SoAsciiText.3coin2

Langue: en

Version: 375361 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

Sommaire

NAME

SoAsciiText -

The SoAsciiText class renders flat 3D text.

The text is rendered using 3D polygon geometry.

SYNOPSIS


#include <Inventor/nodes/SoAsciiText.h>

Inherits SoShape.

Public Types


enum Justification { LEFT = 1, RIGHT, CENTER }

Public Member Functions


SoAsciiText (void)

virtual void GLRender (SoGLRenderAction *action)

virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functions


static void initClass (void)

Public Attributes


SoMFString string

SoSFFloat spacing

SoSFEnum justification

SoMFFloat width

Protected Member Functions


virtual ~SoAsciiText ()

virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

virtual void generatePrimitives (SoAction *)

virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)

virtual void notify (SoNotList *list)

Friends


class SoAsciiTextP

Detailed Description

The SoAsciiText class renders flat 3D text.

The text is rendered using 3D polygon geometry.

The size of the textual geometry representation is decided from the SoFont::size field of a preceding SoFont-node in the scene graph, which specifies the size in unit coordinates. This value sets the approximate vertical size of the letters. The default value if no SoFont-nodes are used, is 10.

The complexity of the glyphs is controlled by a preceding SoComplexity node with Type set to OBJECT_SPACE. Please note that the default builtin 3D font will not be affected by the SoComplexity node.

This node is different from the SoText2 node in that it rotates, scales, translates etc just like other geometry in the scene. It is different from the SoText3 node in that it renders the text 'flat', i.e. does not extrude the fonts to have depth.

To get an intuitive feeling for how SoAsciiText works, take a look at this sample Inventor file in examinerviewer:

 
   #Inventor V2.1 ascii
 
   Separator {
     Font {
       size 10
       name "Arial:Bold Italic"
     }
 
     BaseColor {
       rgb 1 0 0 #red
     }
     AsciiText {
       width [ 0, 1, 50 ]
       justification LEFT #Standard alignment
       string [ "LEFT", "LEFT", "LEFT", "LEFT", "LEFT LEFT" ]
     }
     BaseColor { 
       rgb 1 1 0
     }
     Sphere { radius 1.5 }
 
     Translation {
       translation 0 -50 0
     }
     BaseColor {
       rgb 0 1 0 #green
     }
     AsciiText {
       width [ 0, 1, 50 ]
       justification RIGHT
       string [ "RIGHT", "RIGHT", "RIGHT", "RIGHT", "RIGHT RIGHT" ]
     }
     BaseColor { 
       rgb 0 1 1
     }
     Sphere { radius 1.5 }
 
     Translation {
       translation 0 -50 0
     }
     BaseColor {
       rgb 0 0 1 #blue
     }
     AsciiText {
       width [ 0, 1, 50 ]
       justification CENTER
       string [ "CENTER", "CENTER", "CENTER", "CENTER", "CENTER CENTER" ]
     }
     BaseColor { 
       rgb 1 0 1
     }
     Sphere { radius 1.5 }
   }
   .fi
 
 
 In examinerviewer the Inventor file looks something like this:
 
   
 
 FILE FORMAT/DEFAULTS: 
 
     AsciiText {
         string ''
         spacing 1
         justification LEFT
         width 0
     }
 
 

Since:

Inventor 2.1

Member Enumeration Documentation

enum SoAsciiText::JustificationThe font justification values control the text alignment. Justification can have three distinct values. The default value is SoAsciiText::LEFT, and the strings are rendered with a common left border. The second value is SoAsciiText::RIGHT, and renders the strings with a common right border. The last value is SoAsciiText::CENTER, in which the strings are rendered with their centers aligned. The origo of the three alignments are respectively left, right and center, located at the baseline of the first line of text.

Enumerator:

LEFT
The strings are left-aligned; rendered with a common left border. This is the default alignment.
RIGHT
The strings are right-aligned; rendered with a common right border.
CENTER
The text is center-aligned; all strings are centered.

Constructor & Destructor Documentation

SoAsciiText::SoAsciiText (void)Constructor.

References CENTER, justification, LEFT, RIGHT, spacing, and width.

SoAsciiText::~SoAsciiText () [protected, virtual]Destructor.

Member Function Documentation

void SoAsciiText::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoShape.

References SoNode::VRML1.

void SoAsciiText::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoShape.

References CENTER, SoAction::getState(), SoState::isElementEnabled(), justification, SoDebugError::postWarning(), RIGHT, SoShape::shouldGLRender(), and spacing.

void SoAsciiText::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.

References SoGetPrimitiveCountAction::addNumText(), SoGetPrimitiveCountAction::addNumTriangles(), SoAction::getState(), and SoGetPrimitiveCountAction::is3DTextCountedAsTriangles().

void SoAsciiText::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected, virtual]Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.

The bounding box and center point should be calculated and returned in the local coordinate system.

The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)

The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.

Implements SoShape.

References CENTER, SbBox3f::extendBy(), SbBox3f::getCenter(), SoAction::getState(), justification, LEFT, RIGHT, SbBox3f::setBounds(), and spacing.

void SoAsciiText::generatePrimitives (SoAction * action) [protected, virtual]The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)

The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.

Implements SoShape.

References SoShape::beginShape(), CENTER, SoShape::endShape(), SoAction::getState(), justification, SoDebugError::postWarning(), RIGHT, SoTextDetail::setCharacterIndex(), SoPrimitiveVertex::setDetail(), SoPrimitiveVertex::setMaterialIndex(), SoPrimitiveVertex::setNormal(), SoTextDetail::setPart(), SoPrimitiveVertex::setPoint(), SoTextDetail::setStringIndex(), SoPrimitiveVertex::setTextureCoords(), SoShape::shapeVertex(), and spacing.

SoDetail * SoAsciiText::createTriangleDetail (SoRayPickAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const SoPrimitiveVertex * v3, SoPickedPoint * pp) [protected, virtual]Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).

This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.

This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.

For this to work, you must supply a face or line detail when generating primitives. If you supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this method.

Reimplemented from SoShape.

References SoDetail::copy(), and SoPrimitiveVertex::getDetail().

void SoAsciiText::notify (SoNotList * l) [protected, virtual]Notifies all auditors for this instance when changes are made.

Reimplemented from SoShape.

References SoNotList::getLastField(), and SoShape::notify().

Member Data Documentation

SoMFString SoAsciiText::stringLines of text to render. Several strings can be specified for this multifield, where each string represents a line.

Default value is a single empty string.

SoSFFloat SoAsciiText::spacingSpacing between each line. Defaults to 1.0.

Referenced by computeBBox(), generatePrimitives(), GLRender(), and SoAsciiText().

SoSFEnum SoAsciiText::justificationHorizontal alignment. Default SoAsciiText::LEFT.

Referenced by computeBBox(), generatePrimitives(), GLRender(), and SoAsciiText().

SoMFFloat SoAsciiText::widthDefines the width of each line. The text is scaled to be within the specified units. The size of the characters will remain the same; only the the x-positions are scaled. When width <= 0, the width value is ignored and the text rendered as normal. The exact width of the rendered text depends not only on the width field, but also on the maximum character width in the rendered string. The string will be attempted to fit within the specified width, but if it is unable to do so, it uses the largest character in the string as the width. If fewer widths are specified than the number of strings, the strings without matching widths are rendered with default width.

Referenced by SoAsciiText().

Author

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