Bio::SeqIO::game::gameWriter.3pm

Langue: en

Version: 2010-05-19 (ubuntu - 24/10/10)

Section: 3 (Bibliothèques de fonctions)

NAME

Bio::SeqIO::game::gameWriter -- a class for writing game-XML

SYNOPSIS

   use Bio::SeqIO;
 
   my $in  = Bio::SeqIO->new( -format => 'genbank',
                              -file => 'myfile.gbk' );
   my $out = Bio::SeqIO->new( -format => 'game',
                              -file => 'myfile.xml' );
 
   # get a sequence object
   my $seq = $in->next_seq;
 
   #write it in GAME format
   $out->write_seq($seq);
 
 

DESCRIPTION

Bio::SeqIO::game::gameWriter writes GAME-XML (v. 1.2) that is readable by Apollo. It is best not used directly. It is accessed via Bio::SeqIO.

FEEDBACK

Mailing Lists

User feedback is an integral part of the evolution of this and other Bioperl modules. Send your comments and suggestions preferably to one of the Bioperl mailing lists.

Your participation is much appreciated.

   bioperl-l@bioperl.org                  - General discussion
   http://bioperl.org/wiki/Mailing_lists  - About the mailing lists
 
 

Support

Please direct usage questions or support issues to the mailing list:

bioperl-l@bioperl.org

rather than to the module maintainer directly. Many experienced and reponsive experts will be able look at the problem and quickly address it. Please include a thorough description of the problem with code and data examples if at all possible.

Reporting Bugs

Report bugs to the Bioperl bug tracking system to help us keep track of the bugs and their resolution. Bug reports can be submitted via the web:
   http://bugzilla.open-bio.org/
 
 

AUTHOR - Sheldon McKay

Email mckays@cshl.edu

APPENDIX

The rest of the documentation details each of the object methods. Internal methods are usually preceded with a _

new

  Title   : new
  Usage   : my $writer = Bio::SeqIO::game::gameWriter->new($seq);
  Function: constructor method for gameWriter 
  Returns : a game writer object 
  Args    : a Bio::SeqI implementing object
            optionally, an argument to set map_position to on.
            ( map => 1 ).  This will create a map_position elemant
            that will cause the feature coordinates to be remapped to
            a parent seqeunce.  A sequence name in the format seq:xxx-xxx
            is expected to determine the offset for the map_position.
            The default behavior is to have features mapped relative to 
            the sequence contained in the GAME-XML file
 
 

write_to_game

  Title   : write_to_game
  Usage   : $writer->write_to_game
  Function: writes the sequence object to game-XML 
  Returns : xml as a multiline string
  Args    : none
 
 

_rearrange_hierarchies

  Title   : _rearrange_hierarchies
  Usage   : $self->_rearrange_hierarchies($seq)
  Function: internal method to rearrange gene containment hierarchies
            so that snRNA or transposon features contain their genes
            rather than the other way around
  Returns : nothing
  Args    : a Bio::RichSeq object
  Note    : Not currently used, may be removed
 
 

_write_feature

  Title   : _write_feature
  Usage   : $seld->_write_feature($feat, 1)
  Function: internal method for writing generic features as <annotation> elements
  Returns : nothing
  Args    : a Bio::SeqFeature::Generic object and an optional flag to write a
            bare feature set with no annotation wrapper
 
 

_write_gene

  Title   : _write_gene
  Usage   : $self->_write_gene($feature)
  Function: internal method for rendering gene containment hierarchies into 
            a nested <annotation> element 
  Returns : nothing
  Args    : a nested Bio::SeqFeature::Generic gene feature
  Note    : A nested gene hierarchy (gene->mRNA->CDS->exon) is expected.  If other gene 
            subfeatures occur as level one subfeatures (same level as mRNA subfeats) 
            an attempt will be made to link them to transcripts via the 'standard_name'
            qualifier
 
 

_check_cds

  Title   : _check_cds
  Usage   : $self->_check_cds($cds, $name)
  Function: internal method to check if the CDS associated with an mRNA is
            the correct alternative splice variant
  Returns : a Bio::SeqFeature::Generic CDS object
  Args    : the CDS object plus the transcript\'s 'standard_name'
  Note    : this method only works if alternatively spliced transcripts are bound
            together by a 'standard_name' or 'mRNA' qualifier.  If none is present, 
            we will hope that the exons were derived from a segmented RNA or a CDS 
            with no associated mRNA feature.  Neither of these two cases would be 
            confounded by alternative splice variants.
 
 

_comp_analysis

   Usage:
   Desc :
   Ret  :
   Args :
   Side Effects:
   Example:
 
 

_comp_result

   Usage:
   Desc : recursively render a feature and its subfeatures as
          <result_set> and <result_span> elements
   Ret  : nothing meaningful
   Args : a feature
 
 

_comp_result_span

   Usage: _comp_result_span('foo12',$feature);
   Desc : write GAME XML for a Bio::SeqFeature::Computation feature
          that has no subfeatures
   Ret  : nothing meaningful
   Args : name for this span (some kind of identifier),
          SeqFeature object to put into this span
   Side Effects:
   Example:
 
 

_render_tags

   Usage:
   Desc :
   Ret  :
   Args :
   Side Effects:
   Example:
 
 

_render_output_tags

   Usage:
   Desc : print out <output> elements, with contents
          taken from the SeqFeature::Computation's 'output' tag
   Ret  : array of tag names this did not render
   Args : feature object, list of tag names to maybe render
 
   In game xml, only <result_span> and <result_set> elements can
   have <output> elements.
 
 

_render_tags_as_properties

   Usage:
   Desc :
   Ret  : empty array
   Args : feature object, array of tag names
   Side Effects:
   Example:
 
   In game xml, <annotation>, <computational_analysis>,
   and <feature_set> elements can have properties.
 
 

_render_comment_tags

   Usage:
   Desc :
   Ret  : names of tags that were not comment tags
   Args : feature object, tag names available for us to render
   Side Effects: writes XML
   Example:
 
   In game xml, <annotation> and <feature_set> elements can
   have comments.
 
 

_render_date_tags

   Usage:
   Desc :
   Ret  : names of tags that were not date tags
   Args : feature, list of tag names available for us to render
   Side Effects: writes XML for <date> elements
   Example:
 
   In game xml, <annotation>, <computational_analysis>,
   <transaction>, <comment>, and <feature_set> elements
   can have <date>s.
 
 

_render_dbxref_tags

   Desc : look for xref tags and render them if they are there
   Ret  : tag names that we didn't render
   Args : feature object, list of tag names to render
   Side Effects: writes a <dbxref> element if a tag with name
                 matching /xref$/i is present
 
 
   In game xml, <annotation> and <seq> elements can have dbxrefs.
 
 

_render_target_tags

   Usage:
   Desc : process any 'Target' tags that would indicate a sequence alignment subject
   Ret  : array of tag names that we didn't render
   Args : feature object
   Side Effects: writes a <seq_relationship> of type 'subject' if it finds
                 any properly formed tags named 'Target'
   Example:
 
   In game xml, <result_span>, <feature_span>, and <result_set> can have
   <seq_relationship>s.  <result_set> can only have one, a 'query' relation.
 
 

_property

  Title   : _property
  Usage   : $self->_property($tag => $value); 
  Function: an internal method to write property XML elements
  Returns : nothing
  Args    : a tag/value pair
 
 

_unflatten_attribute

  Title   : _unflatten_attribute
  Usage   : $self->_unflatten_attribute($name, $value)
  Function: an internal method to unflatten and write comment or evidence elements
  Returns : nothing
  Args    : a list of strings
 
 

_xref

  Title   : _xref
  Usage   : $self->_xref($value) 
  Function: an internal method to write db_xref elements
  Returns : nothing 
  Args    : a list of strings
 
 

_feature_span

  Title   : _feature_span
  Usage   : $self->_feature_span($name, $type, $loc)
  Function: an internal method to write a feature_span element
           (the actual feature with coordinates)
  Returns : nothing 
  Args    : a feature name and Bio::SeqFeatureI-compliant object
 
 

_seq_relationship

  Title   : _seq_relationship
  Usage   : $self->_seq_relationship($type, $loc)
  Function: an internal method to handle feature_span sequence relationships
  Returns : nothing
  Args    : feature type, a Bio::LocationI-compliant object,
            (optional) sequence name (defaults to the query seq)
            and (optional) alignment string
 
 

_element

  Title   : _element
  Usage   : $self->_element($name, $chars, $atts)
  Function: an internal method to generate 'generic' XML elements
  Example : 
  my $name = 'foo';
  my $content = 'bar';
  my $attributes = { baz => 1 }; 
  # print the element
  $self->_element($name, $content, $attributes);
  Returns : nothing 
  Args    : the element name and content plus a ref to an attribute hash
 
 

_span

  Title   : _span
  Usage   : $self->_span($loc)
  Function: an internal method to write the 'span' element
  Returns : nothing
  Args    : a Bio::LocationI-compliant object
 
 

_seq

  Title   : _seq
  Usage   : $self->_seq($seq, $dna) 
  Function: an internal method to print the 'sequence' element
  Returns : nothing
  Args    : and Bio::SeqI-compliant object and a reference to an attribute  hash
 
 

_find_name

  Title   : _find_name
  Usage   : my $name = $self->_find_name($feature)
  Function: an internal method to look for a gene name
  Returns : a string 
  Args    : a Bio::SeqFeatureI-compliant object