Rechercher une page de manuel
vp20.3Cg
Langue: en
Version: 346061 (ubuntu - 24/10/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
vp20 - OpenGL fragment profile for NV2x (GeForce3, GeForce4 Ti, Quadro DCC, etc.)SYNOPSIS
vp20
DESCRIPTION
This OpenGL profile corresponds to the per-vertex functionality introduced by GeForce3.The compiler output for this profile conforms to the assembly format defined by NV_vertex_program1_1 (which assumes NV_vertex_program).
Data-dependent loops are not allowed; all loops must be unrollable.
Conditional expressions are supported without branching so both conditions must be evaluated.
Relative indexing of uniform arrays is supported; but texture accesses are not supported.
3D API DEPENDENCIES
Requires OpenGL support for NV_vertex_program and NV_vertex_program1_1 extensions. These extensions were introduced by GeForce3 and Quadro DCC GPUs.OpenGL Extension Specifications
http://www.opengl.org/registry/specs/NV/vertex_program.txt http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt
PROFILE OPTIONS
- PosInv=val
- Non-zero means generates code for position-invariant (with fixed-function) position transformation.
- MaxLocalParams=val
- Maximum number of local parameters the implementation supports.
DATA TYPES
to-be-writtenSEMANTICS
VARYING INPUT SEMANTICS
to-be-written
UNIFORM INPUT SEMANTICS
to-be-written
OUTPUT SEMANTICS
to-be-written
STANDARD LIBRARY ISSUES
to-be-writtenSEE ALSO
fp20Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre