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get_vector_rotation_quat
Langue: en
Version: version 4.2.2 (fedora - 05/07/09)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
get_vector_rotation_quat - Constructs a quaternion to rotate points around a vector. Allegro game programming library.SYNOPSIS
#include <allegro.h>void get_vector_rotation_quat(QUAT *q, float x, y, z, float a);
DESCRIPTION
Constructs a quaternion that will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format).Contenus ©2006-2024 Benjamin Poulain
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