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destroy_rle_sprite
Langue: en
Version: version 4.2.2 (fedora - 05/07/09)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.SYNOPSIS
#include <allegro.h>void destroy_rle_sprite(RLE_SPRITE *sprite);
DESCRIPTION
Destroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with an RLE sprite to avoid memory leaks in your program.SEE ALSO
get_rle_sprite(3)Contenus ©2006-2024 Benjamin Poulain
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