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glTranslate.3gl
Langue: en
Version: 376947 (fedora - 01/12/10)
Section: 3 (Bibliothèques de fonctions)
NAME
glTranslated, glTranslatef - multiply the current matrix by a translation matrixC SPECIFICATION
void glTranslated( GLdouble x,GLdouble y, GLdouble z )void glTranslatef( GLfloat x,
GLfloat y, GLfloat z )
delim $$
PARAMETERS
- x, y, z
- Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION
glTranslate produces a translation by $("x","y","z")$. The current matrix (seeglMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:
ccol { 1~~ above 0~~ above 0~~ above 0~~ }
ccol { 0~~ above 1~~ above 0~~ above 0~~ }
ccol { 0~~ above 0~~ above 1~~ above 0~~ }
ccol { "x"~ above "y"~ above "z"~ above 1} } ~~right )
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated. Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.ASSOCIATED GETS
glGet with argument GL_MATRIX_MODEglGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
SEE ALSO
glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glRotate(3G), glScale(3G)Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre