Rechercher une page de manuel
SoIndexedMarkerSet
Langue: en
Version: 340081 (ubuntu - 24/10/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoIndexedMarkerSet::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- void SoIndexedMarkerSet::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
- void SoIndexedMarkerSet::notify (SoNotList * l) [virtual]Notifies all auditors for this instance when changes are made.
- Author
NAME
SoIndexedMarkerSet -The SoIndexedMarkerSet class is used to display a set of bitmap markers at 3D positions.
This node either uses the coordinates currently on the state (typically set up by a leading SoCoordinate3 node in the scenegraph) or from a SoVertexProperty node attached to this node to render a set of 3D points.
SYNOPSIS
#include <Inventor/nodes/SoIndexedMarkerSet.h>
Inherits SoIndexedPointSet.
Public Member Functions
SoIndexedMarkerSet (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void notify (SoNotList *list)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoMFInt32 markerIndex
Protected Member Functions
virtual ~SoIndexedMarkerSet ()
Detailed Description
The SoIndexedMarkerSet class is used to display a set of bitmap markers at 3D positions.
This node either uses the coordinates currently on the state (typically set up by a leading SoCoordinate3 node in the scenegraph) or from a SoVertexProperty node attached to this node to render a set of 3D points.
To add new markers, use the static functions in SoMarkerSet.
Here's a simple usage example of SoIndexedMarkerSet in a scenegraph:
#Inventor V2.1 ascii Separator { Material { diffuseColor [ 1 0 0, 0 1 0, 0 0 1, 1 1 0, 1 0 1, 1 1 1, 1 0.8 0.6, 0.6 0.8 1 ] } MaterialBinding { value PER_VERTEX_INDEXED } Coordinate3 { point [ -1 1 0, -1 -1 0, 1 -1 0, 1 1 0, 0 2 -1, -2 0 -1, 0 -2 -1, 2 0 -1 ] } IndexedMarkerSet { coordIndex [0, 1, 2, 3, 4, 5, 6, 7] markerIndex [0, 1, 0, 1, 0, 1, 0, 1] } } .fi FILE FORMAT/DEFAULTS: IndexedMarkerSet { vertexProperty NULL coordIndex 0 materialIndex -1 normalIndex -1 textureCoordIndex -1 markerIndex -1 }
Since:
- TGS Inventor 6.0, Coin 3.1
Constructor & Destructor Documentation
SoIndexedMarkerSet::SoIndexedMarkerSet (void)Constructor.
SoIndexedMarkerSet::~SoIndexedMarkerSet () [protected, virtual]Destructor.
Member Function Documentation
void SoIndexedMarkerSet::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoIndexedPointSet.
void SoIndexedMarkerSet::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoIndexedPointSet.
void SoIndexedMarkerSet::notify (SoNotList * l) [virtual]Notifies all auditors for this instance when changes are made.
Reimplemented from SoIndexedPointSet.
Author
Generated automatically by Doxygen for Coin from the source code.
Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre