cgGLSetManageTextureParameters

Langue: en

Version: 46870 (openSuse - 09/10/07)

Section: 3 (Bibliothèques de fonctions)

NAME

cgGLSetManageTextureParameters - set the manage texture parameters flag for a context

SYNOPSIS


  #include <Cg/cgGL.h>






  void cgGLSetManageTextureParameters( CGcontext context,

                                       CGbool flag );





PARAMETERS


context
The context in which the automatic texture management behavior will be changed.
flag
A boolean switch which controls automatic texture management by the runtime.

RETURN VALUES

None.

DESCRIPTION

By default, cgGL does not manage any texture state in OpenGL. It is up to the user to enable and disable textures using cgGLEnableTexture and cgGLDisableTexture respectively. This behavior is the default in order to avoid conflicts with texture state on geometry that's rendered with the fixed function pipeline or without cgGL.

If automatic texture management is desired, cgGLSetManageTextureParameters may be called with flag set to CG_TRUE before cgGLBindProgram is called. Whenever cgGLBindProgram is called, the cgGL runtime will make all the appropriate texture parameter calls on the application's behalf.

cgGLUnbindProgram may be used to reset the texture state

Calling cgGLSetManageTextureParameters with flag set to CG_FALSE will disable automatic texture management.

NOTE: When cgGLSetManageTextureParameters is set to CG_TRUE, applications should not make texture state change calls to OpenGL (such as glBindTexture, glActiveTexture, etc.) after calling cgGLBindProgram, unless the application is trying to override some parts of cgGL's texture management.

EXAMPLES

to-be-written

ERRORS

None.

HISTORY

cgGLSetManageTextureParameters was introduced in Cg 1.2.

SEE ALSO

cgGLGetManageTextureParameters, cgGLBindProgram, cgGLUnbindProgram