MaterialEmissive.3CgFX

Langue: en

Version: Cg Toolkit 3.0 (ubuntu - 24/10/10)

Section: 3 (Bibliothèques de fonctions)

NAME

MaterialEmissive - 3D API material emissive

USAGE

MaterialEmissive = float4(r, g, b, a)

VALID ENUMERANTS

r, g, b, a:

DESCRIPTION

Specify the materials emmisive light intensity. See the GL_EMISSION description on the OpenGL glMaterial manual page for details. See the D3DRS_EMISSIVEMATERIALSOURCE render state description for DirectX 9.

The standard reset callback sets the MaterialEmissive state to float4(0, 0, 0, 1).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

DirectX 9

SEE ALSO

AmbientMaterialSource, ColorMaterial, DiffuseMaterialSource, EmissiveMaterialSource, MaterialAmbient, MaterialDiffuse, MaterialEmission, MaterialPower, MaterialShininess, MaterialSpecular, SpecularMaterialSource