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SoTextureMatrixElement
Langue: en
Version: 360197 (ubuntu - 24/10/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoTextureMatrixElement::initClass (void) [static]Initialize relevant common data for all instances, like the type system.
- void SoTextureMatrixElement::makeIdentity (SoState *const state, SoNode *const node) [static]Sets current texture matrix to identity.
- void SoTextureMatrixElement::set (SoState *const state, SoNode *const node, const SbMatrix & matrix) [static]Sets the current texture matrix to matrix.
- void SoTextureMatrixElement::mult (SoState *const state, SoNode *const node, const SbMatrix & matrix) [static]Multiplies matrix into the current texture matrix.
- void SoTextureMatrixElement::translateBy (SoState *const state, SoNode *const node, const SbVec3f & translation) [static]Appends translation to the current texture matrix.
- void SoTextureMatrixElement::rotateBy (SoState *const state, SoNode *const node, const SbRotation & rotation) [static]Appends rotation to the current texture matrix.
- void SoTextureMatrixElement::scaleBy (SoState *const state, SoNode *const node, const SbVec3f & scaleFactor) [static]Appends scaleFactor to the current texture matrix.
- const SbMatrix & SoTextureMatrixElement::get (SoState *const state) [static]Returns current texture matrix.
- void SoTextureMatrixElement::emptyMatrix (SoState *const state) [static]Provided for API compatibility only. Does nothing for the moment.
- void SoTextureMatrixElement::makeEltIdentity (void) [protected, virtual]virtual method which is called from makeIdentity(). Sets element matrix to identity.
- void SoTextureMatrixElement::setElt (const SbMatrix & matrix) [protected, virtual]virtual method which is called from set(). Sets the texture matrix to matrix.
- void SoTextureMatrixElement::multElt (const SbMatrix & matrix) [protected, virtual]virtual method which is called from mult(). Multiplies matrix into element matrix.
- void SoTextureMatrixElement::translateEltBy (const SbVec3f & translation) [protected, virtual]virtual method which is called from translateBy(). Appends translation to the element matrix.
- void SoTextureMatrixElement::rotateEltBy (const SbRotation & rotation) [protected, virtual]virtual method which is called from rotateBy(). Appends rotation to the element matrix.
- void SoTextureMatrixElement::scaleEltBy (const SbVec3f & scaleFactor) [protected, virtual]virtual method which is called from scaleBy(). Append scaleFactor to the element matrix.
- const SbMatrix & SoTextureMatrixElement::getElt (void) const [protected, virtual]Returns element matrix. Called from get().
- Member Data Documentation
- Author
NAME
SoTextureMatrixElement -The SoTextureMatrixElement class is used to manage the texture matrix stack.
The texture matrix is used to transform texture coordinates before being used to map textures onto polygons.
SYNOPSIS
#include <Inventor/elements/SoTextureMatrixElement.h>
Inherits SoAccumulatedElement.
Inherited by SoGLTextureMatrixElement.
Public Member Functions
virtual void init (SoState *state)
virtual void push (SoState *state)
Static Public Member Functions
static void initClass (void)
static void makeIdentity (SoState *const state, SoNode *const node)
static void set (SoState *const state, SoNode *const node, const SbMatrix &matrix)
static void mult (SoState *const state, SoNode *const node, const SbMatrix &matrix)
static void translateBy (SoState *const state, SoNode *const node, const SbVec3f &translation)
static void rotateBy (SoState *const state, SoNode *const node, const SbRotation &rotation)
static void scaleBy (SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)
static const SbMatrix & get (SoState *const state)
static void emptyMatrix (SoState *const state)
Protected Member Functions
virtual ~SoTextureMatrixElement ()
virtual void makeEltIdentity (void)
virtual void setElt (const SbMatrix &matrix)
virtual void multElt (const SbMatrix &matrix)
virtual void translateEltBy (const SbVec3f &translation)
virtual void rotateEltBy (const SbRotation &rotation)
virtual void scaleEltBy (const SbVec3f &scaleFactor)
virtual const SbMatrix & getElt (void) const
Protected Attributes
SbMatrix textureMatrix
Detailed Description
The SoTextureMatrixElement class is used to manage the texture matrix stack.
The texture matrix is used to transform texture coordinates before being used to map textures onto polygons.
Constructor & Destructor Documentation
SoTextureMatrixElement::~SoTextureMatrixElement (void) [protected, virtual]The destructor.
Member Function Documentation
void SoTextureMatrixElement::initClass (void) [static]Initialize relevant common data for all instances, like the type system.
Reimplemented from SoAccumulatedElement.
Reimplemented in SoGLTextureMatrixElement.
void SoTextureMatrixElement::makeIdentity (SoState *const state, SoNode *const node) [static]Sets current texture matrix to identity.
void SoTextureMatrixElement::set (SoState *const state, SoNode *const node, const SbMatrix & matrix) [static]Sets the current texture matrix to matrix.
This method is an extension versus the Open Inventor API.
void SoTextureMatrixElement::mult (SoState *const state, SoNode *const node, const SbMatrix & matrix) [static]Multiplies matrix into the current texture matrix.
void SoTextureMatrixElement::translateBy (SoState *const state, SoNode *const node, const SbVec3f & translation) [static]Appends translation to the current texture matrix.
void SoTextureMatrixElement::rotateBy (SoState *const state, SoNode *const node, const SbRotation & rotation) [static]Appends rotation to the current texture matrix.
void SoTextureMatrixElement::scaleBy (SoState *const state, SoNode *const node, const SbVec3f & scaleFactor) [static]Appends scaleFactor to the current texture matrix.
const SbMatrix & SoTextureMatrixElement::get (SoState *const state) [static]Returns current texture matrix.
void SoTextureMatrixElement::emptyMatrix (SoState *const state) [static]Provided for API compatibility only. Does nothing for the moment.
void SoTextureMatrixElement::makeEltIdentity (void) [protected, virtual]virtual method which is called from makeIdentity(). Sets element matrix to identity.
Reimplemented in SoGLTextureMatrixElement.
void SoTextureMatrixElement::setElt (const SbMatrix & matrix) [protected, virtual]virtual method which is called from set(). Sets the texture matrix to matrix.
This method is an extension versus the Open Inventor API.
Reimplemented in SoGLTextureMatrixElement.
void SoTextureMatrixElement::multElt (const SbMatrix & matrix) [protected, virtual]virtual method which is called from mult(). Multiplies matrix into element matrix.
Reimplemented in SoGLTextureMatrixElement.
void SoTextureMatrixElement::translateEltBy (const SbVec3f & translation) [protected, virtual]virtual method which is called from translateBy(). Appends translation to the element matrix.
Reimplemented in SoGLTextureMatrixElement.
void SoTextureMatrixElement::rotateEltBy (const SbRotation & rotation) [protected, virtual]virtual method which is called from rotateBy(). Appends rotation to the element matrix.
Reimplemented in SoGLTextureMatrixElement.
void SoTextureMatrixElement::scaleEltBy (const SbVec3f & scaleFactor) [protected, virtual]virtual method which is called from scaleBy(). Append scaleFactor to the element matrix.
Reimplemented in SoGLTextureMatrixElement.
const SbMatrix & SoTextureMatrixElement::getElt (void) const [protected, virtual]Returns element matrix. Called from get().
Member Data Documentation
SoTextureMatrixElement::textureMatrix [protected]The matrix.
Author
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