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SoCube.3coin2
Langue: en
Version: 374559 (fedora - 01/12/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoCube::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- void SoCube::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
- void SoCube::rayPick (SoRayPickAction * action) [virtual]Calculates picked point based on primitives generated by subclasses.
- void SoCube::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for the SoGetPrimitiveCountAction.
- void SoCube::generatePrimitives (SoAction * action) [protected, virtual]The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)
- void SoCube::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected, virtual]Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.
- Member Data Documentation
- Author
NAME
SoCube -The SoCube class is for rendering cubes.
Insert a cube shape into the scenegraph. The cube is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used).
SYNOPSIS
#include <Inventor/nodes/SoCube.h>
Inherits SoShape.
Public Member Functions
SoCube (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFFloat width
SoSFFloat height
SoSFFloat depth
Protected Member Functions
virtual ~SoCube ()
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)
Detailed Description
The SoCube class is for rendering cubes.
Insert a cube shape into the scenegraph. The cube is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used).
(Strictly speaking, as you can have different width, height and depth values for the 'cube', instances of this class actually represents boxes.)
The SoCube node class is provided as a convenient abstraction for the application programmer to use 'complex' shapes of this type without having to do the calculation and book-keeping of the polygon sides and other low-level programming herself.
FILE FORMAT/DEFAULTS:
Cube { width 2 height 2 depth 2 }
See also:
- SoCylinder, SoSphere, SoCone
Constructor & Destructor Documentation
SoCube::SoCube (void)Constructor.
References depth, height, and width.
SoCube::~SoCube () [protected, virtual]Destructor.
Member Function Documentation
void SoCube::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoShape.
References SoNode::VRML1.
void SoCube::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoShape.
References depth, SoFieldContainer::get(), SoAction::getState(), height, SoShape::shouldGLRender(), and width.
void SoCube::rayPick (SoRayPickAction * action) [virtual]Calculates picked point based on primitives generated by subclasses.
Reimplemented from SoShape.
References depth, SoFieldContainer::get(), SoAction::getState(), height, SoShape::shouldRayPick(), and width.
void SoCube::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
References SoGetPrimitiveCountAction::addNumTriangles(), and SoShape::shouldPrimitiveCount().
void SoCube::generatePrimitives (SoAction * action) [protected, virtual]The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
Implements SoShape.
References depth, SoFieldContainer::get(), SoAction::getState(), height, and width.
void SoCube::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected, virtual]Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.
The bounding box and center point should be calculated and returned in the local coordinate system.
The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)
The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.
Implements SoShape.
References SbBox3f::setBounds(), and SbVec3f::setValue().
Member Data Documentation
SoSFFloat SoCube::widthX axis dimension of cube, defaults to 2.0.
Referenced by generatePrimitives(), GLRender(), rayPick(), and SoCube().
SoSFFloat SoCube::heightY axis dimension of cube, defaults to 2.0.
Referenced by generatePrimitives(), GLRender(), rayPick(), and SoCube().
SoSFFloat SoCube::depthZ axis dimension of cube, defaults to 2.0.
Referenced by generatePrimitives(), GLRender(), rayPick(), and SoCube().
Author
Generated automatically by Doxygen for Coin from the source code.
Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre