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v.hull.1grass
Langue: en
Version: 256152 (debian - 07/07/09)
Section: 1 (Commandes utilisateur)
NAME
v.hull - Uses a GRASS vector points map to produce a convex hull vector map.KEYWORDS
vector, geometrySYNOPSIS
v.hullv.hull help
v.hull [-af] input=name output=name [--overwrite] [--verbose] [--quiet]
Flags:
- -a
Use all vector points (do not limit to current region)- -f
Create a 'flat' 2D hull even if the input is 3D points- --overwrite
Allow output files to overwrite existing files- --verbose
Verbose module output- --quiet
Quiet module output
Parameters:
- input=name
Name of input vector points map- output=name
Name of output vector area map
DESCRIPTION
v.hull computes the convex hull of a vector points map and outputs the convex hull polygon as a vector area map. The convex hull, or convex envelope, for an object or a set of objects is the minimal convex set containing the given objects. This module creates a vector polygon containing all vector points of the input map.In the case of 3D input points, the hull will be a 3D hull as well, unless the user specifies the -f flag. The 3D hull will be composed of triangular faces.
Example of v.hull output:
|
Convex hull polygon created with v.hull
EXAMPLE
Example of v.hull 3D output (using two random 3D point clouds):g.region rural_1m -p
r.mapcalc zero=0
v.random -z out=random3d_a n=10 zmin=0 zmax=200
v.random -z out=random3d_b n=15 zmin=400 zmax=600
v.hull random3d_a out=random3d_a_hull
v.hull random3d_b out=random3d_b_hull
nviz zero vect=random3d_a_hull,random3d_b_hull
REFERENCES
M. de Berg, M. van Kreveld, M. Overmars, O. Schwarzkopf, (2000). Computational geometry, chapter 1.1, 2-8.J. O'Rourke, (1998). Computational Geometry in C (Second Edition), chapter 4.
SEE ALSO
v.delaunayAUTHOR
Andrea Aime, Modena, ItalyMarkus Neteler, ITC-irst (update to 5.7)
Benjamin Ducke, CAU Kiel (3D hull support)
Last changed: $Date: 2008-01-28 14:40:03 +0100 (Mon, 28 Jan 2008) $
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