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destroy_scene
Langue: en
Version: version 4.2.2 (fedora - 05/07/09)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
destroy_scene - Deallocates the memory used by a scene. Allegro game programming library.SYNOPSIS
#include <allegro.h>void destroy_scene();
DESCRIPTION
Deallocate memory previously allocated by create_scene. Use this to avoid memory leaks in your program.SEE ALSO
create_scene(3), scene_polygon3d(3), clear_scene(3), render_scene(3), scene_gap(3), exscn3d(3)Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre