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Sound_Sample
Langue: en
Version: 377623 (fedora - 01/12/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Field Documentation
- Sound_AudioInfo Sound_Sample::actualActual audio format of sample.
- void* Sound_Sample::bufferDecoded sound data lands in here.
- Uint32 Sound_Sample::buffer_sizeCurrent size of (buffer), in bytes (Uint8).
- const Sound_DecoderInfo* Sound_Sample::decoderDecoder used for this sample.
- Sound_AudioInfo Sound_Sample::desiredDesired audio format for conversion.
- Sound_SampleFlags Sound_Sample::flagsFlags relating to this sample.
- void* Sound_Sample::opaqueInternal use only. Don't touch.
- Author
NAME
Sound_Sample -Represents sound data in the process of being decoded.
SYNOPSIS
#include <SDL_sound.h>
Data Fields
void * opaque
const Sound_DecoderInfo * decoder
Sound_AudioInfo desired
Sound_AudioInfo actual
void * buffer
Uint32 buffer_size
Sound_SampleFlags flags
Detailed Description
Represents sound data in the process of being decoded.
The Sound_Sample structure is the heart of SDL_sound. This holds information about a source of sound data as it is being decoded. EVERY FIELD IN THIS IS READ-ONLY. Please use the API functions to change them.
Field Documentation
Sound_AudioInfo Sound_Sample::actualActual audio format of sample.
void* Sound_Sample::bufferDecoded sound data lands in here.
Uint32 Sound_Sample::buffer_sizeCurrent size of (buffer), in bytes (Uint8).
const Sound_DecoderInfo* Sound_Sample::decoderDecoder used for this sample.
Sound_AudioInfo Sound_Sample::desiredDesired audio format for conversion.
Sound_SampleFlags Sound_Sample::flagsFlags relating to this sample.
void* Sound_Sample::opaqueInternal use only. Don't touch.
Author
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