SbVec4ub.3coin2

Langue: en

Version: 380235 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

Sommaire

NAME

SbVec4ub -

The SbVec4ub class is a 4 dimensional vector with unsigned 8-bit integer coordinates.

SYNOPSIS


#include <Inventor/SbVec4ub.h>

Public Member Functions


SbVec4ub (void)

SbVec4ub (const uint8_t v[4])

SbVec4ub (uint8_t x, uint8_t y, uint8_t z, uint8_t w)

SbVec4ub (const SbVec4b &v)

SbVec4ub (const SbVec4us &v)

SbVec4ub (const SbVec4ui32 &v)

SbVec4ub & setValue (const uint8_t v[4])

SbVec4ub & setValue (uint8_t x, uint8_t y, uint8_t z, uint8_t w)

SbVec4ub & setValue (const SbVec4b &v)

SbVec4ub & setValue (const SbVec4us &v)

SbVec4ub & setValue (const SbVec4ui32 &v)

const uint8_t * getValue (void) const

void getValue (uint8_t &x, uint8_t &y, uint8_t &z, uint8_t &w) const

uint8_t & operator[] (int i)

const uint8_t & operator[] (int i) const

int32_t dot (SbVec4ub v) const

void negate (void)

SbVec4ub & operator*= (int d)

SbVec4ub & operator*= (double d)

SbVec4ub & operator/= (int d)

SbVec4ub & operator/= (double d)

SbVec4ub & operator+= (SbVec4ub v)

SbVec4ub & operator-= (SbVec4ub v)

SbVec4ub operator- (void) const

Protected Attributes


uint8_t vec [4]

Detailed Description

The SbVec4ub class is a 4 dimensional vector with unsigned 8-bit integer coordinates.

This vector class provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple integer precision arithmetic operations.

See also:

SbVec2ub, SbVec3ub, SbVec4b, SbVec4s, SbVec4us, SbVec4i32, SbVec4ui32

Since:

Coin-2.5

Constructor & Destructor Documentation

SbVec4ub::SbVec4ub (void) [inline]The default constructor does nothing. The vector coordinates will be uninitialized until a call the setValue().

SbVec4ub::SbVec4ub (const uint8_t v[4]) [inline]Constructs an SbVec4ub instance with initial values from v.

SbVec4ub::SbVec4ub (uint8_t x, uint8_t y, uint8_t z, uint8_t w) [inline]Constructs an SbVec4ub instance with the initial homogeneous vector set to <x,y,z,w>.

SbVec4ub::SbVec4ub (const SbVec4b & v) [inline, explicit]Constructs an SbVec4ub instance with initial values from the 8-bit integer precision vector v.

SbVec4ub::SbVec4ub (const SbVec4us & v) [inline, explicit]Constructs an SbVec4ub instance with initial values from the unsigned short integer precision vector v.

SbVec4ub::SbVec4ub (const SbVec4ui32 & v) [inline, explicit]Constructs an SbVec4ub instance with initial values from the unsigned 32-bit integer precision vector v.

Member Function Documentation

SbVec4ub & SbVec4ub::setValue (const uint8_t v[4]) [inline]Set new coordinates for the vector from v. Returns reference to self.

See also:

getValue()

SbVec4ub & SbVec4ub::setValue (uint8_t x, uint8_t y, uint8_t z, uint8_t w) [inline]Set new coordinates for the vector. Returns reference to self.

See also:

getValue()

SbVec4ub & SbVec4ub::setValue (const SbVec4b & v)Sets this vector to the 8-bit integer precision vector v, converting the vector to a unsigned 8-bit integer precision vector.

SbVec4ub & SbVec4ub::setValue (const SbVec4us & v)Sets this vector to the unsigned short integer precision vector v, converting the vector to a unsigned 8-bit integer precision vector.

SbVec4ub & SbVec4ub::setValue (const SbVec4ui32 & v)Sets this vector to the unsigned 32-bit integer precision vector v, converting the vector to a unsigned 8-bit integer precision vector.

const uint8_t * SbVec4ub::getValue (void) const [inline]Returns a pointer to an array of four uint8_t integers containing the x, y, z and w coordinates of the vector.

See also:

setValue()

void SbVec4ub::getValue (uint8_t & x, uint8_t & y, uint8_t & z, uint8_t & w) const [inline]Returns the x, y, z and w coordinates of the vector.

uint8_t & SbVec4ub::operator[] (int i) [inline]Index operator. Returns modifiable x, y, z or w coordinate of the vector.

const uint8_t & SbVec4ub::operator[] (int i) const [inline]Index operator. Returns non-modifiable x, y, z or w coordinate of the vector.

int32_t SbVec4ub::dot (SbVec4ub v) const [inline]Calculates and returns the result of taking the dot product of this vector and v.

void SbVec4ub::negate (void)Negate the vector (i.e. point it in the opposite direction)

Referenced by operator-().

SbVec4ub & SbVec4ub::operator*= (int d) [inline]Multiply components of vector with scalar value d. Returns reference to self.

SbVec4ub & SbVec4ub::operator*= (double d)Multiply components of vector with value d. Returns reference to self.

SbVec4ub & SbVec4ub::operator/= (int d) [inline]Divides components of vector with scalar value d. Returns reference to self.

SbVec4ub & SbVec4ub::operator/= (double d) [inline]Divides components of vector with scalar value d. Returns reference to self.

SbVec4ub & SbVec4ub::operator+= (SbVec4ub v) [inline]Adds this vector and vector u. Returns reference to self.

SbVec4ub & SbVec4ub::operator-= (SbVec4ub v) [inline]Subtracts v from this vector. Returns reference to self.

SbVec4ub SbVec4ub::operator- (void) const [inline]Non-destructive negation operator. Returns a new SbVec4ub instance which points in the opposite direction of this vector.

See also:

negate()

References negate().

Author

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