Divers

  • Fuites de photos dénudées, Apple annonce avoir lancé une enquête (MacBidouille)

    C'est à travers le site Recode et la voix de sa porte parole Natalie Kerris qu'Apple a annoncé avoir déclenché une enquête sur l'affaire de photos volées qui secoue la toile.
    Elle a déclaré qu'Apple "prend très au sérieux la vie privée des utilisateurs et étudie activement cette affaire".

    Pour le moment on en est encore aux conjectures sur les moyens qui ont permis de récupérer une quantité incroyable de photos et quelques vidéos mais la découverte d'une faille dans la gestion du protocole de Find My Phone sous iOS semble être une piste plus que sérieuse puisqu'elle permettait (tant qu'elle était active) de réaliser de manière ciblée sur ces comptes des attaques de force brute en envoyant une multitude de requêtes sur les serveurs d'Apple jusqu'à trouver le bon mot de passe.

    De son côté, le FBI a aussi été saisi et a lancé une enquêtes pour déterminer la cause de ces fuites et trouver les responsables.

  • le modèle 4,7" de l'iPhone 6 aura bien 1 Go de RAM (MacBidouille)

    La rumeur l'annonçait, de nouvelles preuves rendent la chose pratiquement officielle. L'iPhone 6, tout du moins son modèle 4,7" aura bien une capacité mémoire de 1 Go.

    C'est en tout cas ce qui a été déduit du décodage des références inscrites sur la puce A8 présente sur cette photo. 

  • Plus de 6 GHz pour le Core i7-5960X (MacBidouille)

    Hier nous vous parlions du processeur Core i7-5960X. C'est le processeur star du moment et déjà les fabricants de (coûteuses) cartes mères compatibles rivalisent entre eux afin de montrer le potentiel d'overclocking de ce processeur monté  sur leurs produits.
    Les records sont impressionnants et via des systèmes de refroidissement à azote liquide ce processeur peut atteindre et même dépasser les 6 GHz en utilisant ses 8 coeurs !

    Outre l'exploit qui ne sera bien entendu pas réellement reproduit par des personnes, pour une utilisation au quotidien, cela prouve qu'Intel maîtrise maintenant totalement son procédé de gravure en 22nm (peu de temps avant qu'il soit en grande partie abandonné) et aussi que la société a un énorme potentiel d'évolution des fréquences. Dommage seulement que faute de concurrence dans la guerre à la puissance, la société n'ait plus de raisons de vouloir progresser fortement dans ce domaine.
    En échange, ARM étant devenu le principal ennemi on a droit à des gains d'autonomie certes appréciables mais au prix d'une stagnation de la puissance.

  • Les APR font des ventes privées (MacBidouille)

    A partie d'aujourd'hui, pratiquement tous les revendeurs Apple vont faire leurs promotions sur le sites ventes privées.

    Le plus intéressant est certainement qu'ils n'auraient jamais pu le faire sans l'accord explicite d'Apple. La société permet donc maintenant quelque chose d'auparavant impossible à envisager, des soldes qui n'en portent pas le nom.
    On verra dans la journée ce qui sera (un peu) soldé mais nous parions bien entendu pour que les iPhone, surtout le 5C soient de la partie.

  • Photos nues volées : soupçons autour de Localiser mon iPhone - MàJ (Génération NT: logiciels)
    Une faille dans la fonction Localiser mon iPhone pourrait être à l'origine d'une attaque par force brute ayant abouti au vol et à la publication de photos de célébrités nues stockées sur leurs comptes iCloud.
  • VisionX 420D Review: ASRock's mini-PC Lineup Continues to Impress (AnandTech)

    ASRock has been one of the few motherboard vendors to focus on mini-PCs targeting the HTPC and portable gaming markets. Starting from the ION-based nettop days, they have consistently refreshed the mini-PC lineup in sync with Intel's product cycle. We have been reviewing members of their CoreHT lineup (rechristened as VisionHT last year) since the Arrandale days, but today, we are focusing on their gamer-targeted mini-PCs. The VisionX lineup marked the departure from NVIDIA to AMD for the discrete GPU component, and their Haswell version, the VisionX 420D combines a Core i5-4200M with an AMD Radeon R9 M270X. Read on to see how the mini-PC fares under both gaming and HTPC workloads.

  • Un des pilliers du site AnandTech va travailler chez Apple (MacBidouille)

    L'un des fondateurs du célèbre site PC AnandTech, Anand Shimp a annoncé qu'il cessait ses activités en son sein.
    En fait, il a été engagé par Apple à un poste encore inconnu. Il est spécialisé depuis de nombreuses années dans les tests matériel et pourrait aussi bien aider la société en participant à la R&D (des Mac ouverts un jour ?) ou en devenant un membre de l'équipe de relations publiques sachant qu'il a un carnet d'adresse très fourni.
    apple avait déjà débauché un membre de cette équipe, Brian Klug qui maintenant participe aux efforts de la société d'imposer les produits iOS en entreprise.

  • Haswell-E Comes, ASUS and G.Skill Take Overclocking Records (AnandTech)

    In our Haswell-E coverage we did some basic 24/7 type overclocking suitable for the system under the desk, and there will be users with custom loops willing to go a bit further. Overclocking beyond this requires a level of skill and exotic coolants not intended for the average user, akin to what drag cars are to normal runabouts. We have previously reported on overclocking events where the world’s best battle it out to see who can get the best results – to see who can do that quarter mile the fastest. With the launch of the new Haswell-E platform, each of the companies invested in overclocking performance products got their best in-house teams for day one results. Both ASUS and G.Skill are two of the big winners.

    With a new memory system behaving differently in terms of voltage and setup, G.Skill and ASUS worked together to hit DDR4-4004 MHz using an i7-5930K and an ASUS Rampage V Extreme, with the memory at a rather tame 1.5 volts (compared to 1.2 volts standard, 1.35 volts for high performance kits). This was using a soon-to-be-announced DDR4-3300 memory kit from G.Skill. Absolute DRAM frequency records are similar to CPU frequency records: performed with a stripped out system with the aim to get that frequency number the highest. So while the record was performed under liquid nitrogen and with a single memory module, and ultimately has little real world value, both ASUS and G.Skill can claim together that they have the world’s fastest memory.

    ASUS’ level of records go substantially deeper than just memory. After day one of Haswell-E launch, ASUS held no fewer than 37 records across CPU frequency, CPU absolute performance and popular 3D benchmarks such as 3DMark and Catzilla.

    26 of these records comes from the new Rampage V Extreme paired with Haswell-E CPUs, with records coming from professional overclockers such as Shamino, 8Pack, Wizerty, Hazzan, Gunsligner, Slamms and Elmor. For example, the 3DMark Fire Strike 4-way record was performed using an i7-5960X at 5.624 GHz (+87% overclock) with four ASUS Matrix R9 290X cards at 1460/1750 (+46% overclock), G.Skill memory at DDR4-3000 C12 and the whole system under liquid nitrogen.

    The records are continuously evolving, for example a new 8-core Cinebench R15 record has been posted in the past 24 hours with an MSI motherboard and a CPU at 5930 MHz. As overclockers start to understand the platform and the motherboard manufacturers update their BIOSes to be more amenable to extreme overclocking settings, no doubt there will be more records in the future, especially for benchmarks that can use all eight threads. Ultimately one might ask the point of all this – as an overclocker myself, sometimes getting a bigger number than the other guy is just more fun! Also learning how this hardware works outside their suggested thermal window can be an interesting experience in itself. Many of these manufacturers also use their records as an advertising tool, to say they have/support the fastest on the market as a nod towards their commitment to produce the better hardware with features that help regular users get the most from their setups.

    Source: G.Skill, ASUS, HWBot for images

  • iCloud hacké ? (MacBidouille)

    Cette nuit, un pirate a mis en ligne énormément de photos dénudées de personnalités. Elles auraient été obtenues en ayant accès au compte icloud de ces personnes et au flux de photos souvent activé par défaut.
    Cette annonce a provoqué un grand émoi sur la toile et on s'einterroge pour savoir si une faille a été trouvée dans le service en ligne d'Apple ou si le pirate a réussi à casser le mot de passe de ces personnes.
    Bien entendu la plupart de ces célébrités font tout pour que les photos soient retirées, mais comme d'habitude elles ne cessent d'apparaître sur de nouveaux services en ligne, plus vite que les injonctions ne peuvent être faites.

    L'ampleur de cette affaire est telle qu'il y aura certainement une enquête judiciaire poussée à laquelle Apple va forcément participer. En attendant qu'on sache ce qu'il en est réellement c'est en tout cas une fort mauvaise publicité pour iCloud et nous sommes persuadés qu'Apple va très vite publier un communiqué de presse pour éclaircir les choses.

    [MàJ] The Next Web rapporte qu'une faiblesse découverte dans l'implémentation de Find My Phone pourrait être la cause de ces fuites.
    Il semble que ce service d'Apple permette de faire un nombre illimité de requêtes sans aucune protection, ce qui permet de faire une attaque de force brute pour découvrir le mot de passe.

    Un script Python permettant d'utiliser la faille a été publié.... peu de temps avant qu'Apple ne comble cette faille (ou faiblesse) de ses services en ligne. Dorénavant, au bout de 5 tentative, le compte est bloqué.

     

  • Bitdefender Total Security Multi-Device 2015 : toujours plus de sécurisation des actions en ligne (Génération NT: logiciels)
    C'est avec un peu d'avance sur les années passées que BitDefender met à jour sa suite de protection Total Security Multi-Device. Une édition 2015 qui brille par la tradition d'une sécurisation optimale et des extensions dédiées aux utilisateurs connectés.
  • Orange réclame 250 millions d'euros à Free pour violation de brevet (MacBidouille)

    BFM rapporte qu'Orange a déposé plainte contre Free pour violation de brevet et réclame 250 millions d'euros de dommages et intérêts.
    Le brevet en cause porterait sur les services de Replay de la TV par ADSL. Free aurait déjà rétorqué que ce service est fourni par les chaînes de télévision et que c'est elles qu'Orange devrait attaquer.

    Plus que les détails de la procédure c'est la procédure elle-même qui est intéressante. Elle montre que le mariage de raison entre Free et Orange autour de la location de services de téléphonie mobile est fini. Les deux sociétés vont encore plus s'affronter de manière brutale et devant la justice.
    Tout ceci intervient bien entendu alors que Free a annoncé jeudi dernier des résultats insolents montrant une conséquente progression de son chiffre d'affaire et de ses bénéfices alors que ses concurrents sont en plein marasme et à la recherche de nouveaux moyens de se relancer.

  • Comment Apple met tout en oeuvre pour contrôler les médias (MacBidouille)

    9to5Mac a publié un article fruit de deux mois d'investigations sur la manière dont fonctionne le système de relations publiques d'Apple.
    On y apprend en 9 pages et autant de rubriques, les méthodes utilisées par ce service ne comptant que relativement peu de personnes, 30 à Cupertino et quelques dizaines de plus dans le monde. Ces méthodes de contrôle sont impressionnantes et tout particulièrement codifiées et nous vous avons parlé de certaines d'entre elles ces dernières années.

    En résumé, une équipe collecte tout ce qui est publié dans la presse et en ligne et attribue des points aux chroniqueurs en fonction de leur maléabilité et de l'image qu'ils rapportent de la société. Quand les choses sont vraiment déplaisantes, la société n'hésiterait pas à tenter de les discréditer. Ce fut le cas récemment suite à une dépèche de Reuteurs considérée comme dérangeante.

    Si vous en avez le temps, et le niveau en anglais, nous vous invitons à lire cet article. Pour finir, sachez que les choses pourraient changer dans l'avenir maintenant que Katie Cotton, reponsable des RP d'Apple a pris sa retraite. Elle était considérée par ses équipes comme un tyran et son départ pourrait permettre à la société de revoir sa politique et sa tolérance face aux critiques.
     

  • Intel débauche un dirigeant de Qualcomm (MacBidouille)

    Intel n'a pas trop l'habitude d'aller chez ses concurrents pour débaucher des cadres haut placés, préférant faire jouer les promotions internes. Elle vient pourtant de le faire en engageant Amir Faintuch un dirigeant de Qualcomm.
    Intel a besoin de son expertise pour arriver à faire son trou sur le marché ultra mobile, smartphones et tablettes, spécialité de Qualcomm (et d'autres).

    Amir Faintuch participera à l'élaboration des futurs SoC embarqués d'Intel et aura pour mission d'apporter son expertise sur ce marché pour qu'Intel arrive enfin à y percer durablement et surtout finisse par y gagner de l'argent. En effet, aujourd'hui chaque appareil ultra mobile qui sort avec une puce Intel est largement subventionné, assez pour coûter très cher au fondeur.

    Il aura donc la lourde tâche non seulement de devoir faire augmenter considérablement les parts de marché d'Intel mais aussi de rendre ces puces assez attrayantes pour que les fabricants d'appareils soient prêt à les payer à un prix qui permette à Intel de gagner dessus de l'argent, ce qui est encore un vrai défi et prendra au moins quelques années dans le meilleur des cas si cela arrive un jour.

  • Le i7-5960K, future star des Hackintosh (MacBidouille)

    Intel vient de lancer ses processeurs très haut de gamme destinés aux ordinateurs de bureau et dont le plus haut de gamme est le Core i7-5960K. Ce dernier embarque 8 coeurs (16 fils) cadencés à la base à 3 GHz et dotés d'un mode Turbo à 3,5 GHz. Ce sont aussi les premiers processeurs de la société à utiliser de la DDR4.

    Les premiers tests montrent que ces processeurs sont des monstres de puissance, atteingnant un niveau jamais égalé en dehors des Xeon à 12 coeurs un peu plus rapides en calcul massivement parallèle.

    Si l'on ajoute à à un énorme potentiel d'overclock qui permet aux 8 coeurs de fonctionner à 4,3 GHz avec un refroidissement à air, on obtient la machine Intel la plus rapide jamais proposée en mono CPU.

    Bien entendu il y a un petit souci. Le processeur nu coûte 999$ auxquels il faut ajouter une carte mère, de la DDR4... Mais globalement, on peut construire autour de ce processeur une tour capable en puissance de distancer un Mac Pro et à un tarif qui restera inférieur. Il ne manquera alors plus que le Thunderbolt mais en échange on aura énormément de capacité interne qui le rendra pour le coup infiniment moins utile que sur un Mac Pro.

    [MàJ] Certaines cartes PC embarqueront un connecteur Thunderbolt.

  • Wi-Fi: Une faille découverte dans l'implémentation du WPS (MacBidouille)

    Il y a longtemps de ça, le Wi-Fi était protégé par le protocole WEP. On a depuis trouvé des faiblesses qui l'ont rendu totalement obsolète car on peut facilement et en peu de temps retrouver la clé.
    Depuis, le WPA et surtout le WPA2 l'ont remplacé et sont aujourd'hui encore très fiables si l'utilisateur ne définit pas une clé trop courte ou prédictible.
    Entre temps, afin de faciliter les connexions la Wi-Fi alliance a défini le protocole WPS. Le Wi-Fi Protected Setup permet de connecter entre eux deux appareils facilement soit en pressant un bouton sur la borne, soit en rentrant un code PIN.
    Dominique Bongard, un chercheur en sécurité a détaillé une méthode permettant de reconstituer très facilement ce code pin. S'il existait déjà des méthodes de force brute essayant de très nombreuses combinaisons, sa méthode ne nécessite qu'un bref accès à la borne et le code est ensuite reconstitué par calculs "hors ligne".
    Il semble que cette faille soit liée à la manière dont le WPS a été implémenté dans les puces de Broadcom et une autre société dont il n'a pas encore dévoilé le nom, voulant lui laisser une chance de régler le problème.
    Leur implémentation de ce code PIN ou plutôt la génération du code pin par défaut des puces semble totalement défectueuse ce qui rend ce code facilement prédictible à partir de quelques requêtes.

    En attendant que le bug soit réglé, on est face à un problème majeur de sécurité sur énormément de routeurs sans fil.

  • Les raisons des rejets des applications iOS par Apple (MacBidouille)

    Comme vous le savez, Apple soumet à validation toutes les applications devant être distribuées via l'App Store. La société a publié une page destinée à expliquer aux développeurs les principales raisons de ces rejets.

    Comme vous le voyez, la principale raison du rejet est liée à des demandes d'informations complémentaires d'Apple. En seconde position du top 10 on a des applications instables.
    Pour le reste, ce sont des violations des règles de conduite édictées par Apple, sachant que l'on ignore près de la moitié des causes de rejet.

  • Cybercriminalité : 3 clés pour contrer les hackers (Génération NT: logiciels)
    L'avis d'expert de Jean-Philippe Sanchez, Consultant Sécurité chez NetIQ France.
  • iWatch: Apple réfléchirait encore à son prix de vente (MacBidouille)

    Recode rapporte que les dirigeants d'Apple réfléchissent encore au positionnement tarifaires des futures iWatch. Ils sembleraient s'orienter vers un tarif de 400$, avec certainement des déclinaisons plus faibles pour les modèles moins évolués.
    C'est cher, plus que la plupart des autres montres embarquées. Mais, Apple peut se permettre des choses que d'autres sociétés ont du mal à faire, fixer le prix non pas en fonction du coût de base mais en fonction de celui auquel les clients seront prêts à le payer.
    Certes, la société s'est déjà trompée dans le passé avec le Spartacus, le Cube ou plus récemment le premier iPhone, mais globalement la recette marche et il faut maintenant définir le prix auquel un maximum de personnes seront prêtes à investir dans une montre connectée.

  • Meet the New Boss (AnandTech)


    Meet the New Boss. Same as the Old Boss.

    If you had told me 15 years ago that I would one day be the Editor in Chief for AnandTech, there’s a very good chance I would have called you crazy. Having read AnandTech since 1998, it seemed obvious to me at the time that I could never know enough to match wits with Anand. Even in the early days of the site Anand brought a high degree of skill and thoughtfulness that few people could ever match, a quality that kept me reading the site for so many years.

    Consequently, to be here writing my first comments as Editor in Chief borders on the surreal. Having read AnandTech for 15 years and having worked for Anand for almost 10 of those years, it was until recently hard to imagine reading AnandTech and not seeing articles by Anand, or to be writing for AnandTech but not be writing for Anand himself. Anand has been a constant in the tech world both as a source of news an analysis for us all, and as a mentor to me. These days I can happily say I was wrong about not being able to match wits with The Boss, and now I am going to get to put that to the test.

    AnandTech has been Anand’s baby since Anand practically was a baby, having built it up from the ground in the last 17 years and spanning countless generations of technology not to mention the economic booms and busts that come with it. Words cannot express how humbling it is to be asked to be the next Editor in Chief – to be the first person that Anand trusts and believes in to run AnandTech and keep his baby going. It’s an awesome privilege and an awesome responsibility, and it is a task that I aim to do as well as The Boss himself.

    When it comes to taking on the duties as Editor in Chief, I suppose it’s the fact that Anand and I are cut from the same cloth that even makes this transition possible. While I wasn’t born to teachers, writing for AnandTech has been a job I have loved for nearly a decade because I love learning just as Anand does. And though it’s a gross simplification of the job, being a journalist for AnandTech ultimately means learning about technology and sharing what we have learned with the rest of the world, which is the ideal job for anyone who loves learning. What this means is that although we’re not interchangeable – I am probably a bit more excitable than Anand – it means that the same force that drives us both, and it’s that same love of learning that will continue to shape AnandTech.

    To our readers, we wouldn’t exist without you, and it is my first and foremost goal to continue driving AnandTech to bring the kind of high quality content that you come here for. That content comes from passion, skill, and taking the time and care to do things right, and these are core values that will not be changing. At the same time the editors working for us are among the best, and I know that they will continue writing fantastic articles across the broad range of technologies we cover. AnandTech may no longer have Anand, but it will have the same quality content that it has always had.

    To our editors, what little is there to say about you that Anand has not? An Editor in Chief is only as good as the people working under him, and it is the fact that I have you that makes me confident that I can take on this role and fill Anand’s big shoes. You deserve nothing less than the best leadership, and to you I vow to do as well for you as Anand has done over the last 17 years.

    And to Anand, it has been an honor working for you for the last decade. To say that I have learned everything I know from you is only the slightest exaggeration – so much of what I know about both technology and journalism comes from what I have learned from you over the years. To be the new Editor in Chief is incredibly humbling, and I intend to prove that AnandTech is still in good hands.

    For 17.5 years now the path of AnandTech and the path of Anand have been one and the same. And though that is no longer the case as Anand retires, it is my sincere goal that the next 17.5 years will continue down the same path that Anand has set. And that is to create and curate the kind of high quality content that enlightens and informs all those who wish to learn about technology.

    Thanks,
    Ryan Smith
    @RyanSmithAT

  • In Memory of Cara Hamm (AnandTech)

    Before I leave, there's one more thing I wanted to write about and something that took me until now to be able to do. I don't talk about the business side of things often here but AnandTech is represented by a 3rd party sales and marketing company known by the name LMCD. They've been our exclusive partner since 1999 and we've got a long history with them. They handle the ads, we handle the content and the two stay separate.

    I've worked with the team there for most of my life and last year they unexpectedly lost a member of the family - Cara Hamm. She was only 39 and passed away suddenly without warning or explanation. I remember the day vividly. I had just landed at SFO about to head to Intel for a Bay Trail reviewer's workshop. That week was going to see the release of the iPhone 5s and the debut of the AnandTech Mobile Show at IDF. Cara had passed away between the time that I took off from RDU in the morning to the time that I landed at SFO. I got the call before we pulled into the gate at SFO and began what can only be described as a blur. She left behind her wonderful husband Mike and two sons, Cody and Dylan.

    Cara was easily our biggest fan. She believed in the site more than anyone else. She believed in me and exuded so much confidence in me whenever she was around. The reality is that's the effect she had on everyone. Cara could and would take an interest in everyone, she'd make you feel like you could accomplish anything and that your problems and feelings were the most important in the world. She was ridiculously thoughtful, caring and wouldn't take no for an answer.

    I remember being at a CES dinner several years ago and discussing our challenges being taken seriously in the mobile market. We were having issues with getting HTC to sample us (a problem that eventually got fixed) and just as we were discussing this Peter Chou, CEO of HTC, walked by our table on the way to his. We recognized him and I remember Cara walked straight over to him, introduced herself and gave him a pitch on working with AnandTech. She did something I don't even think I would've done. She had the courage, confidence and ambition to do anything.

    For the longest time I was only able to write to Cara, not about her, in her passing. Cara was a huge part of my life for over the past decade and although most of you never knew her, I wanted to make sure I left behind something remembering her. She was truly our biggest fan and the biggest AnandTech supporter I've ever known. We all miss you very much Cara. If you knew her or if you want to leave some kind words for her family, please feel free to do so here.

  • The Road Ahead (AnandTech)

    Both of my parents were teachers, and for as long as I can remember they both encouraged me to do something in life that would help others. I figured being a doctor would be the most obvious way to do that, but growing up around a pair of teachers must’ve rubbed off on me. My venue wouldn’t be the classroom but rather the Internet. On April 26, 1997, armed with very little actual knowledge, I began to share what I had with the world on a little Geocities site named Anand’s Hardware Tech Page. Most of what I knew was wrong or poorly understood, but I was 14 years old at the time. Little did I know that I had nearly two decades ahead of me to fill in the blanks. I liked the idea of sharing knowledge online and the thought of building a resource where everyone who was interested in tech could find something helpful.

    That’s the short story of how I started AnandTech. There’s a lot more to it involving an upgrade to the AMD K6, a PC consulting business I ran for 2 years prior and an appreciation for writing that I didn’t know I had - but that’s the gist.

    I’m 32 now. The only things that’ve been more of a constant in my life than AnandTech are my parents. I’ve spent over half of my life learning about, testing, analyzing and covering technology. And I have to say, I’ve enjoyed every minute of it.

    But after 17.5 years of digging, testing, analyzing and writing about the most interesting stuff in tech, it’s time for a change. This will be the last thing I write on AnandTech as I am officially retiring from the tech publishing world. Ryan Smith (@RyanSmithAT) is taking over as Editor in Chief of AnandTech. Ryan has been working with us for nearly 10 years, he has a strong background in Computer Science and he’s been shadowing me quite closely for the past couple of years. I am fully confident in Ryan’s ability to carry the torch and pick up where I left off. We’ve grown the staff over the course of this year in anticipation of the move. With a bunch of new faces around AnandTech, all eager to uphold the high standards and unique approach to covering tech, I firmly believe the site can continue to thrive for years to come.

    It’s important for me to stress two things: this isn’t a transition because of health or business issues. I am healthy and hope to be even more so now that I won’t be flying nearly 130,000 miles every year. The website and business are both extremely strong. We’ve expanded our staff this year to include a number of new faces contributing to both mobile and more traditional PC categories. Traffic is solid, we are looking forward to a bunch of very exciting launches especially in the final quarters of 2014. On the business side we continue an amazing run of being self sustaining, profitable and growing for every since year since 1997. We don’t talk about business affairs much on the site but we set a number of records in 2013 and expect that to continue. In other words, you don’t have to worry about the ability of the site to continue to operate.

    Even though I’ve been doing this for nearly 18 years, we’ve evolved with the industry. AnandTech started as a site that primarily reviewed motherboards, then we added CPUs, video cards, cases, notebooks, Macs, smartphones, tablets and anything else that mattered. The site today is just as strong in coverage of new mobile devices as it is in our traditional PC component coverage and there’s a roadmap in place to continue to support both sides of the business. Our learnings in the PC component space helped us approach mobile the right way, and our learnings in the mobile space have helped us bring the PC enthusiast message to a broader audience than would’ve ever seen it before.

    Over the past year I’ve transitioned many of my personal coverage areas to other ATers. Ian took over CPUs not too long ago and Josh has been flying solo with our mobile coverage for a bit now. Even the articles I helped co-author with Josh were 90% his. Kristian has more or less been running our entire SSD review program at AnandTech for a while now and he’s been doing a tremendous job. I remember editing one of his pieces and thinking wow, this kid knows more than me. In fact I’d go as far as to say that about all of our editors at this point. We’ve got a sea of specialists here and each one of them knows more than me about the area in which they cover. I’m beyond proud of them all and honored to have worked with them.

    On a personal level I’ve made myself available to all AnandTech editors for advice and guidance, however I have fully removed myself from the editorial process. I can offer a suggestion on how to deal with a situation so long as describing the situation does not reveal any confidential information to me.

    Thank You All

    To everyone I worked with in the industry - thank you for the support and help over the years. You were my mentors. You showed kindness and support to a kid who just showed up one day. I learned from you and every last one of you influenced me at a very formative period in my life. The chance you all took on me, the opportunities, and education you provided all mean the world to me. You trusted me with your products, your engineers and your knowledge - thank you.

    To Larry, Cara, Mike, Howard, Virginia, Hilary and the rest of the LMCD team that has supported (and continues to support) AnandTech for almost its entire life, I thank you for making all of this possible. I learned so much about the business side of this world from you all and it helped give me perspective and knowledge that I could have never gotten on my own. For those who don't know them, the LMCD crew is responsible for the advertising side of AnandTech. They've made sure that the lights remained on and were instrumental in fueling some of our biggest growth spurts. 

    To the AnandTech editors and staff, both present and past, you guys are awesome. You are easily some of the hardest working, most talented and passionate enthusiasts I've ever encountered. Your knowledge always humbles me and the effort that you've put into the site puts my own to shame. You've always been asked to do the best job possible under sometimes insane time constraints and you've always delivered. I know each and every one of you will have a bright future ahead of you. This is your ship to steer now and I couldn't be happier with the crew.

    To the millions of readers who have visited and supported me and the site over the past 17+ years, I owe you my deepest gratitude. You all enabled me to spend over half of my life learning more than I ever could have in any other position. The education I’ve received doing this job and the ability to serve you all with it is the most amazing gift anyone could ever ask for. You enabled me to get the education of a lifetime and I will never be able to repay you for that. Thank you.

    I’ve always said that AnandTech is your site and I continue to believe that today. Your support, criticism and push to make us better is what allowed us to grow and succeed.

    In the publishing world I always hear people talk about ignoring the comments to articles as a way of keeping sane. While I understood the premise, it’s not something I ever really followed or believed in. Some of the feedback can be harsh, but I do believe that it’s almost always because you expect more from us and want us to do better. That sort of free education and immediate response you all have provided me and the rest of the AnandTech team for years is invaluable. I’m beyond proud and honored by the AnandTech audience. I believe we have some of the most insightful readers I’ve ever encountered. It’s not just our interactions that I’m proud of, but literally every company that we work with recognizes the quality of the audience and the extreme influence you all exert on the market. You’re paid attention to, respected and sometimes even feared by some of biggest names in this industry. By being readers and commenters you help keep our industry in check.

    I hope you will show Ryan and the rest of the AnandTech team the same respect and courtesy that you’ve shown me over the past 17.5 years. I hope that you’ll continue to push them as you did me, and that you’ll hold the same high standards you have for so long now.

    In our About Us page I write about the Cable TV-ification of the web and the trend of media in general towards the lowest common denominator. By reading and supporting AnandTech you’re helping to buck the trend. I don’t believe the world needs to be full of AnandTech-like publications, but if you like what we do I do firmly believe it’s possible to create and sustain these types of sites today. The good news is the market seems to once again value high quality content. I think web publishing has a bright future ahead of it, as long as audiences like AnandTech’s continue to exist and support publishers they value.

    As for me, I won’t stay idle forever. There are a bunch of challenges out there :) You can follow me on Twitter or if you want to email me I’ve created a new public gmail account - theshimpi@gmail.com.

    Thanks for the memories and the support. I really do owe you all a tremendous debt of gratitude. I hope that my work and the work that continues at AnandTech will serve as a token of my appreciation.

    Take care,
    Anand

  • Mises à jour et téléchargements de la semaine (Génération NT: logiciels)
    Comme chaque dimanche, retrouvez les mises à jour et téléchargements de la semaine.
  • Windows 9 Preview : une fonctionnalité de mise à jour rapide ? (Génération NT: logiciels)
    La préversion de Windows 9 pourrait intégrer une fonctionnalité pour passer rapidement à la build supérieure. De quoi peut-être déboucher sur une fonctionnalité de mise à jour plus puissante.
  • Réseaux sociaux : la nouvelle porte d'entrée des cybercriminels dans les entreprises ? (Génération NT: logiciels)
    L'avis d'expert de Wieland Alge, vice-président et directeur général EMEA chez Barracuda Networks.
  • PlayStation Plus September 2014 Games Preview (AnandTech)

    September is only a few days away, which means it is only a few days before the next round of games become available at no cost to PlayStation Plus members. Once again, two of the free games will be brand new to the PlayStation Store which is great perk for PlayStation owners.

    PlayStation 4

    Velocity 2X

    The first game for PS4 owners is one of the games that is brand new to the store. Velocity 2X is a sequal to Velocity Ultra, and comes from the developer FuturLab. This space based game lets you pilot the Quarp Jet again in space combat. The original game received very favorable reviews, so let’s hope the sequel can live up to that name. Velocity 2X will also be available on the PS Vita.

    “Use the Quarp Drive teleport to outsmart the evil Vokh in race-tuned space combat, then dock your ship, jump out and continue the fight on foot! Velocity 2X is the visually dazzling action packed sequel to Velocity Ultra, featuring amazing puzzle-platforming action alongside award-winning shooter gameplay!”

    Sportsfriends

    The next game comes from Danish indie developer Die Gute Fabrik. Sportsfriends was released in May 2014, and is a collection of mini-games which include BaraBaraBall, Hokra, Super Pole Riders, and Johann Sebastian Joust. This local multiplayer game received a 82 Metascore, and 7.3 User Score on Metacritic, and this game is also available on the PS3.

    “Sportsfriends is a compendium of award-winning local multiplayer games for living rooms, parties, and even backyards. Featuring: retro-styled fighting game BaraBariBall, QWOP-like pole vault dueling game Super Pole Riders, high-velocity sports game Hokra, and face-to-face physical party game Johann Sebastian Joust. All the games are playable with the DualShock®4 wireless controller, while Johann Sebastian Joust can be further enhanced by the PlayStation Move Motion Controller (sold separately).”

    PlayStation 3

    PlayStation All Stars Battle Royale

    The first game from the PS3 owners is PlayStation All Stars Battle Royale from developers SuperBot Entertainment in conjunction with SCE Santa Monica Studio. This fighting game was first launched November 20th, 2012, and allows up to four players to battle using, as you guessed from the name, PlayStation All Star characters such as Kratos from God of War and Rachet and Clank. This game received a 74 Metascore and 7.5 User score on Metacritic. PlayStation All Stars Battle Royale is also available on the PS Vita.

    “From Kratos to Sly Cooper, Sweet Tooth to Parappa the Rapper, Sony characters from all over the gaming spectrum are brought together in a fighting adventure that’s both easy to play, and hard to master. Take the battle online for competitive multiplayer action, or go head to head with a group of friends on the couch and prove once and for all who’s really the best!”

    Hoard

    Originally launched on the PS3 on November 2nd, 2010, Hoard was developed by Big Sandwich Games Inc. This action-strategy game combines a shooter with a real time strategy game. Hoard won the IGN award for “Best Quick Fix” in 2010, and scored a 75 Metascore and 6.1 User Score on Metacritic.

    “HOARD is an innovative fast-paced arcade action-strategy title from Big Sandwich Games that puts you in control of conquering a medieval kingdom. Your goal is to build a giant pile of gold to sleep on in your lair. YOU ARE THE DRAGON: Scare villages! Burn castles! Collect treasure! Roast pesky knights and thieves! Compete or co-operate with other dragons in epic multiplayer battles!”

    PlayStation Vita

    Joe Danger

    The first game for the PS Vita is the second game on this list that will be new to the Vita store in September. Independent developer Hello Games first launched this game in 2010 for the PS3, and combines the racing and platform genres. The PS3 version scored an impressive 86 Metascore and 7.7 User Score on Metacritic, so hopefully the Vita port will live up to the original.

    “Take Joe on a ride from zero to hero in a game that lives up to its big brother with no compromises. Eye-popping super-smooth 60FPS graphics use only the very brightest colours on Vita’s lovely screen, and we’ve revamped the JD control scheme so it plays just as nicely, too, including touch controls for the editor modes!”

    TxK

    The final game for the Vita comes from developer Llamasoft. Originaly released on the Vita on February 11th, 2014, TxK is a spiritual successor to the Atari game Tempest and features great visuals and sounds. TxK received an 84 Metascore, and 7.9 User Score on Metacritic.

    “Glowing vectors, explosive particle effects and a pulse-pounding soundtrack are core elements of many modern arcade shooters – a style that Llamasoft defined with its seminal 90s tube shooter. TxK is the spiritual successor to that genre-defining work and brings you 100 levels of engrossing score-chasing gameplay, married to an outstanding soundtrack that will have your head nodding as you blast your way onto the scoreboards.”

    PlayStation has done a good thing for its users to offer new to the store games alongside classics which PlayStation Plus members may already own, and it makes for a great value add. It is also great to see them offer the game on multiple platforms at the same time if it is available. This month may not be the strongest for AAA content, but as always there is a good mix of classic games with new. If you missed last month’s games, be sure to pick them up soon before they are gone.

    Source:
    PlayStation Blog

  • Nintendo Announces the New Nintendo 3DS and 3DS LL (AnandTech)

    Earlier today Nintendo announced an updated version of its Nintendo 3DS handheld gaming console. It's been over 3 years since the launch of the original 3DS, and with Nintendo taking fire from gaming capable smartphones an update to the 3DS is definitely necessary. The new models sport updated form factors and improved specifications. The new Nintendo 3DS replaces what is now the old Nintendo 3DS, and it's slightly thicker, larger, and 18 grams heavier than its predecessor. The new Nintendo 3DS LL (XL internationally) replaces the old Nintendo 3DS LL and it's slightly thinner, larger, and 7 grams lighter than its predecessor. Both models have increased display sizes which explains the increase in dimensions for both of them. Both models feature secondary ZL and ZR triggers as well as a secondary analog control stick, which addresses control problems that Nintendo had to address with the Circle Pad Pro accessory offered for the original 3DS.

    Nintendo claims that the new models have faster processors and better camera tracking to improve 3D when looking at an angle. The new 3DS and 3DS LL also include support for NFC and shift from full sized SD support to MicroSD. Nintendo's entire list of improvements is laid out below.

    • Better quality 3D.
    • Second analog stick.
    • NFC built-in.
    • Gyro sensor.
    • Two new bumper buttons.
    • 7 hour battery life.
    • microSD support.
    • Wireless PC backup support.
    • HTML5 browser.
    • CPU clock increase.

    According to some investigation done by 3dbrew, the internal amount of fast-cycle RAM (FCRAM) in both models has been doubled from 128MB to 256MB. An additional 4MB of VRAM was also discovered.

    Nintendo has also announced a line of faceplates that can be installed on the new 3DS and 3DS LL. These range from various patterns to pictures of iconic Nintendo characters, and cost between 1000 and 1500 yen each..

    The new Nintendo 3DS and 3DS LL will be available on October 11th in Japan for 16000 and 18800 yen respectively. A launch in Europe and North America can be expected for 2015.

    Source: Nintendo via Crave Online

  • Alienware Reveals New Area-51 Design (AnandTech)

    In what has to be one of the most unique designs ever, Alienware announced the revamped Area-51 model which features a triad-designed chassis. True to their name, Alienware has always had a desktop case that appeared to be from another world, but the new triad version is the most interesting yet in my opinion.

    According to Alienware, the design of the case is for both thermal management, and ergonomics. Though we will need to wait for reviews to see how they accomplished both, looking at the angled front of the case does make it seem easier to use if the tower is on the floor like my own PC, but with a case so unique, you may want to keep it on your desk just to admire it. Another ergonomic improvement is the case is designed to be pivoted forward to allow easier access to the rear connections, which might work quite well. The case is also designed to be easy to get into for system upgrades in the future.

    The second goal, according to Alieware, is thermal management, and here we will just have to wait and see how it performs. The claim is that the larger area at the rear makes it easier for hot air to escape. Internal cable management is also claimed to not impede airflow any more than necessary, but any system with the cost of an Alienware should have good cable management anyway.

    The unique shape of the case also does not get in the way when it comes to graphics card installation, with the new Area-51 supporting up to three full-length double-wide GPUs, or up to quad-GPUs assuming smaller cards are obtained. According to the manufacturer, this new Area-51 can then support up to three Ultra HD (4K) monitors for a very immersive experience and an overall resolution of 11520x2160.

    The announcement today of the Area-51 was no accident, with the new model featuring the Haswell-E processor with up to 8 cores, and the X99 chipset, both which were just revealed today. Other notable features is support for up to 32 GB of RAM, a 1500 watt power supply, both SSD and HDD, plus 802.11ac wireless.

    Finally, on the software end, the Area-51 comes with Command Center 4.0 which allows both overclocking and customization of the case lighting with up to twenty colors in nine zones to make the device your own. I used to own an Alienware M11x R2, and I have to admit one of the coolest things about it was being able to customize the color layout of the keyboard and other lights, and you can also have per-user customizations so that everyone has their own.

    Pricing and availability are not yet known, with the system only as “Coming Soon” so if you are in the market for an OEM gaming system, be sure to check this one out.

    Source:
    Alienware

  • A Quick Look at the GS5 LTE-A Subpixel Layout (AnandTech)

    While it was easy to make an educated guess that the Galaxy S5 LTE-A Broadband had a PenTile subpixel layout to support the higher pixel density, I didn't get visual confirmation of this until now. While this picture is rather boring, it's much more interesting to see the display when turned off.

    There are a few observations to be made from this photo. While it definitely looks disconcerting and creepy to some, it's possible to make out that there's something set in between the green subpixels when viewed diagonally. This appears to be where the transistors are placed to control a given subpixel. It also seems that the deposition process isn't perfect, as there's noticeable variance in shape and size among subpixels of a given color. This probably explains why the display isn't quite uniform when viewing it at near-black levels. It also appears that there may be an upper bound to how tightly Samsung can place two distinct emitter materials together, as this arrangement has noticeable levels of dead space in between subpixels. In order to better see the full picture, I've included a short gif of the display turning on and off.

  • GIGABYTE X99 Motherboard Launch: Eight Models from X99-UD3 to G1 WIFI and SOC Force (AnandTech)

    In previous generations, GIGABYTE has often been ambitious with the number of models it produces and supports. X99 is no different, so while the other manufacturers have four or five models coming through launch and September, GIGABYTE is starting with eight. These are split into three categories: Gaming, OC and Ultra Durable (aka ‘channel’).

    The gaming line will be headed by the X99-Gaming G1 WiFi, an E-ATX motherboard aimed at four-way GPUs and as much functionality as possible. This means dual network ports (Intel + Killer), 2T2R 802.11ac WiFi, the Creative Sound Core 3D audio codec, AMP-UP audio, ten SATA 6 Gbps ports, twelve USB 3.0 ports, two M.2 ports (One 2.0 x4, one 3.0 x4), dual DAC-UP for clean USB power and the styling to complement GIGABYTE’s brand of gaming graphics.

    Interestingly enough GIGABYTE is going with sockets and slots with a higher gold content than standard. In previous generations we saw 15-micron gold pin connectors being advertised, however for X99 the advertising point has doubled to 30-micron. The aim of more gold in the socket and pins is to stave off corrosion in extreme environments as well as provide a path of lower resistance for signalling.

    Also in the gaming line up are the Gaming 7 WiFi and the Gaming 5, which are both cut down versions of the Gaming G1. The Gaming 7 is still E-ATX but cheaper due to the lack of heatpipes connecting the heatsinks, and the Gaming 5 uses a single Killer network interface with fewer USB 3.0 ports and no WiFi connectivity.

    There is only one model in the for GIGABYTE’s X99 OC range so far, the X99-SOC Force. This is designed by GIGABYTE’s in-house overclocker HiCookie, with help from overclockers like Sofos and Dinos22 to add in more support for extreme system builds. The SOC Force keeps the orange and black color scheme, using an Intel NIC with Realtek ALC1150 audio with AMP-UP. The main functionality for the overclocking boards is with the add-in buttons on the side allowing for easy adjustment under extreme conditions:

    Going by HiCookie’s facebook page, it would also seem that an LN2 (liquid nitrogen) version is in the works for DDR4 memory overclocking. These OC versions also include features like the 30 micron gold connectors, M.2, SATA Express and USB 3.0 support. Previous OC boards have incorporated a USB connector on the board itself, however due to the chipset SATA ports this is not possible. GIGABYTE is experimenting with a new feature to help users attach the board to the case, by expanding the clean area around the screw holes:

    In the Ultra Durable line, GIGABYTE plan to release four models: the X99-UD7 WiFi, the UD5 WiFi, the UD4 and the UD3. As you can imagine this is a scaling from high end to low end, with the UD3 sporting single DIMM per channel but still focused on four-way gaming platforms. The WiFi models use dual Intel NICs along with 2T2R 802.11ac solutions, while the UD5/UD3 are single Intel network port enabled only. All four boards have dual M.2 and SATA Express as well as Realtek ALC1150 audio.

    The main differences between the models will be in the WiFi/network connectivity, USB ports, heatpipe design and power delivery. All GIGABYTE models should be coming with an ‘ambient LED’ rear panel which causes the rear bracket to light up:

    We are waiting on a full list of MSRPs for the North American market, and will update when we have the information.

  • ASUS X99 Launch: Rampage V Extreme, X99-Deluxe, X99-A and X99-Pro (AnandTech)

    The launch today is one of the biggest in the last few years, with DRAM, CPU and Chipset all getting a refresh. Understandably ASUS is getting in on the action, and they sent over their PRs detailing what they have in store. The primary mainstream model is the X99-Deluxe, which we have in for our initial X99 coverage (stay tuned for that), but it takes a significant detour from previous ASUS color schemes. Rather than the gold or grey of recent times, here we go with a black and white livery.

    Aside from dual SATA Express, dual Intel NICs, a vertical M.2 x4 arrangement and the Crystal Sound 2 shield around the audio and rear panel we also get a tri-stream 802.11ac setup included. This makes the X99-Deluxe the first consumer motherboard to come with a 3T3R shipped, and makes sense given that the Deluxe is to be the flagship ‘mainstream’ X99 model.

    One of ASUS’ new features is a patent-pending OC socket that contains extra pins to connect to normally unused pads on the Haswell-E CPUs. Via propriatery circuitry, ASUS is expecting this innovation to lead to higher memory frequencies, lower latencies and stability while overclocking.

    Due to the large space requirements of M.2, ASUS has decided to turn it vertical with an included bracket to support up to full length M.2 cards. For most users in a case this should not be an issue, but it is a good way to save precious PCB space for other features. The system also comes with an M.2 to PCIe converter card, allowing users to add a second M.2 card:

    Also out on an extra daughter board are a series of fan headers on a controller card, useful for placing them where you need them in a case. These extra fan headers, like those on board, will be DC and PWM compatible.

    Another new feature that ASUS likes to mention is the multi-GPU switch on board. For those users who have two or three GPUs, this switch will light up an LED next to the ports you need to use. It is a simple idea that negates having to look at the manual. We have the X99-Deluxe in for review, so check that out when it gets published. The ASUS X99-Deluxe will be available from launch at an MSRP of $400.

    ASUS is planning to launch their X99-A at $280 in early September, and the X99-Pro in October, price still to be determined. For both of these boards we are waiting on images to see what they will be like.

    Also on the cards for launch day is the highly anticipated ASUS ROG Rampage V Extreme motherboard. Users who follow the industry will know that Z97 never received a Maximus VII Extreme model, and the Rampage V Extreme is the reason why: because ASUS sees the Extreme line as the top of the top, when a major socket release comes around it requires extra time and effort to ensure day one satisfaction.

    Aside from the big EXTREME on the rear panel, the red and black make the system look relatively normal. We see an eight-phase power delivery with a full assortment of DRAM slots. Next to these on the right is an M.2 slot, supporting full side 110mm drives. The SATA ports look extensive due to the dual SATA Express included.

    There is the header for the included ROG OC Panel on the bottom of the motherboard, as well as the Thunderbolt header and a button for ASUS’ new Keybot system. At the top of the motherboard are the voltage check points, an LN2 mode header, a slow mode switch, the MemOK button, a Retry button and the usual array of power/reset buttons alongside a two-digit debug. ASUS is keen to point out that the power delivery has been upgraded to a PowIRstage IR3555 design with user-controllable VRM switching under Extreme Engine DIGI+ IV.

    ASUS has equipped the motherboard with SupremeFX audio and their SoundStage functionalisty.  Additional PCIe power comes via a molex connector, and the system has two extra USB 3.0 headers for good measure.  The TPU and EPU custom ICs from ASUS feature on the Extreme, making good use of the 5 Way Optimization software included.

    The X79 based Rampage IV Extreme was a best seller for that platform, and ASUS is hoping that the Rampage V Extreme can do similarly well.  ASUS is also reaching out to aid overclockers, especially with fine-tuning the recently announced Corsair DDR3-3300 Dominator Platinum modules specifically for motherboards like the Rampage V Extreme.

    The Extreme should be out today at an MSRP of $500.

J'suis obscureux, satanik et neutronneutre je c pas c'ke ça ve dire
^_^; J'suis mêm trè obscureux dis-donc ;-) pi je sui aussi psycopathe
et jen passe même si je c pas s'ke ça veut dire le mot me plait!lol ;-)
-+- Pip99 in GPJ : haha, et je vois meme des gens en blouse blanche -+-