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SoSceneKit.3coin2
Langue: en
Version: 382620 (fedora - 01/12/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoSceneKit::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- int SoSceneKit::getCameraNumber (void)Returns the index of the current active camera in cameraList.
- void SoSceneKit::setCameraNumber (int camnum)Sets the current active camera in cameraList.
- SbBool SoSceneKit::affectsState (void) const [virtual]Returns TRUE if the node could have any effect on the state during traversal.
- Author
NAME
SoSceneKit -The SoSceneKit class collects node kits needed to set up a scene: camera, light and shapes.
Node kit structure (new entries versus parent class marked with arrow prefix):.
SYNOPSIS
#include <Inventor/nodekits/SoSceneKit.h>
Inherits SoBaseKit.
Public Member Functions
SoSceneKit (void)
int getCameraNumber (void)
void setCameraNumber (int camNum)
virtual SbBool affectsState (void) const
Static Public Member Functions
static void initClass (void)
Protected Member Functions
virtual ~SoSceneKit ()
Detailed Description
The SoSceneKit class collects node kits needed to set up a scene: camera, light and shapes.
Node kit structure (new entries versus parent class marked with arrow prefix):.
CLASS SoSceneKit -->"this" "callbackList" --> "topSeparator" --> "cameraList" --> "lightList" --> "childList" .fi (See SoBaseKit::printDiagram() for information about the output formatting.) Detailed information on catalog parts: CLASS SoSceneKit PVT "this", SoSceneKit --- "callbackList", SoNodeKitListPart [ SoCallback, SoEventCallback ] PVT "topSeparator", SoSeparator --- "cameraList", SoNodeKitListPart [ SoCameraKit ] "lightList", SoNodeKitListPart [ SoLightKit ] "childList", SoNodeKitListPart [ SoShapeKit, SoSeparatorKit ] .fi (See SoBaseKit::printTable() for information about the output formatting.)
Constructor & Destructor Documentation
SoSceneKit::SoSceneKit (void)Constructor.
SoSceneKit::~SoSceneKit () [protected, virtual]Destructor.
Member Function Documentation
void SoSceneKit::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoBaseKit.
Referenced by SoNodeKit::init().
int SoSceneKit::getCameraNumber (void)Returns the index of the current active camera in cameraList.
References SoBaseKit::getContainerNode(), and SoSwitch::whichChild.
void SoSceneKit::setCameraNumber (int camnum)Sets the current active camera in cameraList.
References SoBaseKit::getContainerNode(), SoGroup::getNumChildren(), SoDebugError::postInfo(), and SoSwitch::whichChild.
SbBool SoSceneKit::affectsState (void) const [virtual]Returns TRUE if the node could have any effect on the state during traversal.
If it returns FALSE, no data in the traversal-state will change from the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state.
The default method returns TRUE, on a 'better safe than sorry' philosophy.
Reimplemented from SoNode.
Author
Generated automatically by Doxygen for Coin from the source code.
Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre