SDL_GL_SetAttribute

Langue: en

Version: 45516 (openSuse - 09/10/07)

Section: 3 (Bibliothèques de fonctions)

NAME

SDL_GL_SetAttribute- Set a special SDL/OpenGL attribute

SYNOPSIS

#include "SDL.h"

int SDL_GL_SetAttribute(SDL_GLattr attr, int value);

DESCRIPTION

Sets the OpenGL attribute attr to value. The attributes you set don't take effect until after a call to SDL_SetVideoMode. You should use SDL_GL_GetAttribute to check the values after a SDL_SetVideoMode call.

RETURN VALUE

Returns 0 on success, or -1 on error.

EXAMPLE


SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );

SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );

SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );

SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );

SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );

if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {

  fprintf(stderr, "Couldn't set GL mode: %s

", SDL_GetError());

  SDL_Quit();

  return;

}

Note:
The SDL_DOUBLEBUF
flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.

SEE ALSO

SDL_GL_GetAttribute, GL Attributes