• Microsoft Q3 2014 Financial Results (AnandTech)

    This afternoon Microsoft held an earnings call to announce the results of their third quarter for fiscal year 2014.

    Overall GAAP revenue was down less than 1% over Q3 2013 at $20.403B, with Non-GAAP revenue up 8% due to Windows Upgrades, Office Deferral, and Video Game Deferral last year bringing down the Non-GAAP revenue last year.

    GAAP Gross Margin also fell 8% at $14.462B as compared to $15.702B last year, but Non-GAAP was up 3% due to the same deferrals.

    Operating income was down 8% as well year over year, and Earnings Per Share were down 6% at $0.68 per share.

    Microsoft Q3 2014 Financial Results (GAAP)
      Q3'2014 Q2'2014 Q3'2013
    Revenue $20.403B $24.519B $20.489B
    Operating Income $6.974B $7.969B $7.612B
    Margins 70.8% 66.2% 76.6%

    In the Devices and Consumer lines, Windows OEM revenue was up 4%, mostly driven by a 19% increase in Windows OEM Pro which was attributed to Business PC growth likely due to the retirement of Windows XP. Non-Pro revenue was down 15% for the quarter, with China accounting for 6% of that total.

    Office Consumer revenue was up 15% for the quarter. This refers to the full license of Office, and not the subscription based Office 365 Home.

    Even with the increases in revenue, Gross Margin was down about 1% year over year for this group.

    On the consumer hardware side, there was a large revenue gain of 41%, with Xbox platform revenue up 45%. 1.2 million Xbox One consoles, and 800,000 Xbox 360s were sold in the quarter. Surface revenue was also up more than 50% with Surface revenue now at almost $500 million for the quarter however no actual device sales numbers were announced.

    Once again, even though revenue was up, Gross Margin was down 34% which was attributed to the increase in Xbox One console sales and their high BoM.

    The final piece of the Devices and Consumer group is the aptly named “Other” category, which includes Office 365 Home, Bing, and Xbox Live revenues. This group was up 18% in revenue over Q3 2013 driven by strong subscriptions for Office 365 Home – now at 4.4 million subscribers and up 1 million for the quarter. Bing search advertising revenue was also up 38%, and Xbox Live revenue was up 17% contributing to the strong increase for this business segment, and unlike the other Consumer lines, Gross Margin was also up 26%.

    On the Commercial side, Microsoft announced a 7% increase in revenue and 6% increase in Gross Margin which came from a slight increase in Commercial Licensing at 3%, and a 31% increase in the cloud services of Office 365 and Azure which had 100% and 150% revenue gains for the quarter. Microsoft’s commercial cloud services fall into the Commercial “other” category.

    Microsoft Q3 2014 Segment Overview
      Q3'2014 Q2'2014 Q3'2013 Revenue for quarter
    D&C Licensing $4.38B $5.38B $4.35B 21.3%
    D&C Hardware $1.97B $4.73B $1.40B 9.5%
    D&C Other $1.95B $1.79B $1.66B 9.4%
    Commercial Licensing $10.32B $10.89B N/A 50.5%
    Commercial Other $1.90B $1.78B N/A 9.3%

    *note - Q3 2013 data not available due to company reorganization

    Also in commercial, Microsoft announced that around 90% of enterprise desktops worldwide are now running Windows 7 or 8 which is impressive considering how many were running XP not very long ago.

    Corporate Vice President and CFO Amy Hood also stated that the Nokia acquisition will close Friday April 25 which was four months later than they initially expected. Once completed, all of Nokia’s assets will fall under the Devices and Consumer lines, with license and platform payments falling under the D&C Licensing, and Nokia Devices and Services falling under D&C Hardware.

    Overall, strong results in the Commercial segment and great demand for Microsoft cloud services such as Office 365 and Azure were not enough to overcome the consumer segments with Xbox One and Surface margins pulling down the overall result. Xbox One sales are obviously razor thin on margins at the moment which is not unexpected in a new console, and Surface sales are still very low. Next quarter should be interesting to see how the Nokia acquisition fits in, and to see if any headway can be made in the Consumer Hardware segment.

  • Samsung Galaxy Beam 2 Revealed on Samsung China Website (AnandTech)

    Back in 2010 Samsung launched the original Samsung Galaxy Beam i8520. The phone ran Android 2.1 which was a bit outdated at the time as Android 2.2 launched just a few months prior. It was powered by a 720MHz OMAP 3440 processor paired with 384MB of RAM and a  PowerVR SGX 530 GPU driving a 3.7” WVGA Super AMOLED display. Next to Samsung’s flagship Galaxy S smartphones the Galaxy Beam seemed comparatively weak. However, the device appealed to a certain group of users with its built in pico projector which could project images up to 50” in size at WVGA resolution.

    The phone sold well enough to warrant an updated version which was revealed at MWC 2012. The updated Galaxy Beam i8530 launched with Android 2.3.6 and packed a NovaThor U8500 CPU with two 1GHz Cortex-A9 cores, 786MB of RAM, and a Mali-400 MP GPU. Today it seems Samsung has introduced another device into its Galaxy Beam lineup and based on its frequency support and Samsung’s images it’s destined for China Mobile’s TD-SCDMA network.

    Detailed specifications are not yet posted but according to Samsung’s webpage the device sports a 4.66” WVGA LCD display and a quad core 1.2GHz processor with support for 802.11 b/g/n at 2.4GHz and Bluetooth 4.0. Other specifications include MicroSD support up to 64GB, a 2600mAh battery, and Android 4.2 Jelly Bean. On the outside the device sports a metallic looking plastic build that is reminiscent of the Samsung ATIV S Windows Phone.

    The site doesn’t list the China launch date and currently there is no information about a wider release. With this sort of niche device it may never see one. However, Samsung seems confident that it is the type of device that can sell in the Chinese market. There is definitely appeal to being able to project photos, videos, and webpages for everyone to see rather than huddling around a tiny device.

  • Traumatisme Heartbleed : Facebook, Google et Microsoft financent des projets open source (Génération NT: logiciels)
    Dans le cadre d'une initiative chapeautée par la Fondation Linux, une douzaine de géants des nouvelles technologies apportent leur soutien à des projets open source considérés critiques. Après le cas d'école Heartbleed, le projet OpenSSL est le premier élu.
  • Post-Windows XP : la Chine préfère des solutions de sécurité et Linux (Génération NT: logiciels)
    Suite à la fin du support, des fournisseurs de sécurité chinois proposent des solutions spécialisées dans la protection de Windows XP. La Chine œuvre également au développement d'un système d'exploitation à base Linux pour remplacer l'OS de Microsoft.
  • Corsair RM1000 Power Supply Review (AnandTech)

    Corsair has a good reputation for their PSUs, and today they are among the most popular choices for gamers and enthusiasts. The RM1000 is the first PSU from Corsair to find its way into our new testing lab, and it's an 80 Plus Gold Certified unit with a rated output of 1000W at 40°C ambient. Given the rated power output and $170 retail price, the RM1000 targets demanding users and gamers, and a simple 80 Plus Gold certification only goes so far. Read on for our full review as we see what else the RM1000 has to offer.

  • OS X: Apple ouvre son programme de bêta à tout le monde (MacBidouille)

    Apple a pris une décision presque historique. Il est maintenant possible à n'importe qui de récupérer légalement les bêta d'OS X et de les tester sans avoir à payer quoi que ce soit à la société:

    A nos yeux il ne fait pas de doute que cette décision ait été prise après la publication du moyen de récupérer facilement ces bêta. La société avait alors le choix entre lutter contre indféfiniment, ou au contraire officialiser un programme qui lui permet au moins des remontées officielles sur ces bêta.

  • Japan Display produit des écrans 10,1" Ultra HD (MacBidouille)

    Après les écrans pour smartphone Ultra HD, voici ceux destinés aux tablettes. Japan Display a annoncé avoir démarré la production de dalles 10,1" dotées d'une définition de 3840 x 2160 avec une résolution de 438 ppp.
    Les premiers exemplaires de test destinés aux clients de la société leur ont été envoyés et il faudra encore un petit moment avant que des produits les utilisant n'arrivent.

    Heureusement, tout le monde semble avoir décidé de se focaliser sur cette Ultra HD et ne fait pas mine de vouloir aller encore plus loin ce qui est techniquement possible. A ce rythme, d'ici trois à quatre ans toutes les dalles auront atteint cette définition dont on peut se demander l'intérêt sur des produits de petite taille.
    Est-ce que les fabricants iront encore plus loin ? Très certainement mais il sera de plus en plus difficile de justifier commercialement une telle débauche technique alors que les yeux deviendront totalement incapables de faire la différence.

  • Toshiba et Sandisk commencent à graver la NAND en 15nm (MacBidouille)

    Toshiba et Sandisk ont créé la surprise en annonçant qu'ils avaient commencé à produire de la mémoire Flash NAND en 15nm. Les premières puces à être gravées dans cette finesse seront des MLC de 16 Go, mais il y aura aussi rapidement des TLC qui sortiront.

    Pour le moment, les puces les plus finement gravées le sont en 19nm. Il reste maintenant à savoir quelle seront les spécifications de ces mémoire et surtout combien de cycles d'écriture elles supporteront. En effet, lors d'une écriture (en fait au moment de sa préparation à une nouvelle écriture) de mémoire Flash il faut utiliser une forte tension qui rapidement l'endommage. Plus les "parois" de cette cellule sont fines et plus il y a un risque que cette dégradation soit rapide.

    Toutefois, les fabricants de Flash se doivent de trouver des solutions pour continuer à assurer la croissance de la capacité de leurs puces. Toshiba et Sandisk ont choisi d'être agressifs sur la finesse de gravure tandis que Samsung a préféré privilégier la superpositions de couches de Flash moins dense.

  • eBook: la justice refuse une nouvelle demande de blocage du procès (MacBidouille)

    Apple a tenté une nouvelle fois de bloquer la procédure intentée contre elle en recours collectifs et visant à lui faire payer environ 800 millions de dollars de dommages et intérêts à ceux qui ont surpayé des eBook.
    La société est en train d'épuiser tous les recours possible pour annuler ou au moins retarder cette procédure qu'elle a toutes les chances de perdre puisque la justice l'a déjà reconnue coupable de cette entente illicite et alors que toutes les autres sociétés concernées par cette procédure ont déjà négocié une sortie à l'amiable.

    Cette affaire est clairement devenue la plus grosse épine dans le pied d'Apple et ses dirigeants.

  • Apple annonce ses résultats du second trimestre 2014 (MacBidouille)

    Apple a annoncé les résultats de son second trimestre fiscal pendant lequel elle a engrangé un revenu de 45,6 milliards, et un bénéfice de 10,09 milliards soit 11,62 dollars par action. Il est en hausse par rapport à la même période de l'an dernier (respectivement 43,6 milliards, 9,5 milliards et 10,09 dollars) essentiellement grâce à des ventes d'iPhone en forte hausse, 43,719 millions d'unités, soit une hausse de près de 17%. Les ventes d'iPad se tassent largement en revanche à un peu plus de 16 millions d'unités contre 19,5 millons. 
    Les ventes de Mac sont en faible hausse, 4,6%.
    La marge brute revient à son niveau record à 39,3%.

    La société en a profité pour annoncer un split de son action. Chacune d'entre elles sera remplacé par sept nouveaux titres. Cela permettra de faire baisser le coût unitaire et ainsi de faciliter les transactions. Elle va de plus augmenter son programme de rachat de ses actions jusqu'à 90 milliards de dollars, un moyen de faire sentir sa confiance dans l'avenir alors que tout le monde s'interroge sur ses futures sorties de produits capables de relancer fortement à la hausse sa croissance.

  • Apple Q2 2014 Fiscal Results (AnandTech)

    Today Apple announced its Q2 results, and sales of the iPhone continue to dominate revenue and earnings for the company.

    Revenue for the quarter came in at $45.6B – a 4.7% increase year over year, and a down sequentially from the always strong holiday season.

    Net profit came in at $10.2B for the quarter, resulting in Earnings per Share of $11.62 – beating the consensus of $10.41. This was an increase of 7.3% over Q2 last year.

    Apple Q2 2014 Financial Results (Non-GAAP)
      Q2'2014 Q1'2014 Q2'2013
    Revenue $45.646B $57.594B $43.603B
    Net Income $10.2B $13.1B $9.5B
    Margins 39.9% 37.9% 37.5%

    iPhone is far and away the largest product at Apple, with unit sales of 43.7 million for the quarter. This is a 17% increase over the same time last year, and a 14% increase in revenue. iPhone sales accounted for 57% of Apple’s Q2 revenue. The large increase in iPhone sales can be at least partially attributed to increases in sales in both Japan and China, though revenue from the rest of the Asia Pacific region was down.

    Software, Services, and App/Music store sales came in at $4.6B for the quarter – up both year over year (11%) and sequentially (4%).

    Mac sales were up 5% year over year with 4.1 million Macs sold, but down from 4.8 million last quarter.

    iPad sales were down 16% year over year, and 37% sequentially, tempering the increase in iPhone sales. Some of the drop was explained by channel inventory changes, but in the end Apple reports how many devices it sells to the channel every quarter so that is the number that matters. If there was a strong demand for the product, then it’s unlikely there would be a large number unsold in the channel to worry about.

    Finally, iPod sales continued their decline with 2.761 million devices sold – down 51% year over year and 54% sequentially. iPod is no longer a billion dollar business for Apple, with only $461M in revenue from the once loved device.

    Apple Q2 2014 Device Sales (millions)
      Q2'2014 Q1'2014 Q2'2013
    iPhone 43.719 51.025 37.430
    iPad 16.350 26.035 19.477
    Mac 4.136 4.837 3.952
    iPod 2.761 6.049 5.633


    Apple Q2 2014 Revenue by Product (billions)
      Q2'2014 Q1'2014 Q2'2013 Revenue for current quarter
    iPhone $26.064 $32.498 $22.955 57.1%
    iPad $7.610 $11.468 $8.746 16.7%
    Mac $5.519 $6.395 $5.447 12.1%
    iPod $0.461 $0.973 $0.962 1%
    iTunes/Software/Services $4.573 $4.397 $4.114 10%
    Accessories $1.419 $1.863 $1.379 3.1%

    Apple CEO Tim Cook also announced more changes to the Capital Return Program. From August 2012 to March 2014, Apple has given $66 billion back to shareholders through the program. As part of this program, Apple’s board has approved an increase in the share repurchasing program from $60B to $90B. On top of this, the quarterly dividend has increased by about 8%, and they have plans to increase the dividend annually going forward.

    Finally, Apple announced a stock split of 7-1. Each Apple share at the close of business June 2, 2014 will receive six extra shares for each share held. Trading will begin again on June 9th, 2014.

    Overall, it was another solid quarter for Apple. iPhone sales keep providing them strong revenue, but it is slightly worrisome that the iPad sales have not continued at the same pace. There are likely many reasons for this including strong competition in the space, and people less likely to upgrade their iPads annually or semi-annually like the phone market. It’s obviously too early to call any trends here though, so we’ll have to wait and see how the numbers look in a few months.

  • Fin de la gratuité pour DynDNS, des millions d'URL risquent de ne plus fonctionner... (MacBidouille)

    Partout dans le monde, de nombreux internautes utilisent des services de "DNS dynamique" pour associer l'IP dynamique que leur fournit leur opérateur à un nom DNS fixe, permettant ainsi d'héberger sur leur réseau local divers services tout en conservant une adresse facile à mémoriser. Mais dans quelques jours, bon nombre de ces noms fixes pourraient soudain cesser de répondre.

    L'anglais Dyn, l'un des plus gros fournisseurs de DNS dynamiques, avec plus de quatre millions d'utilisateurs, a en effet annoncé la fin de son service gratuit. Il est d'ores et déjà impossible de créer un nouveau compte gratuit et les comptes existants seront suspendus à partir du 7 mai. Tous les sites actuellement accessibles via des adresses DynDNS (*.dyndns.org) et dont les titulaires n'auront pas migré vers une offre payante (à partir de 25$/an) deviendront inaccessibles. Le CEO de Dyn justifie cette décision par un trop grand nombre d'abus et le fait que ce service soit de moins en moins rentable pour Dyn.

    Il existe bien entendu d'autres services de DNS dynamiques gratuits, qui permettront à ceux qui ne souhaitent pas payer de continuer à bénéficier d'une adresse fixe gratuite, mais celle-ci sera forcément différente de l'adresse actuelle, rendant ainsi tous les liens inopérants. De plus, le service DynDNS était souvent intégré aux firmware des routeurs, ce qui permettait une mise à jour automatique de l'adresse IP lors de chaque connexion Internet sans avoir à installer le client DynDNS sur un ordinateur du réseau. Il faudra donc parfois attendre une mise à jour de firmwares pour que les services concurrents deviennent aussi faciles à utiliser. Au niveau des box française, les trois premiers opérateurs proposent déjà au moins un second service (No-IP étant le plus répandu) sur leur box la plus récente.

    Ce changement de stratégie commerciale de Dyn aura par contre le mérite de montrer une nouvelle fois à quel point il faut faire attention en tant qu'internaute à ne pas trop dépendre de services gratuits, qui pourraient disparaitre ou devenir payant du jour au lendemain. Par exemple, pour l'hébergement d'un site web, il est largement préférable d'opter pour un "vrai" nom de domaine (dont l’acheteur devient propriétaire) plutôt que pour un sous-domaine fourni par un prestataire (dont le prestataire reste propriétaire), un nom de domaine pouvant aussi être utilisé avec un service de DNS dynamique pour héberger un site à domicile.

  • Post-Windows 8.1 Update : mise à jour en août sans le mode fenêtré ? (Génération NT: logiciels)
    Une deuxième mise à jour de Windows 8.1 arriverait dès le mois d'août prochain. Un Menu Démarrer mais pas de mode fenêtré pour les applications modernes. Il faudrait attendre Windows 9 pour cela.
  • Upcoming GIGABYTE BRIX with GeForce GTX Inside (AnandTech)

    For the past 12-18 months, GIGABYTE’s BRIX platform has made inroads into the small form factor ecosystem with the help of Intel’s Haswell and AMD’s APUs under the hood. Ganesh recently had a look at the BRIX Pro, featuring a Crystal Well enabled Haswell processor with Iris Pro 5200 integrated graphics. We have also reported from press releases of BRIX models with discrete AMD mobile GPUs in the pipeline, resplendent in a deep red color. Naturally the next stage was to expect a green model featuring an NVIDIA GPU, at a private event in Las Vegas this week GIGABYTE has demonstrated just that.

    Geoff from TR spotted this little cube at the event, sporting a 47W Core i5-4200H mobile CPU (dual core, hyperthreading, 2.8 GHz / 3.4 GHz turbo) and a GTX 760 inside. It is unclear if this is a mobile GTX 760M (768 CUDA cores at 657 MHz) or the full GTX 760 (1152 CUDA cores at 980 MHz) on a custom design. The 760M is rated ~55W and the GTX760 is rated at 170W, meaning a total chassis power output of either ~100W or ~220W. Given how loud the BRIX Pro seemed to be, one would assume that GIGABYTE has aimed towards a mobile GPU. We are awaiting confirmation from GIGABYTE on this detail, although it was reported that the device was warm to the touch during a GPU demonstration.

    Aside from the core hardware, standard BRIX rules applies – two SO-DIMM slots, support for 2.5” and mSATA, 2T2R 802.11ac with BT 4.0, gigabit Ethernet, four USB 3.0 ports, dual HDMI and a single mini-DisplayPort connector. Given the size of the connectors on the image above, the BRIX GeForce Edition is a similar size to previous BRIX models.

    No word on pricing as of yet, however this should hit the shelves in May. An i7 version is also said to be on the cards.

    Source: The Tech Report

  • OS X : vous pouvez tester gratuitement les versions bêta (Génération NT: logiciels)
    Apple propose le programme OS X Beta Program. Tout détenteur d'un compte Apple peut désormais devenir un bêta testeur du système d'exploitation.
  • OnePlus launches the OnePlus One: Initial Thoughts (AnandTech)

    In what has possibly been the most hyped-up launch in recent history, OnePlus has finally unveiled their new One. This is a smartphone that shares a great deal with the Oppo Find 7a, and it has been announced that Oppo is the company that will produce this phone. For those that haven't followed this company, OnePlus is a start-up that was founded last year in December by Pete Lau, former VP at Oppo.

    To start off, this is a phone with a 5.5" 1080p display from JDI (Japan Display Inc.), and ships with a 2.5 GHz Snapdragon 801, which clearly shows the high-end aspirations for this phone. The rest of the specs can be seen below.

      Oppo Find 7a OnePlus One

    MSM8974ABv3 2.3 GHz Snapdragon 801

    MSM8974ACv3 2.45 GHz Snapdragon 801
    RAM/NAND 2 GB LPDDR3, 16GB NAND + microSD 3GB LPDDR3, 16/64GB NAND
    Display 5.5” 1080p IPS LCD (JDI) 5.5” 1080p IPS LCD (JDI)
    Network 2G / 3G / 4G LTE (Qualcomm MDM9x25 UE Category 4 LTE) 2G / 3G / 4G LTE (Qualcomm MDM9x25 UE Category 4 LTE)
    Dimensions 152.6 × 75 × 9.2 mm, 170 grams 152.9 x 75.9 x 8.9 mm, 162 grams

    13MP (4128 x 3096) Rear Facing, 1/3.06" CMOS size (Sony IMX214), F/2.0, 5MP FFC w/ F/2.0 aperture

    13MP (4128 x 3096) Rear Facing, 1/3.06" CMOS size (Sony IMX214), F/2.0, 5MP FFC w/ F/2.0 aperture
    Battery 2800 mAh (10.64 Whr) 3100 mAh (11.78 Whr)
    OS Android 4.3 with ColorOS Android 4.4 with CyanogenMod 11S
    Connectivity 802.11a/b/g/n + BT 4.0, USB2.0, GPS/GNSS, MHL, DLNA, NFC 802.11a/b/g/n + BT 4.0, USB2.0, GPS/GNSS, MHL, DLNA, NFC
    SIM Size MicroSIM MicroSIM

    As shown above, the Find 7a and the OnePlus One are extremely similar phones outside of a few key areas, with a thinner and somewhat lighter build on the OnePlus One, along with a larger battery, deletion of the microSD slot and a unibody construction that prevents easily swapping batteries. OnePlus has also detailed their curved back design, which goes from 4.6mm on the edge to 8.9mm in the middle, which means that the design is curved similarly to the One (M8) and other HTC designs, although without the associated pyramidal internal stack that would increase volumetric efficiency for such a design.

    OnePlus is also pushing their dual stereo speakers, both of which are placed on the bottom. I'm not too sure what the point of this is though, as the speaker separation is almost nothing, although peak volume can increase through constructive interference.

    Going through the marketing materials, there's quite a bit that OnePlus is advertising that isn't necessarily a point of differentiation. Things like Touch On Lens (TOL) and Content-Adaptive Backlight Control (CABC) are commonly used throughout the industry, and TOL has already been supplanted by in-cell touch technologies used by OEMs such as LG and Apple. CABC is a power-saving technique often seen in most LCD-screened phones, and is often identified as dynamic contrast due to some implementations having a visible flicker effect from image to image. The LTPS display is also nothing new, as most LCDs use such technology in order to have manageable levels of power consumption at the high pixel densities that most mobile displays have.The camera is also identical to the one found in the Oppo Find 7a, with no clear differentiation.

    What is interesting is the UI, which runs a custom version of CyanogenMod 11. It seems to be a new skin over AOSP, and represents the first departure that I've seen by CyanogenMod from AOSP-UI in a long time. An example of the lock screen and theming application can be seen below. The phone also has a capacitive menu button with no multitasking button, so it'll be interesting to see if this will pass Android CTS as most of the major OEMs seem to have moved to home/back/multitasking configurations despite previously adhering to home/back/menu.

    Outside of UI, pricing is also another key differentiator. The phone will come in two colors, silk white and sandstone black. There will also be custom backplates, with wood, kevlar, and denim planned. It seems that based upon the launch presentation that this is a concession done in place of creating a metal unibody design, as issues with RF performance were explicitly referenced. In the US, the 16GB variant will be 299 USD, and the 64GB variant will be 349 USD. At launch, an invite system is in place to handle demand, although it seems that general availability will happen in Q2 2014. Prices for the supported regions can be seen in the photos below.


  • Problème de FaceTime sous Snow Leopard et iOS 6 (MacBidouille)

    Nous donnons la parole à Alain:

    Depuis plusieurs jours FaceTime ne marche plus pour une partie des utilisateurs (surtout Snow Leopard et iOS 6).
    J’ai pu constater ce problème pour une machine sous Snow Leopard alors que pour mon iPhone sous iOS 7 et une machine sous Mavericks, ça marche.Voici un fil de discussion qui en parle: https://discussions.apple.com/thread/6099618?tstart=0

    It works between iOS 7, but doesn't works between iOS 6 and iOS 7 users.
    et ça ne marche pas entre OS 10.6 et 10.9
    I have found a system log that suggest the issue is connected to the caller ID ( unidentified ID ) - which obviously does not make sense as last week everything was working fine with the same Apple ID ( and email addresses ). So this seems to be Apple's issue, not our settings configuration.

    Le bug a démarré avec un message du genre “imagent demande l’accès à vos données privées iTunes”.Il y a bien 3 fichiers “com.apple.imagent.plist” dans LaunchAgent et Preference


    mais j’ignore ce que fait ce “imagent”
    Voici les messages d’erreur à la console

    21/04/14 12:39:06FaceTime[752]code signature failure for keychain, error -6705021/04/14 12:39:06FaceTime[752]ApplePushService: +[APSCertificateStorage identityForName:]:  Couldn't find identity for saved cert name 85CFF077-BF81-45C8-B96A-1EE0D95D91B721/04/14 12:39:06FaceTime[752]ApplePushService: Couldn't find identity for saved cert name 85CFF077-BF81-45C8-B96A-1EE0D95D91B721/04/14 12:39:06FaceTime[752]Couldn't retrieve identity21/04/14 12:39:07FaceTime[752][Warning] Trying to update button images for unknown segment: -1

    Avant de trouver le fil de discussion dans les forums d’Apple, j’ai essayé de réinstaller FaceTime sans effet bien entendu.

    Ceci est à ajouter aux problèmes rencontrés avec les Apple TV de première génération. Apple avait officiellement annoncé ne pas avoir été du tout touché par la faille OpenSSL. Après tout, peut-être que le code de certaines versions "anciennes" de ses systèmes était faillible et que les mesures prises pour régler le problème en ont provoqué d'autres.

    [MàJ] Une mise à jour de Facetime corrige le bug sous Snow Leopard mais pas encore sous iOS 6. Visiblement, là aussi il y avait un problème avec OpenSSL.
    Apple semble avoir préféré le nier le temps de corriger la faille plutôt que de risquer une curée des pirates (qui a peut-être eu lieu quand même) sur ses systèmes.

  • Avalanches de mises à jour chez Apple (MacBidouille)

    Apple propose de très nombreuses mises à jour:

    • iOS 7.1.1 (et 6.1.1 pour Apple TV) améliore la reconnaissance du TouchID, la réactivité du clavier et règle un bug provoquant un problème avec les claviers Bluetooth quand Voice Over est activé,
    • Apple propose des mises à jour de sécurité pour Mavericks, Mountain Lion et Lion,
    • Les dernières versions des bornes Airport et Time Capsule ont droit à une mise à jour vers le firmware 7.7.3 qui corrige la faille OpenSSL censée ne pas avoir touché de produits Apple...
  • DigitalStorm Slade Pro Workstation PC Review (AnandTech)

    While system integrators are often best known for their high performance gaming PCs, they can also carve out a niche with customized workstation systems.

  • VESA and MIPI Announce Display Stream Compression Standard (AnandTech)

    For some time now the consumer electronics industry has been grappling with how to improve the performance and efficiency of display interfaces, especially in light of more recent increases in display resolution. Through the eras of DVI, LVDS/LDI, HDMI, and DisplayPort, video has been transmitted from source to sink as raw, uncompressed data, a conceptually simple setup that ensures high quality and low latency but requires an enormous amount of bandwidth. The introduction of newer interface standards such as HDMI and DisplayPort have in turn allowed manufacturers to meet those bandwidth requirements so far. But display development is reaching a point where both PC and mobile device manufacturers are concerned about their ability to keep up with the bandwidth requirements of these displays, and their ability to do so at reasonable cost and resource requirements.

    In order to address these concerns the PC and mobile device industries – through their respective VESA and MIPI associations – have been working together to create new technologies and standards to handle the expected bandwidth requirements. The focus of that work has been on the VESA's Display Stream Compression (DSC) standard, a descriptively named standard for image compression that has been in development at the VESA since late 2012. With that in mind, the VESA and MIPI have announced today that DSC development has been completed and version 1.0 of the DSC standard has been ratified, with both organizations adopting it for future display interface standards.

    As alluded to by the name, DSC is an image compression standard designed to reduce the amount of data that needs to be transmitted. With DisplayPort 1.2 already pushing 20Gbps and 1.3 set to increase that to over 30Gbps, display interfaces are already the highest bandwidth interfaces in a modern computer, creating practical limits on how much further they can be improved. With limited headroom for increasing interface bandwidth, DSC tackles the issue from the other end of the problem by reducing the amount of bandwidth required in the first place through compression.

    Since DSC is meant to be used at the final transmission stage, DSC itself is designed to be “visually lossless”. That is to say that it’s intended to be very high quality and should be unnoticeable to users across wide variety of content, including photos/video, subpixel text, and potentially problematic patterns. But with that said visually lossless is not the same as mathematically lossless, so while DSC is a high quality codec it’s still mathematically a lossy codec.

    In terms of design and implementation DSC is a fixed rate codec, an obvious choice to ensure that the bandwidth requirements for a display stream are equally fixed and a link is never faced with the possibility of running out of bandwidth. Hand-in-hand with the fixed rate requirement, the VESA’s standard calls for visually lossless compression with as little as 8 bits/pixel, which would represent a 66% bandwidth savings over today’s uncompressed 24 bits/pixel display streams. And while 24bit color is the most common format for consumer devices, DSC is also intended work with higher color depths, including 30bit and 36bit (presumably at higher DSC bitrates), allowing it to be used even with deep color displays.

    We won’t get too much into the workings of the DSC algorithm itself – the VESA has a brief but insightful whitepaper on the subject – but it’s interesting to point out the unusual requirements the VESA has needed to meet with DSC. Image and video compression is a well-researched field, but most codecs (like JPEG and H.264) are designed around offline encoding for distribution, rather than real-time encoding as part of a display standard. DSC on the other hand needed to be computationally cheap (to make implementation cheap) and low latency, all the while still offering significant compression ratios and doing so with minimal image quality losses. The end result is an interesting algorithm that uses a combination of delta pulse code modulation and indexed color history to achieve the fast compression and decompression required.

    Moving on, with the ratification of the DSC 1.0 standard, both the VESA and MIPI will be adopting it for some of their respective standards. On the VESA side, eDP 1.4 will be the first VESA standard to include it, while we also expect DSC’s inclusion in the forthcoming DisplayPort 1.3. MIPI in turn will be including DSC in their Display Serial Interface (DSI) 1.2 specification for mobile devices.

    With the above in mind, it’s interesting how both groups ended up at the same standard despite their significant differences in goals. The VESA is primarily concerned with driving ultra high resolutions such as 8K@60Hz, which would require over 50Gbps of uncompressed video and something not even DisplayPort 1.3 would be able to achieve. MIPI on the other hand is not concerned about resolutions as much as they are concerned about power and cost requirements; a DisplayPort-like interface could supply mobile devices with plenty of bandwidth, but high bitrate interfaces are expensive to implement and are typically very power hungry, both on an absolute basis and a per-bit basis.

    Display Bandwidth Requirements, 24bpp (Uncompressed)
    Resolution Bandwidth Minimum DisplayPort Version
    1920x1080@60Hz 3.5Gbps 1.1
    2560x1440@60Hz 6.3Gbps 1.1
    3840x2160@60Hz (4K) 14Gbps 1.2
    7680x4320@60Hz (8K) >50Gbps 1.3 + DSC

    DSC in turn solves both of their problems, allowing the VESA to drive ultra high resolutions over DisplayPort while allowing MIPI to drive high resolution mobile displays over low cost, low power interfaces. In fact it’s surprising (and almost paradoxical) that even with the additional manufacturing costs and encode/decode overhead of DSC, that in the end DSC is both cheaper to implement and lower power than a higher bandwidth interface.

    Wrapping things up, while DSC enabled devices are still some time off – the fact that the standard was just ratified means new display controllers still need to be designed and built – DSC is something we’re going to have to watch closely. Display compression is not something to be taken lightly due to the potential compromises to both image quality and latency, and while it’s unlikely the average consumer will notice it’s definitely going to catch the eyes of enthusiasts. The VESA and MIPI are going in the right direction by targeting visually lossless compression rather than accepting a significant image quality tradeoff for better bandwidth savings, but it remains to be seen just how lossless/lossy DSC really is. At a fundamental level DSC can never beat the quality of uncompressed display streams, but that doesn’t rule out other tradeoffs that will make compression worth the cost.

  • Cartes graphiques: un point sur la future gravure en 20nm (MacBidouille)

    Les premières cartes graphiques gravées en 28nm sont arrivées à la fin 2011. Depuis, si les procédés de fabrication se sont améliorés et cette finesse de gravure généralisée, les fabricants n'ont pas réussi avec leurs fondeurs à descendre plus bas.
    Il est vrai que les efforts à réaliser pour gagner des nanomètres sont maintenant colossaux, mais Intel a prouvé que l'on pouvait graver en masse en 22nm et que l'on passera en 14nm dans un avenir pas trop lointain.

    Aux dernières nouvelles NVidia mettrait les bouchées doubles pour proposer d'ici la fin 2014 ses premières puces graphiques gravées en 20nm. Pour AMD les choses sont claires et officielles, il faudra attendre le courant 2015 pour que cette finesse de gravure soit utilisée.
    Pourtant, AMD et Nvidia ont réellement besoin de graver des cartes graphiques plus finement. Pour s'en convaincre il suffit de voir la consommation des derniers monstres des deux sociétés. Elle bat de nouveaux records dans ce domaine et il est urgent pour eux de pouvoir mettre plus de transistors dans des puces qui consommeront moins d'énergie.

    La faute en incomberait essentiellement à TSMC, qui aurait des problèmes à finaliser sa gravure en 20nm. La société aurait pris du retard, assez pour contrarier les projets de ses partenaires. On peut d'ailleurs se demander si cela aura aussi un impact pour Apple, qui devait faire graver une partie de ses futures puces par cette société.
    Accessoirement, ce retard pourrait faire la joie d'Intel, qui songe de plus en plus sérieusement à fabriquer n'importe quelles puces à la demande. Récupérer Nvidia, AMD (plus délicat) ou Apple serait pour le fondeur une immense victoire même si elle aura nécessité une profonde remise en question.

  • Apple voudrait sortir un iPad Air encore plus fin (MacBidouille)

    Pour Apple, la finesse est non plus un credo, mais une obsession. La société fait tout pour que ses produits soient aussi fins que possible.
    Elle travaillerait actuellement sur l'iPad Air et pour arriver à l'affiner encore serait prête à coller sa dalle à la vitre de protection. Pour le moment, si la vitre est collée, c'est au chassis et l'on peut aisément séparer la vitre de la dalle. Avec le futur modèle, la société ferait donc la même chose que sur les iPhone. Pour preuve, voici une photo de ce qui serait un écran de ce futur iPad Air.

    Le prochain modèle pourrait donc faire moins de 7,5mm d'épaisseur, à moins, mais nous sommes plus circonspects sur cette idée, qu'Apple n'en profite pour augmenter la taille de sa batterie et donc son autonomie.

  • l'iPhone 5,5" serait repoussé à cause de problèmes de batteries (MacBidouille)

    A peu de choses près les rumeurs concordent maintenant sur le fait qu'Apple sortira sa prochaine gamme d'iPhone en deux temps. D'abord arrivera un modèle 4,7", puis ultérieurement un modèle plus grand, 5,5".
    Selon le site taiwanais Industrial and Commercial Times, ce délai supplémentaire pour la sortie de ce grand modèle serait lié à un problème de batterie. Apple n'arriverait pas à trouver un fabricant capable de remplir son cahier des charges très spécifique, à commencer par une épaisseur de seulement 2mm, tout en gardant une capacité suffisante à alimenter cet appareil durant un temps acceptable.

    Ces dernières années, Apple a souvent joué avec ses sous-traitants pour obtenir ce que l'on pensait impossible à réaliser. Souhaitons qu'ils y arrivent encore cette fois.

  • Un malware vole les mots de passe sur les iPhone jailbreakés (MacBidouille)

    Un malware destiné à voler les Apple ID des utilisateurs d'iPhone a été découvert.

    Caché dans le code de logiciels proposés pour les iPhone jailbreakés, il est capable de récupérer les informations des comptes et de les envoyer à des personnes... qui sauront quoi en faire.

    Pour le moment le code ne fonctionne que sous iOS 32 bits et donc pas sur les appareils d'Apple dotés de processeurs 64 bits.

    Nous en profitons donc pour rappeler à ceux qui ont jailbreaké leur appareil Apple qu'ils doivent être prudents sur ce qu'ils installent dessus, surtout quand la source est méconnue.

  • Apple Releases iOS 7.1.1 Update: Addresses Touch ID and Keyboard Issues (AnandTech)

    Hot on the heels of the major 7.1 release, Apple released a new update for iOS on iPod Touch, iPhone, and iPad. The iOS 7.1.1 update focuses primarily on fixing the remaining issues with Apple's latest major release of their mobile operating system, iOS 7.

    iOS 7 was launched in October of last year and received both praise directed at its shift away from the aging design of the previous version, as well as criticism directed at its seemingly rushed release and significant software issues. In March of this year Apple released its first major update which added new features like support for Apple's new CarPlay system for vehicles with built-in displays. It also improved performance across Apple's device lineup and fixed many of the bugs that persisted since the initial release of iOS 7. The update brought with it a substantial reduction in memory related crashes on 64-bit iOS devices as well as an improvement to UI rendering issues present on those devices since their launch.

    iOS 7.1.1 hopes to fix outstanding issues that still exist after the release of iOS 7.1. The details for the update states that it further improves Touch ID recognition on the iPhone 5s, fixes a bug that could impact keyboard responsiveness, and fixes issues while using Bluetooth keyboards with VoiceOver enabled. The update is available for all devices that run iOS 7 and varies between 15 and 30MB in size depending on which device you are using.

    An overview of the changes and bug fixes in iOS 7.1.1 can be found here on Apple's support website. A link to Apple's support page detailing the security content of the update is provided along with the change log but it appears that the section for this latest update is not yet live.

  • Micron M500DC (480GB & 800GB) Review (AnandTech)

    While the client SSD space has become rather uninteresting lately, the same cannot be said of the enterprise segment. The types of workloads in the enterprise world can require virtually unlimited storage requirements, which creates a large market for various kinds of drives. Today we take a look at Micron's new entry-level enterprise drive, the M500DC, which is derived from the consumer M500. Read on to find out how it performs as well as what our new enterprise test suite looks like!

  • Windows 8.2 et Windows 9 : Menu Démarrer, gratuité et version cloud ? (Génération NT: logiciels)
    Les rumeurs sur les prochaines mises à jour et versions de Windows sont relancées. De premières réponses pourraient intervenir dès l'automne prochain. Si le retour d'un Menu Démarrer est officiel, une version gratuite et cloud pourraient aussi être de la partie.
  • ASUS A88X-Pro Review: Kaveri, Kaveri, Quite Contrary (AnandTech)

    Pricing for motherboards varies wildly. While the performance platforms command a premium, those based on significant integrated graphics performance are considerably cheaper. In fact in 2014 it seems relatively odd to find a mainstream AMD motherboard for more than $150. For example the ASUS A88X-Pro sits at the top of ASUS’ AMD product stack and is only $124. Read on for the full review.

  • iWatch, Apple dépose sa marque partout dans le monde (MacBidouille)

    Consomac a découvert qu'Apple avait utilisé une société écran afin de s'approprier partout dans le monde la marque iWatch. Nous les citons:

    Comme vous pouvez le voir sur les captures d'écran ci-dessous, issues du Bureau américain des brevets et des marques de commerce (USPTO) et de l'Institut national de la propriété industrielle (INPI), Brightflash a déposé la marque iWatch aux États-Unis, a fait une demande (en cours d'examen) pour une couverture complète dans l'Union Européenne, ainsi que dans les pays suivants : Antigua-et-Barbuda, Albanie, Arménie, Azerbaïdjan, Bosnie-Herzégovine, Bahreïn, Bonaire, Saint Eustache et Saba, Bhoutan, Botswana, Chine, Cuba, Curaçao, Géorgie, Ghana, Inde, Islande, Kenya, Kirghizistan, Kazakhstan, Liechtenstein, Libéria, Lesotho, Maroc, Monaco, République de Moldova, Monténégro, Madagascar, Ex-République yougoslave de Macédoine, Mongolie, Mozambique, Namibie, Sultanat d'Oman, Serbie, Rwanda, Soudan, Sierra Leone, Saint-Marin, Sao Tomé-et-Principe, Saint-Martin, République arabe syrienne, Swaziland, Tadjikistan, Turkménistan, Tunisie, Ouzbékistan, et Zambie.

    La marque est déposée en informatique, en bijouterie et en horlogerie bien entendu.

  • Krystena sauvé de la liquidation (MacBidouille)

    Excellente nouvelle, Krystena, dont nous vous avons souvent parlé, vient d'échapper à la liquidation judiciaire du groupe Arcan en se faisant racheter par le groupe Mac & Co.
    Nous souhaitons bonne chance au groupe et à ce point de vente, que nous sommes ravis de voir perdurer dans une période où trop d'APR ont disparu.

Si nous n'avions point d'orgueil, nous ne
nous plaindrions pas de celui des autres.
-+- François de La Rochefoucauld (1613-1680), Maximes 34 -+-