HTML::Element::traverse.3pm

Langue: en

Version: 2006-08-04 (openSuse - 09/10/07)

Section: 3 (Bibliothèques de fonctions)

NAME

HTML::Element::traverse - discussion of HTML::Element's traverse method

SYNOPSIS


  # $element->traverse is unnecessary and obscure.

  #   Don't use it in new code.



DESCRIPTION

"HTML::Element" provides a method "traverse" that traverses the tree and calls user-specified callbacks for each node, in pre- or post-order. However, use of the method is quite superfluous: if you want to recursively visit every node in the tree, it's almost always simpler to write a subroutine does just that, than it is to bundle up the pre- and/or post-order code in callbacks for the "traverse" method.

EXAMPLES

Suppose you want to traverse at/under a node $tree and give elements an 'id' attribute unless they already have one.

You can use the "traverse" method:


  {

    my $counter = 'x0000';

    $start_node->traverse(

      [ # Callbacks;

        # pre-order callback:

        sub {

          my $x = $_[0];

          $x->attr('id', $counter++) unless defined $x->attr('id');

          return HTML::Element::OK; # keep traversing

        },

        # post-order callback:

        undef

      ],

      1, # don't call the callbacks for text nodes

    );

  }



or you can just be simple and clear (and not have to understand the calling format for "traverse") by writing a sub that traverses the tree by just calling itself:


  {

    my $counter = 'x0000';

    sub give_id {

      my $x = $_[0];

      $x->attr('id', $counter++) unless defined $x->attr('id');

      foreach my $c ($x->content_list) {

        give_id($c) if ref $c; # ignore text nodes

      }

    };

    give_id($start_node);

  }



See, isn't that nice and clear?

But, if you really need to know:

THE TRAVERSE METHOD

The "traverse()" method is a general object-method for traversing a tree or subtree and calling user-specified callbacks. It accepts the following syntaxes:
$h->traverse(\&callback)
or $h->traverse(\&callback, $ignore_text)
or $h->traverse( [\&pre_callback,\&post_callback] , $ignore_text)

These all mean to traverse the element and all of its children. That is, this method starts at node $h, ``pre-order visits'' $h, traverses its children, and then will ``post-order visit'' $h. ``Visiting'' means that the callback routine is called, with these arguments:


    $_[0] : the node (element or text segment),

    $_[1] : a startflag, and

    $_[2] : the depth



If the $ignore_text parameter is given and true, then the pre-order call will not be happen for text content.

The startflag is 1 when we enter a node (i.e., in pre-order calls) and 0 when we leave the node (in post-order calls).

Note, however, that post-order calls don't happen for nodes that are text segments or are elements that are prototypically empty (like ``br'', ``hr'', etc.).

If we visit text nodes (i.e., unless $ignore_text is given and true), then when text nodes are visited, we will also pass two extra arguments to the callback:


    $_[3] : the element that's the parent

             of this text node

    $_[4] : the index of this text node

             in its parent's content list



Note that you can specify that the pre-order routine can be a different routine from the post-order one:


    $h->traverse( [\&pre_callback,\&post_callback], ...);



You can also specify that no post-order calls are to be made, by providing a false value as the post-order routine:


    $h->traverse([ \&pre_callback,0 ], ...);



And similarly for suppressing pre-order callbacks:


    $h->traverse([ 0,\&post_callback ], ...);



Note that these two syntaxes specify the same operation:


    $h->traverse([\&foo,\&foo], ...);

    $h->traverse( \&foo       , ...);



The return values from calls to your pre- or post-order routines are significant, and are used to control recursion into the tree.

These are the values you can return, listed in descending order of my estimation of their usefulness:

HTML::Element::OK, 1, or any other true value
...to keep on traversing.

Note that "HTML::Element::OK" et al are constants. So if you're running under "use strict" (as I hope you are), and you say: "return HTML::Element::PRUEN" the compiler will flag this as an error (an unallowable bareword, specifically), whereas if you spell PRUNE correctly, the compiler will not complain.

undef, 0, '0', '', or HTML::Element::PRUNE
...to block traversing under the current element's content. (This is ignored if received from a post-order callback, since by then the recursion has already happened.) If this is returned by a pre-order callback, no post-order callback for the current node will happen. (Recall that if your callback exits with just "return;", it is returning undef --- at least in scalar context, and "traverse" always calls your callbacks in scalar context.)
HTML::Element::ABORT
...to abort the whole traversal immediately. This is often useful when you're looking for just the first node in the tree that meets some criterion of yours.
HTML::Element::PRUNE_UP
...to abort continued traversal into this node and its parent node. No post-order callback for the current or parent node will happen.
HTML::Element::PRUNE_SOFTLY
Like PRUNE, except that the post-order call for the current node is not blocked.

Almost every task to do with extracting information from a tree can be expressed in terms of traverse operations (usually in only one pass, and usually paying attention to only pre-order, or to only post-order), or operations based on traversing. (In fact, many of the other methods in this class are basically calls to traverse() with particular arguments.)

The source code for HTML::Element and HTML::TreeBuilder contain several examples of the use of the ``traverse'' method to gather information about the content of trees and subtrees.

(Note: you should not change the structure of a tree while you are traversing it.)

[End of documentation for the "traverse()" method]

Traversing with Recursive Anonymous Routines

Now, if you've been reading Structure and Interpretation of Computer Programs too much, maybe you even want a recursive lambda. Go ahead:

  {

    my $counter = 'x0000';

    my $give_id;

    $give_id = sub {

      my $x = $_[0];

      $x->attr('id', $counter++) unless defined $x->attr('id');

      foreach my $c ($x->content_list) {

        $give_id->($c) if ref $c; # ignore text nodes

      }

    };

    $give_id->($start_node);

    undef $give_id;

  }



It's a bit nutty, and it's still more concise than a call to the "traverse" method!

It is left as an exercise to the reader to figure out how to do the same thing without using a $give_id symbol at all.

It is also left as an exercise to the reader to figure out why I undefine $give_id, above; and why I could achieved the same effect with any of:


    $give_id = 'I like pie!';

   # or...

    $give_id = [];

   # or even;

    $give_id = sub { print "Mmmm pie!\n" };



But not:


    $give_id = sub { print "I'm $give_id and I like pie!\n" };

   # nor...

    $give_id = \$give_id;

   # nor...

    $give_id = { 'pie' => \$give_id, 'mode' => 'a la' };



Doing Recursive Things Iteratively

Note that you may at times see an iterative implementation of pre-order traversal, like so:

   {

     my @to_do = ($tree); # start-node

     while(@to_do) {

       my $this = shift @to_do;




       # "Visit" the node:

       $this->attr('id', $counter++)

        unless defined $this->attr('id');




       unshift @to_do, grep ref $_, $this->content_list;

        # Put children on the stack -- they'll be visited next

     }

   }



This can under certain circumstances be more efficient than just a normal recursive routine, but at the cost of being rather obscure. It gains efficiency by avoiding the overhead of function-calling, but since there are several method dispatches however you do it (to "attr" and "content_list"), the overhead for a simple function call is insignificant.

Pruning and Whatnot

The "traverse" method does have the fairly neat features of the "ABORT", "PRUNE_UP" and "PRUNE_SOFTLY" signals. None of these can be implemented totally straightforwardly with recursive routines, but it is quite possible. "ABORT"-like behavior can be implemented either with using non-local returning with "eval"/"die":

  my $died_on; # if you need to know where...

  sub thing {

    ... visits $_[0]...

    ... maybe set $died_on to $_[0] and die "ABORT_TRAV" ...

    ... else call thing($child) for each child...

    ...any post-order visiting $_[0]...

  }

  eval { thing($node) };

  if($@) {

    if($@ =~ m<^ABORT_TRAV>) {

      ...it died (aborted) on $died_on...

    } else {

      die $@; # some REAL error happened

    }

  }



or you can just do it with flags:


  my($abort_flag, $died_on);

  sub thing {

    ... visits $_[0]...

    ... maybe set $abort_flag = 1; $died_on = $_[0]; return;

    foreach my $c ($_[0]->content_list) {

      thing($c);

      return if $abort_flag;

    }

    ...any post-order visiting $_[0]...

    return;

  }




  $abort_flag = $died_on = undef;

  thing($node);

  ...if defined $abort_flag, it died on $died_on



SEE ALSO

HTML::Element Copyright 2000,2001 Sean M. Burke

AUTHOR

Sean M. Burke, <sburke@cpan.org>