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vp30.3Cg
Langue: en
Version: 351152 (ubuntu - 24/10/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
vp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.)SYNOPSIS
vp30
DESCRIPTION
This OpenGL profile corresponds to the per-vertex functionality introduced by the GeForce FX and Quadro FX line of NVIDIA GPUs.The compiler output for this profile conforms to the assembly format defined by NV_vertex_program2.
Data-dependent loops and branching are allowed.
Relative indexing of uniform arrays is supported; but texture accesses are not supported.
3D API DEPENDENCIES
Requires OpenGL support for the NV_vertex_program2 extension. These extensions were introduced by the GeForce FX and Quadro FX GPUs.OpenGL Extension Specifications
http://www.opengl.org/registry/specs/NV/vertex_program2.txt
PROFILE OPTIONS
- PosInv=val
- Non-zero means generates code for position-invariant (with fixed-function) position transformation.
- MaxLocalParams=val
- Maximum number of local parameters the implementation supports.
DATA TYPES
to-be-writtenSEMANTICS
VARYING INPUT SEMANTICS
to-be-written
UNIFORM INPUT SEMANTICS
to-be-written
OUTPUT SEMANTICS
to-be-written
STANDARD LIBRARY ISSUES
to-be-writtenSEE ALSO
fp30Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre