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do_circle.3alleg
Langue: en
Version: version 4.2.2 (debian - 07/07/09)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
do_circle - Calculates all the points in a circle. Allegro game programming library.SYNOPSIS
#include <allegro.h>void do_circle(BITMAP *bmp, int x, int y, int radius, int d, void (*proc)(BITMAP *bmp, int x, int y, int d));
DESCRIPTION
Calculates all the points in a circle around point (x, y) with radius r, calling the supplied function for each one. This will be passed a copy of the bmp parameter, the x and y position, and a copy of the d parameter, so it is suitable for use with putpixel(). Example:void draw_explosion_ring(BITMAP *bmp, int x, int y, int d) { ... } do_circle(screen, SCREEN_W/2, SCREEN_H/2, SCREEN_H/16, flame_color, draw_explosion_ring);
SEE ALSO
do_ellipse(3alleg), do_arc(3alleg), do_line(3alleg), circle(3alleg), circlefill(3alleg)Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre