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SoTextureCoordinateBinding.3coin2
Langue: en
Version: 383509 (fedora - 01/12/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Member Enumeration Documentation
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoTextureCoordinateBinding::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- void SoTextureCoordinateBinding::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.
- void SoTextureCoordinateBinding::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
- void SoTextureCoordinateBinding::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
- void SoTextureCoordinateBinding::pick (SoPickAction * action) [virtual]Action method for SoPickAction.
- SbBool SoTextureCoordinateBinding::readInstance (SoInput * in, unsigned short flags) [protected, virtual]This method is mainly intended for internal use during file import operations.
- Member Data Documentation
- Author
NAME
SoTextureCoordinateBinding -The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes.
SoTextureCoordinateBinding binds current coordinates to subsequent shapes by using either per vertex or per indexed vertex binding.
SYNOPSIS
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
Inherits SoNode.
Public Types
enum Binding { PER_VERTEX = SoTextureCoordinateBindingElement::PER_VERTEX, PER_VERTEX_INDEXED = SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED, DEFAULT = PER_VERTEX_INDEXED }
Public Member Functions
SoTextureCoordinateBinding (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFEnum value
Protected Member Functions
virtual ~SoTextureCoordinateBinding ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
Detailed Description
The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes.
SoTextureCoordinateBinding binds current coordinates to subsequent shapes by using either per vertex or per indexed vertex binding.
FILE FORMAT/DEFAULTS:
TextureCoordinateBinding { value PER_VERTEX_INDEXED }
Member Enumeration Documentation
enum SoTextureCoordinateBinding::BindingThe binding types available for the SoTextureCoordinateBinding::value field.
Enumerator:
- PER_VERTEX
- Get a new texture coordinate from the pool of texture coordinates for each vertex of the shape.
Texture Coordinates are fetched from index 0 and onwards, incrementing the index into the texture coordinates pool by 1 for each new vertex of the shape node.
- PER_VERTEX_INDEXED
- Get a new texture coordinate from the pool of texture coordinates for each vertex of the shape.
Texture coordinates are fetched by the index value settings of the shape.
- DEFAULT
- Obsolete value, please don't use.
Constructor & Destructor Documentation
SoTextureCoordinateBinding::SoTextureCoordinateBinding (void)Constructor.
References DEFAULT, PER_VERTEX, PER_VERTEX_INDEXED, and value.
SoTextureCoordinateBinding::~SoTextureCoordinateBinding () [protected, virtual]Destructor.
Member Function Documentation
void SoTextureCoordinateBinding::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTextureCoordinateBinding::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References SoAction::getState(), SoField::isIgnored(), and value.
Referenced by callback(), GLRender(), and pick().
void SoTextureCoordinateBinding::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
void SoTextureCoordinateBinding::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References doAction().
void SoTextureCoordinateBinding::pick (SoPickAction * action) [virtual]Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
References doAction().
SbBool SoTextureCoordinateBinding::readInstance (SoInput * in, unsigned short flags) [protected, virtual]This method is mainly intended for internal use during file import operations.
It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoNode.
References PER_VERTEX_INDEXED, SoNode::readInstance(), and value.
Member Data Documentation
SoSFEnum SoTextureCoordinateBinding::valueType of texturemap binding for subsequent shape nodes in the scenegraph. Default field value is SoTextureCoordinateBinding::PER_VERTEX_INDEXED.
Referenced by doAction(), readInstance(), and SoTextureCoordinateBinding().
Author
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Contenus ©2006-2024 Benjamin Poulain
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