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object_message
Langue: en
Version: version 4.2.2 (fedora - 05/07/09)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
object_message - Sends a message to an object and returns the answer. Allegro game programming library.SYNOPSIS
#include <allegro.h>int object_message(DIALOG *dialog, int msg, int c);
DESCRIPTION
Sends a message to an object and returns the answer it has generated. Remember that the first parameter is the dialog object (not a whole array) that you wish to send the message to. For example, to make the second object in a dialog draw itself, you might write:object_message(&dialog[1], MSG_DRAW, 0);The function will take care of scaring and unscaring the mouse if the message is MSG_DRAW.
SEE ALSO
dialog_message(3), scare_mouse(3), scare_mouse_area(3), unscare_mouse(3), excustom(3), exrgbhsv(3)Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre