Net::Jabber::Component.3pm

Langue: en

Version: 2004-08-17 (openSuse - 09/10/07)

Section: 3 (Bibliothèques de fonctions)

NAME

Net::Jabber::Component - Jabber Component Library

SYNOPSIS


  Net::Jabber::Component is a module that provides a developer easy

  access to developing server components in the Jabber Instant Messaging

  protocol.



DESCRIPTION


  Component.pm seeks to provide enough high level APIs and automation of

  the low level APIs that writing a Jabber Component in Perl is trivial.

  For those that wish to work with the low level you can do that too,

  but those functions are covered in the documentation for each module.




  Net::Jabber::Component provides functions to connect to a Jabber

  server, login, send and receive messages, operate as a server side

  component, and disconnect.  You can use all or none of the functions,

  there is no requirement.




  For more information on how the details for how Net::Jabber is written

  please see the help for Net::Jabber itself.




  For a full list of high level functions available please see

  Net::Jabber::Protocol and Net::XMPP::Protocol.



Basic Functions


    use Net::Jabber;




    $Con = new Net::Jabber::Component();




    $Con->Execute(hostname=>"jabber.org",

                  componentname=>"service.jabber.org",

                  secret=>"XXXX"

                 );




    #

    # For the list of available functions see Net::XMPP::Protocol.

    #




    $Con->Disconnect();



METHODS

Basic Functions


    new(debuglevel=>0|1|2, - creates the Component object.  debugfile

        debugfile=>string,   should be set to the path for the debug

        debugtime=>0|1)      log to be written.  If set to "stdout"

                             then the debug will go there.  debuglevel

                             controls the amount of debug.  For more

                             information about the valid setting for

                             debuglevel, debugfile, and debugtime see

                             Net::Jabber::Debug.




    AuthSend(secret=>string) - Perform the handshake and authenticate

                               with the server.




    Connect(hostname=>string,       - opens a connection to the server

                port=>integer,            based on the value of

                componentname=>string,    connectiontype.  The only valid

                connectiontype=>string)   setting is:

                                            accept - TCP/IP remote connection

                                      In the future this might be used

                                      again by offering new features.

                                      If accept then it connects to the

                                      server listed in the hostname

                                      value, on the port listed.  The

                                      defaults for the two are localhost

                                      and 5269.




                                      Note: A change from previous

                                      versions is that Component now

                                      shares its core with Client.  To

                                      that end, the secret should no

                                      longer be used.  Call AuthSend

                                      after connecting.  Better yet,

                                      use Execute.




    Connected() - returns 1 if the Component is connected to the server,

                  and 0 if not.




    Disconnect() - closes the connection to the server.




    Execute(hostname=>string,       - Generic inner loop to handle

                port=>int,                connecting to the server, calling

                secret=>string,           Process, and reconnecting if the

                componentname=>string,    connection is lost.  There are four

                connectiontype=>string,   callbacks available that are called

            connectattempts=>int,     at various places in the loop.

            connectsleep=>int)          onconnect - when the component

                                                    connects to the

                                                    server.

                                        onauth - when the component has

                                                 completed its handshake

                                                 with the server this

                                                 will be called.

                                        onprocess - this is the most

                                                    inner loop and so

                                                    gets called the most.

                                                    Be very very careful

                                                    what you put here

                                                    since it can

                                                    *DRASTICALLY* affect

                                                    performance.

                                        ondisconnect - when connection is

                                                       lost.

                                        onexit - when the function gives

                                                 up trying to connect and

                                                 exits.

                                      The arguments are passed straight

                                      on to the Connect function, except

                                      for connectattempts and

                                      connectsleep.  connectattempts is

                                      the number of time that the

                                      Component should try to connect

                                      before giving up.  -1 means try

                                      forever.  The default is -1.

                                      connectsleep is the number of

                                      seconds to sleep between each

                                      connection attempt.




    Process(integer) - takes the timeout period as an argument.  If no

                       timeout is listed then the function blocks until

                       a packet is received.  Otherwise it waits that

                       number of seconds and then exits so your program

                       can continue doing useful things.  NOTE: This is

                       important for GUIs.  You need to leave time to

                       process GUI commands even if you are waiting for

                       packets.  The following are the possible return

                       values, and what they mean:




                           1   - Status ok, data received.

                           0   - Status ok, no data received.

                         undef - Status not ok, stop processing.




                       IMPORTANT: You need to check the output of every

                       Process.  If you get an undef then the connection

                       died and you should behave accordingly.



AUTHOR

Ryan Eatmon This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself.