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SoTextureUnit.3coin2
Langue: en
Version: 380954 (fedora - 01/12/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Member Enumeration Documentation
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoTextureUnit::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- void SoTextureUnit::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.
- void SoTextureUnit::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
- void SoTextureUnit::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
- void SoTextureUnit::pick (SoPickAction * action) [virtual]Action method for SoPickAction.
- uint32_t SoTextureUnit::getMaxTextureUnit (void) [static]Returns the maximum number of texture units for the current GL context. Do not call this method if you don't have a current active GL context. You should also know that your OpenGL driver supports multi-texturing.
- Member Data Documentation
- Author
NAME
SoTextureUnit -The SoTextureUnit class is a node for setting the active texture unit.
When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2, SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform, SoTextureCoordinateEnvironment, and SoTextureCoordinatePlane) will affect the texture unit set in the unit field.
SYNOPSIS
#include <Inventor/nodes/SoTextureUnit.h>
Inherits SoNode.
Public Types
enum MappingMethod { BUMP_MAPPING, IMAGE_MAPPING }
Public Member Functions
SoTextureUnit (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
static uint32_t getMaxTextureUnit (void)
Public Attributes
SoSFInt32 unit
SoSFEnum mappingMethod
Protected Member Functions
virtual ~SoTextureUnit ()
Detailed Description
The SoTextureUnit class is a node for setting the active texture unit.
When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2, SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform, SoTextureCoordinateEnvironment, and SoTextureCoordinatePlane) will affect the texture unit set in the unit field.
See the SoGuiExample CVS module for an usage example for this node.
FILE FORMAT/DEFAULTS:
TextureUnit { unit 0 mappingMethod IMAGE_MAPPING }
Since:
- Coin 2.2
Member Enumeration Documentation
enum SoTextureUnit::MappingMethod
Enumerator:
- BUMP_MAPPING
- Bump mapping is used.
- IMAGE_MAPPING
- Normal image mapping is used.
Constructor & Destructor Documentation
SoTextureUnit::SoTextureUnit (void)Constructor.
References BUMP_MAPPING, IMAGE_MAPPING, mappingMethod, and unit.
SoTextureUnit::~SoTextureUnit () [protected, virtual]Destructor.
Member Function Documentation
void SoTextureUnit::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTextureUnit::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References SoAction::getState(), SoFieldContainer::set(), and unit.
Referenced by callback(), GLRender(), and pick().
void SoTextureUnit::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
void SoTextureUnit::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References doAction(), SoAction::getState(), SoDebugError::postWarning(), and unit.
void SoTextureUnit::pick (SoPickAction * action) [virtual]Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
References doAction().
uint32_t SoTextureUnit::getMaxTextureUnit (void) [static]Returns the maximum number of texture units for the current GL context. Do not call this method if you don't have a current active GL context. You should also know that your OpenGL driver supports multi-texturing.
This function is provided only to be compatible with TGS Inventor. It's better to use cc_glglue_max_texture_units() if you're using Coin (declared in Inventor/C/glue/gl.h).
Member Data Documentation
SoSFInt32 SoTextureUnit::unitThe texture unit which will be used for texture nodes following this node in the traversal. Default value of the field is 0.
Referenced by doAction(), GLRender(), and SoTextureUnit().
SoSFEnum SoTextureUnit::mappingMethodThe mapping method for this unit. Default is IMAGE_MAPPING.
This field is not currently supported in Coin. It's included to support TGS' API. We might support the field in the future.
Referenced by SoTextureUnit().
Author
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