asview.3x

Langue: en

Version: AfterStep v.2.2.9 (ubuntu - 24/10/10)

Section: 3 (Bibliothèques de fonctions)

NAME

asview - demonstrates loading and displaying of images libAfterImage/tutorials/ASView

NAMEASView

SYNOPSIS

 Simple image viewer based on libAfterImage.
 

DESCRIPTION

 All we want to do here is to get image filename from the command line,
 then load this image, and display it in simple window.
 After that we would want to wait, until user closes our window.
 

SOURCE

 #define DO_CLOCKING
 
 #include "../afterbase.h"
 #include "../afterimage.h"
 #include "common.h"
 
 #ifdef DO_CLOCKING
 #if TIME_WITH_SYS_TIME
 # include <sys/time.h>
 # include <time.h>
 #else
 # if HAVE_SYS_TIME_H
 #  include <sys/time.h>
 # else
 #  include <time.h>
 # endif
 #endif
 #endif
 
 
 void usage()
 {
     printf( "Usage: asview [-h]|[image]\n");
     printf( "Where: image - filename of the image to display.\n");
 }
 
 
 int main(int argc, char* argv[])
 {
     char *image_file = "rose512.jpg" ;
     ASImage *im ;
     ASVisual *asv ;
     int screen = 0, depth = 24;
     Display *dpy = NULL;
 
     /* see ASView.1 : */
     set_application_name( argv[0] );
 #if (HAVE_AFTERBASE_FLAG==1)
     set_output_threshold(OUTPUT_LEVEL_DEBUG);
 #ifdef DEBUG_ALLOCS
     fprintf( stderr, "have DEBUG_ALLOCS\n");
 #endif
 #ifdef AFTERBASE_DEBUG_ALLOCS
     fprintf( stderr, "have AFTERBASE_DEBUG_ALLOCS\n");
 #endif
 #endif
 
     if( argc > 1 )
     {
         if( strcmp( argv[1], "-h" ) == 0 )
         {
             usage();
             return 0;
         }
         image_file = argv[1] ;
     }else
     {
         show_warning(   "Image filename was not specified. "
                         "Using default: \"%s\"", image_file );
         usage();
     }
 #ifndef X_DISPLAY_MISSING
     dpy = XOpenDisplay(NULL);
     XSynchronize (dpy, True);
     _XA_WM_DELETE_WINDOW = XInternAtom( dpy, "WM_DELETE_WINDOW", 
                                         False);
     screen = DefaultScreen(dpy);
     depth = DefaultDepth( dpy, screen );
 #endif  
     /* see ASView.3 : */
     asv = create_asvisual( dpy, screen, depth, NULL );
     /* asv = create_asvisual_for_id( dpy, screen, depth, 0x28, None, NULL ); */
 
     /* see ASView.2 : */
     im = file2ASImage( image_file, 0xFFFFFFFF, SCREEN_GAMMA, 0, getenv("IMAGE_PATH"), NULL );
 
     /* The following could be used to dump JPEG version of the image into
      * stdout : */
     /*  ASImage2file( im, NULL, NULL, ASIT_Jpeg, NULL ); 
         ASImage2file( im, NULL, "asview.png", ASIT_Png, NULL );
         ASImage2file( im, NULL, "asview.gif", ASIT_Gif, NULL );
     */
 
     if( im != NULL )
     {
 #ifndef X_DISPLAY_MISSING
         Window w ;
 #if 0
         /* test example for get_asimage_channel_rects() : */
         XRectangle *rects ; unsigned int rects_count =0; int i ;
         rects = get_asimage_channel_rects( im, IC_ALPHA, 10, 
                                             &rects_count );
         fprintf( stderr, " %d rectangles generated : \n", rects_count );
         for( i = 0 ; i < rects_count ; ++i )
             fprintf( stderr, "\trect[%d]=%dx%d%+d%+d;\n", 
                      i, rects[i].width, rects[i].height, 
                      rects[i].x, rects[i].y );
 #endif
 
 
 #if 0        
         /* test example for fill_asimage : */
         fill_asimage(asv, im, 0, 0, 50, 50, 0xFFFF0000);
         fill_asimage(asv, im, 50, 50, 100, 50, 0xFFFF0000);
         fill_asimage(asv, im, 0, 100, 200, 50, 0xFFFF0000);
         fill_asimage(asv, im, 150, 0, 50, 50, 0xFFFF0000);
 #endif
 #if 0
         /* test example for conversion to argb32 :*/
         {
             ASImage *tmp = tile_asimage( asv, im, 0, 0, im->width, im->height, TINT_NONE, ASA_ARGB32, 
                                           0, ASIMAGE_QUALITY_DEFAULT );  
             destroy_asimage( &im );
             set_flags( tmp->flags, ASIM_DATA_NOT_USEFUL|ASIM_XIMAGE_NOT_USEFUL );
             im = tmp ;
         }          
 #endif         
         /* see ASView.4 : */
         w = create_top_level_window( asv, DefaultRootWindow(dpy), 32, 32,
                                      im->width, im->height, 1, 0, NULL,
                                      "ASView", image_file );
         if( w != None )
         {
             Pixmap p ;
             
             XMapRaised   (dpy, w);
             XSync(dpy,False);
             /* see ASView.5 : */
             p = create_visual_pixmap( asv, DefaultRootWindow(dpy), im->width, im->height, 0 );
     
             {
                 START_TIME(started);
                 /* for( int i = 0 ; i < 100 ; ++i )  To test performance! */
                 asimage2drawable( asv, p, im, NULL, 0, 0, 0, 0, im->width, im->height, False);
                 SHOW_TIME("", started);
             }
             /* print_storage(NULL); */
             destroy_asimage( &im );
             /* see common.c:set_window_background_and_free(): */
             p = set_window_background_and_free( w, p );
         }
         /* see common.c: wait_closedown() : */
         wait_closedown(w);
         dpy = NULL;
         
         /* no longer need this - lets clean it up :*/
         destroy_asvisual( asv, False );
         asv = NULL ;
 
 #else
         /* writing result into the file */
         ASImage2file( im, NULL, "asview.png", ASIT_Png, NULL );
 #endif
     }
 
 #ifdef DEBUG_ALLOCS
     /* different cleanups of static memory pools : */
     flush_ashash_memory_pool();
     asxml_var_cleanup();
     custom_color_cleanup();
     build_xpm_colormap( NULL );
     flush_default_asstorage();
     /* requires libAfterBase */
     print_unfreed_mem();
 #endif
 
     return 0 ;
 }
 

libAfterImage/tutorials/ASView.1 [1.1]

SYNOPSIS

 Step 1. Initialization.
 

DESCRIPTION

 libAfterImage requires only 2 global things to be setup, and both of
 those are inherited from libAfterBase: dpy - pointer to open X display-
 naturally that is something we cannot live without; application name -
 used in all the text output, such as error and warning messages and
 also debugging messages if such are enabled.
 The following two line are about all that is required to setup both
 of this global variables :
 

EXAMPLE

     set_application_name( argv[0] );
     dpy = XOpenDisplay(NULL);
 

NOTES

 First line is setting up application name from command line's
 program name. Second opens up X display specified in DISPLAY env.
 variable. Naturally based on application purpose different parameters
 can be passed to these functions, such as some custom display string.
 

SEE ALSO

 libAfterBase, set_application_name(), XOpenDisplay(), Display,
 
libAfterImage/tutorials/ASView.2 [1.2]

SYNOPSIS

 Step 2. Loading image file.
 

DESCRIPTION

 At this point we are ready to load image from file into memory. Since
 libAfterImage does not use any X facilities to store image - we don't
 have to create any window or anything else yet. Even dpy is optional
 here - it will only be used to try and parse names of colors from
 .XPM images.
 

EXAMPLE

     im = file2ASImage( image_file, 0xFFFFFFFF, SCREEN_GAMMA, 0, NULL);
 

NOTES

 We used compression set to 0, as we do not intend to store
 image in memory for any considerable amount of time, and we want to
 avoid additional processing overhead related to image compression.
 If image was loaded successfully, which is indicated by returned
 pointer being not NULL, we can proceed to creation of the window and
 displaying of the image.
 

SEE ALSO

 file2ASImage()
 
libAfterImage/tutorials/ASView.3 [1.3]

SYNOPSIS

 Step 3. Preparation of the visual.
 

DESCRIPTION

 At this point we have to obtain Visual information, as window
 creation is highly dependent on Visual being used. In fact when X
 creates a window it ties it to a particular Visual, and all its
 attributes, such as colormap, pixel values, pixmaps, etc. must be
 associated with the same Visual. Accordingly we need to acquire
 ASVisual structure, which is our abstraction layer from them naughty
 X Visuals. :
 

EXAMPLE

     asv = create_asvisual( dpy, screen, depth, NULL );
 

NOTES

 If any Window or Pixmap is created based on particular ASVisual, then
 this ASVisual structure must not be destroyed untill all such
 Windows and Pixmaps are destroyed.
 

SEE ALSO

 See create_asvisual() for details.
 
libAfterImage/tutorials/ASView.4 [1.4]

SYNOPSIS

 Step 4. Preparation of the window.
 

DESCRIPTION

 Creation of top level window consists of several steps of its own:
 a) create the window of desired size and placement
 b) set ICCCM hints on the window
 c) select appropriate events on the window
 c) map the window.
 First two steps has been moved out into create_top_level_window()
 function.
 

EXAMPLE

     w = create_top_level_window( asv, DefaultRootWindow(dpy), 32, 32,
                                  im->width, im->height, 1, 0, NULL,
                                  "ASView" );
     if( w != None )
     {
         XSelectInput (dpy, w, (StructureNotifyMask | ButtonPress));
         XMapRaised   (dpy, w);
     }
 

NOTES

 Map request should be made only for window that has all its hints set
 up already, so that Window Manager can read them right away.
 We want to map window as soon as possible so that User could see that
 something really is going on, even before image is displayed.
 

SEE ALSO

 ASImage, create_top_level_window()
 
libAfterImage/tutorials/ASView.5 [1.5]

SYNOPSIS

 Step 5. Displaying the image.
 

DESCRIPTION

 The simplest way to display image in the window is to convert it
 into Pixmap, then set Window's background to this Pixmap, and,
 at last, clear the window, so that background shows up.
 

EXAMPLE

  p = asimage2pixmap( asv, DefaultRootWindow(dpy), im, NULL, False );
  destroy_asimage( &im );
 

NOTES

 We no longer need ASImage after we transfered it onto the Pixmap, so
 we better destroy it to conserve resources.
 

SEE ALSO

 asimage2pixmap(), destroy_asimage(), set_window_background_and_free()