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SoLightModel.3coin2
Langue: en
Version: 376689 (fedora - 01/12/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Member Enumeration Documentation
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoLightModel::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- void SoLightModel::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.
- void SoLightModel::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
- void SoLightModel::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
- Member Data Documentation
- Author
NAME
SoLightModel -The SoLightModel class is a node for specifying the model for geometry lighting.
Use nodes of this type to set up how lighting should affect subsequent geometry in the scene.
SYNOPSIS
#include <Inventor/nodes/SoLightModel.h>
Inherits SoNode.
Public Types
enum Model { BASE_COLOR = SoLazyElement::BASE_COLOR, PHONG = SoLazyElement::PHONG }
Public Member Functions
SoLightModel (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFEnum model
Protected Member Functions
virtual ~SoLightModel ()
Detailed Description
The SoLightModel class is a node for specifying the model for geometry lighting.
Use nodes of this type to set up how lighting should affect subsequent geometry in the scene.
FILE FORMAT/DEFAULTS:
LightModel { model PHONG }
Member Enumeration Documentation
enum SoLightModel::ModelEnumerates available light models.
Enumerator:
- BASE_COLOR
- Use the current diffuse material color for subsequent geometry, and do not let any lightsources influence the appearance of the rendering primitives.
- PHONG
- Use Phong-style shading for the geometry.
Constructor & Destructor Documentation
SoLightModel::SoLightModel (void)Constructor.
References BASE_COLOR, model, and PHONG.
SoLightModel::~SoLightModel () [protected, virtual]Destructor.
Member Function Documentation
void SoLightModel::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoLightModel::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References SoOverrideElement::getLightModelOverride(), SoAction::getState(), SoField::isIgnored(), SoNode::isOverride(), model, and SoOverrideElement::setLightModelOverride().
Referenced by callback(), and GLRender().
void SoLightModel::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References doAction().
void SoLightModel::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
Member Data Documentation
SoSFEnum SoLightModel::modelLightmodel to use. Defaults to SoLightModel::PHONG.
Referenced by doAction(), and SoLightModel().
Author
Generated automatically by Doxygen for Coin from the source code.
Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre