Rechercher une page de manuel
get_z_rotate_matrix.3alleg
Langue: en
Version: version 4.2.2 (debian - 07/07/09)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation matrices. Allegro game programming library.SYNOPSIS
#include <allegro.h>void get_z_rotate_matrix(MATRIX *m, fixed r);
void get_z_rotate_matrix_f(MATRIX_f *m, float r);
DESCRIPTION
Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the specified angle (given in binary, 256 degrees to a circle format).SEE ALSO
apply_matrix(3alleg), get_rotation_matrix(3alleg), get_x_rotate_matrix(3alleg), get_y_rotate_matrix(3alleg)Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre