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get_transformation_matrix
Langue: en
Version: version 4.2.2 (fedora - 05/07/09)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
get_transformation_matrix - Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library.SYNOPSIS
#include <allegro.h>void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot, yrot, zrot, x, y, z);
DESCRIPTION
Constructs a transformation matrix which will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format), scale the result by the specified amount (pass 1 for no change of scale), and then translate to the requested x, y, z position.SEE ALSO
apply_matrix(3), get_rotation_matrix(3), get_scaling_matrix(3), get_translation_matrix(3), ex3d(3), exstars(3)Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre