SbVec3d

Langue: en

Autres versions - même langue

Version: 320544 (ubuntu - 07/07/09)

Section: 3 (Bibliothèques de fonctions)

Sommaire

NAME

SbVec3d -

SYNOPSIS


#include <Inventor/SbLinear.h>

Detailed Description

The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.

This vector class provides storage for a 3 dimensional double precision floating point vector aswell as simple floating point arithmetic operations.

See also:

SbVec2f, SbVec2d, SbVec3f, SbVec4f, SbVec4d

Since:

Coin 2.0
TGS Inventor 2.6

Public Member Functions


SbVec3d (void)

SbVec3d (const double v[3])

SbVec3d (const double x, const double y, const double z)

SbVec3d (const SbVec3f &v)

SbVec3d (const SbVec3b &v)

SbVec3d (const SbVec3s &v)

SbVec3d (const SbVec3i32 &v)

SbVec3d & setValue (const double v[3])

SbVec3d & setValue (const double x, const double y, const double z)

SbVec3d & setValue (const SbVec3d &barycentric, const SbVec3d &v0, const SbVec3d &v1, const SbVec3d &v2)

SbVec3d & setValue (const SbVec3f &v)

SbVec3d & setValue (const SbVec3b &v)

SbVec3d & setValue (const SbVec3s &v)

SbVec3d & setValue (const SbVec3i32 &v)

SbVec3d cross (const SbVec3d &v) const

double dot (const SbVec3d &v) const

SbBool equals (const SbVec3d &v, const double tolerance) const

SbVec3d getClosestAxis (void) const

const double * getValue (void) const

void getValue (double &x, double &y, double &z) const

double length (void) const

double sqrLength () const

void negate (void)

double normalize (void)

double & operator[] (const int i)

const double & operator[] (const int i) const

SbVec3d & operator*= (const double d)

SbVec3d & operator/= (const double d)

SbVec3d & operator+= (const SbVec3d &u)

SbVec3d & operator-= (const SbVec3d &u)

SbVec3d operator- (void) const

void print (FILE *fp) const

Friends


SbVec3d operator* (const SbVec3d &v, const double d)

SbVec3d operator* (const double d, const SbVec3d &v)

SbVec3d operator/ (const SbVec3d &v, const double d)

SbVec3d operator+ (const SbVec3d &v1, const SbVec3d &v2)

SbVec3d operator- (const SbVec3d &v1, const SbVec3d &v2)

int operator== (const SbVec3d &v1, const SbVec3d &v2)

int operator!= (const SbVec3d &v1, const SbVec3d &v2)

Constructor & Destructor Documentation

SbVec3d::SbVec3d (void) [inline]

The default constructor does nothing. The vector coordinates will be uninitialized until you do a setValue() call.

Referenced by cross(), and operator-().

SbVec3d::SbVec3d (const double v[3])

Constructs an SbVec3d instance with initial values from v.

SbVec3d::SbVec3d (const double x, const double y, const double z)

Constructs an SbVec3d instance with the initial vector endpoint set to <x,y,z>.

SbVec3d::SbVec3d (const SbVec3f & v)

Constructs an SbVec3d instance with initial values from the single precision vector v.

DEPRECATED for Coin 3.0 -- don't use this.

References setValue().

SbVec3d::SbVec3d (const SbVec3b & v) [inline, explicit]

Constructs an SbVec3d instance with initial values from the 8-bit integer precision vector v.

SbVec3d::SbVec3d (const SbVec3s & v) [inline, explicit]

Constructs an SbVec3d instance with initial values from the short integer precision vector v.

SbVec3d::SbVec3d (const SbVec3i32 & v) [inline, explicit]

Constructs an SbVec3d instance with initial values from the 32-bit integer precision vector v.

Member Function Documentation

SbVec3d & SbVec3d::setValue (const double v[3])

Set new coordinates for the vector from v. Returns reference to self.

See also:

getValue().

Referenced by SoRayPickAction::addIntersection(), SoRayPickAction::computeWorldSpaceRay(), SbXfBox3d::extendBy(), SbBox3d::extendBy(), SbBox3d::getSpan(), SoRayPickAction::intersect(), SoRayPickAction::isBetweenPlanes(), SbBox3d::makeEmpty(), SbVec3d(), SbBox3d::setBounds(), and SbBox3d::transform().

SbVec3d & SbVec3d::setValue (const double x, const double y, const double z)

Set new coordinates for the vector. Returns reference to self.

See also:

getValue().

SbVec3d & SbVec3d::setValue (const SbVec3d & barycentric, const SbVec3d & v0, const SbVec3d & v1, const SbVec3d & v2)

Set this vector to be the average of v0, v1 and v2. The vector components are weighted by the barycentric vector.

See also:

getValue().

SbVec3d & SbVec3d::setValue (const SbVec3f & v)

Sets this vector to the single precision vector v, converting the vector to a double precision vector.

SbVec3d & SbVec3d::setValue (const SbVec3b & v)

Sets this vector to the vector v.

Since:

Coin-2.5

SbVec3d & SbVec3d::setValue (const SbVec3s & v)

Sets this vector to the vector v.

Since:

Coin-2.5

SbVec3d & SbVec3d::setValue (const SbVec3i32 & v)

Sets this vector to the vector v.

Since:

Coin-2.5

SbVec3d SbVec3d::cross (const SbVec3d & v) const

Returns the result of taking the cross product of this vector and v.

References SbVec3d(), and vec.

Referenced by SoRayPickAction::intersect().

double SbVec3d::dot (const SbVec3d & v) const

Calculates and returns the result of taking the dot product of this vector and v.

References vec.

Referenced by SbBox3d::getSpan(), and SoRayPickAction::intersect().

SbBool SbVec3d::equals (const SbVec3d & v, const double tolerance) const

Compares the vector with v and returns TRUE if the distance between the vectors is smaller or equal to the square root of tolerance.

References SoDebugError::postWarning().

SbVec3d SbVec3d::getClosestAxis (void) const

Return the vector representing the principal axis closest to this vector.

const double * SbVec3d::getValue (void) const

Returns a pointer to an array of three doubles containing the x, y and z coordinates of the vector.

See also:

setValue().

void SbVec3d::getValue (double & x, double & y, double & z) const

Returns the x, y and z coordinates of the vector.

See also:

setValue().

double SbVec3d::length (void) const

Return length of vector.

Referenced by normalize().

double SbVec3d::sqrLength (void) const

Returns the squared length of the vector.

void SbVec3d::negate (void)

Negate the vector (i.e. point it in the opposite direction).

double SbVec3d::normalize (void)

Normalize the vector to unit length. Return value is the original length of the vector before normalization.

If the vector is the null vector, no attempt at normalization will be done.

References length(), operator/=(), and SoDebugError::postWarning().

Referenced by SbBox3d::getSpan().

double & SbVec3d::operator[] (const int i) [inline]

Index operator. Returns modifiable x, y or z coordinate of vector.

See also:

getValue() and setValue().

double SbVec3d::operator[] (const int i) const [inline]

Index operator. Returns x, y or z coordinate of vector.

See also:

getValue() and setValue().

SbVec3d & SbVec3d::operator*= (const double d)

Multiply components of vector with value d. Returns reference to self.

SbVec3d & SbVec3d::operator/= (const double d)

Divides components of vector with value d. Returns reference to self.

References SoDebugError::postWarning().

Referenced by normalize().

SbVec3d & SbVec3d::operator+= (const SbVec3d & u)

Adds this vector and vector u. Returns reference to self.

References vec.

SbVec3d & SbVec3d::operator-= (const SbVec3d & u)

Subtracts vector u from this vector. Returns reference to self.

References vec.

SbVec3d SbVec3d::operator- (void) const

Non-destructive negation operator. Returns a new SbVec3d instance which points in the opposite direction of this vector.

See also:

negate().

References SbVec3d().

void SbVec3d::print (FILE * fp) const

Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.

Referenced by SbBox3d::print().

SbVec3d operator* (const SbVec3d & v, const double d) [friend]

Returns an SbVec3d instance which is the components of vector v multiplied with d.

SbVec3d operator* (const double d, const SbVec3d & v) [friend]

Returns an SbVec3d instance which is the components of vector v multiplied with d.

SbVec3d operator/ (const SbVec3d & v, const double d) [friend]

Returns an SbVec3d instance which is the components of vector v divided on the scalar factor d.

SbVec3d operator+ (const SbVec3d & v1, const SbVec3d & v2) [friend]

Returns an SbVec3d instance which is the sum of vectors v1 and v2.

SbVec3d operator- (const SbVec3d & v1, const SbVec3d & v2) [friend]

Returns an SbVec3d instance which is vector v2 subtracted from vector v1.

int operator== (const SbVec3d & v1, const SbVec3d & v2) [friend]

Returns 1 if v1 and v2 are exactly equal, 0 otherwise.

See also:

equals().

int operator!= (const SbVec3d & v1, const SbVec3d & v2) [friend]

Returns 1 if v1 and v2 are not equal, 0 if they are equal.

See also:

equals().

Author

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