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SoClipPlane.3coin2
Langue: en
Version: 381217 (fedora - 01/12/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoClipPlane::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- void SoClipPlane::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.
- void SoClipPlane::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
- void SoClipPlane::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
- void SoClipPlane::pick (SoPickAction * action) [virtual]Action method for SoPickAction.
- Member Data Documentation
- Author
NAME
SoClipPlane -The SoClipPlane class is a node type for specifying clipping planes.
A scene graph without any SoClipPlane nodes uses six clipping planes to define the viewing frustum: top, bottom, left, right, near and far. If you want extra clipping planes for 'slicing' the visible geometry, you can do that by using nodes of this type. Geometry on the back side of the clipping plane is clipped away.
SYNOPSIS
#include <Inventor/nodes/SoClipPlane.h>
Inherits SoNode.
Inherited by SoClipPlaneManip.
Public Member Functions
SoClipPlane (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFPlane plane
SoSFBool on
Protected Member Functions
virtual ~SoClipPlane ()
Detailed Description
The SoClipPlane class is a node type for specifying clipping planes.
A scene graph without any SoClipPlane nodes uses six clipping planes to define the viewing frustum: top, bottom, left, right, near and far. If you want extra clipping planes for 'slicing' the visible geometry, you can do that by using nodes of this type. Geometry on the back side of the clipping plane is clipped away.
Note that OpenGL implementations have a fixed maximum number of clipping planes available. To find out what this number is, you can use the following code:
#include <Inventor/elements/SoGLClipPlaneElement.h> // ...[snip]... int maxplanes = SoGLClipPlaneElement::getMaxGLPlanes();
Below is a simple, basic scene graph usage example of SoClipPlane. It connects an SoClipPlane to an SoCenterballDragger, for end-user control over the orientation and position of the clipping plane:
#Inventor V2.1 ascii Separator { Separator { Translation { translation -6 0 0 } DEF cbdragger CenterballDragger { } } TransformSeparator { Transform { rotation 0 0 1 0 = USE cbdragger . rotation translation 0 0 0 = USE cbdragger . center } ClipPlane { } } Sphere { } } .fi Note that SoClipPlane is a state-changing appearance node, and as such, it will only assert its effects under the current SoSeparator node (as the SoSeparator pops the state stack when traversal returns above it), as can be witnessed by loading this simple example file into a Coin viewer: #Inventor V2.1 ascii Separator { ClipPlane { } Cube { } } Separator { Translation { translation -3 0 0 } Cube { } } .fi FILE FORMAT/DEFAULTS: ClipPlane { plane 1 0 0 0 on TRUE }
Constructor & Destructor Documentation
SoClipPlane::SoClipPlane (void)Constructor.
References on, and plane.
SoClipPlane::~SoClipPlane () [protected, virtual]Destructor.
Member Function Documentation
void SoClipPlane::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
Reimplemented in SoClipPlaneManip.
void SoClipPlane::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
Reimplemented in SoClipPlaneManip.
References SoAction::getState(), SoField::isIgnored(), on, and plane.
Referenced by callback(), GLRender(), and pick().
void SoClipPlane::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Reimplemented in SoClipPlaneManip.
References doAction(), SoAction::getState(), SoField::isIgnored(), on, plane, and SbPlane::transform().
void SoClipPlane::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
Reimplemented in SoClipPlaneManip.
References doAction().
void SoClipPlane::pick (SoPickAction * action) [virtual]Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Reimplemented in SoClipPlaneManip.
References doAction().
Member Data Documentation
SoSFPlane SoClipPlane::planeDefinition of clipping plane. Geometry on the back side of the clipping plane is clipped away.
The default clipping plane has it's normal pointing in the <1,0,0> direction, and intersects origo. (I.e., everything along the negative X axis is clipped.)
Referenced by doAction(), SoClipPlaneManip::fieldSensorCB(), GLRender(), SoClipPlaneManip::setValue(), SoClipPlane(), SoClipPlaneManip::transferFieldValues(), and SoClipPlaneManip::valueChangedCB().
SoSFBool SoClipPlane::onWhether clipping plane should be on or off. Defaults to TRUE.
Referenced by doAction(), GLRender(), SoClipPlane(), and SoClipPlaneManip::transferFieldValues().
Author
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Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre