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get_vector_rotation_matrix
Langue: en
Version: version 4.2.2 (fedora - 05/07/09)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X, Y, Z rotation matrices with an angle. Allegro game programming library.SYNOPSIS
#include <allegro.h>void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);
void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);
DESCRIPTION
Constructs a transformation matrix which will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format).SEE ALSO
apply_matrix(3), get_rotation_matrix(3), get_align_matrix(3), excamera(3)Contenus ©2006-2024 Benjamin Poulain
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