f center
Protected Member Functions
virtual ~SoBumpMapTransform ()
Detailed Description
The SoBumpMapTransform class is used to define 2D bump map transformations.
Bump maps applied to shapes in the scene can be transformed by 'prefixing' in the state with instances of this node type. Translations, rotations and scaling in 2D can all be done.
The default settings of this node's fields equals a 'null
transform', ie no transformation.
FILE FORMAT/DEFAULTS:
BumpMapTransform { translation 0 0 rotation 0 scaleFactor 1 1 center 0 0 }
Since:
- Coin 2.2
Constructor & Destructor Documentation
SoBumpMapTransform::SoBumpMapTransform (void)Constructor.
References center, rotation, scaleFactor, and translation.
SoBumpMapTransform::~SoBumpMapTransform () [protected, virtual]Destructor.
Member Function Documentation
void SoBumpMapTransform::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoBumpMapTransform::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References SoAction::getState().
Referenced by callback(), GLRender(), and pick().
void SoBumpMapTransform::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
void SoBumpMapTransform::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References doAction().
void SoBumpMapTransform::getMatrix (SoGetMatrixAction * action) [virtual]Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoNode.
void SoBumpMapTransform::pick (SoPickAction * action) [virtual]Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
References doAction().
Member Data Documentation
SoSFVec2f SoBumpMapTransform::translationTexture coordinate translation. Default value is [0, 0].
Referenced by SoBumpMapTransform().
SoSFFloat SoBumpMapTransform::rotationTexture coordinate rotation (around z-axis, s is x-axis and t is y-axis). Defaults to an identity rotation (ie zero rotation).
Referenced by SoBumpMapTransform().
SoSFVec2f SoBumpMapTransform::scaleFactorTexture coordinate scale factors. Default value is [1, 1].
Referenced by SoBumpMapTransform().
SoSFVec2f SoBumpMapTransform::centerCenter for scale and rotation. Default value is [0, 0].
Referenced by SoBumpMapTransform().
Author
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