SoCallbackAction.3coin2

Langue: en

Version: 373236 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

Sommaire

NAME

SoCallbackAction -

The SoCallbackAction class invokes callbacks at specific nodes.

This action has mechanisms for tracking traversal position and traversal state. In combination with the ability to pass geometry primitives to callback actions set by the user, this does for instance make it rather straightforward to extract the geometry of a scene graph.

SYNOPSIS


#include <Inventor/actions/SoCallbackAction.h>

Inherits SoAction.

Inherited by SoVectorizeAction.

Public Types


enum Response { CONTINUE, ABORT, PRUNE }

typedef Response SoCallbackActionCB (void *userdata, SoCallbackAction *action, const SoNode *node)

Public Member Functions


SoCallbackAction (void)

SoCallbackAction (const SbViewportRegion &vp)

virtual ~SoCallbackAction ()

void setViewportRegion (const SbViewportRegion &vp)

void addPreCallback (const SoType type, SoCallbackActionCB *cb, void *userdata)

void addPostCallback (const SoType type, SoCallbackActionCB *cb, void *userdata)

void addPreTailCallback (SoCallbackActionCB *cb, void *userdata)

void addPostTailCallback (SoCallbackActionCB *cb, void *userdata)

void addTriangleCallback (const SoType type, SoTriangleCB *cb, void *userdata)

void addLineSegmentCallback (const SoType type, SoLineSegmentCB *cb, void *userdata)

void addPointCallback (const SoType type, SoPointCB *cb, void *userdata)

SoDecimationTypeElement::Type getDecimationType (void) const

float getDecimationPercentage (void) const

float getComplexity (void) const

SoComplexity::Type getComplexityType (void) const

int32_t getNumCoordinates (void) const

const SbVec3f & getCoordinate3 (const int index) const

const SbVec4f & getCoordinate4 (const int index) const

SoDrawStyle::Style getDrawStyle (void) const

unsigned short getLinePattern (void) const

float getLineWidth (void) const

float getPointSize (void) const

const SbName & getFontName (void) const

float getFontSize (void) const

SoLightModel::Model getLightModel (void) const

const SbVec3f & getLightAttenuation (void) const

void getMaterial (SbColor &ambient, SbColor &diffuse, SbColor &specular, SbColor &emission, float &shininess, float &transparency, const int index=0) const

SoMaterialBinding::Binding getMaterialBinding (void) const

uint32_t getNumNormals (void) const

const SbVec3f & getNormal (const int index) const

SoNormalBinding::Binding getNormalBinding (void) const

int32_t getNumProfileCoordinates (void) const

const SbVec2f & getProfileCoordinate2 (const int index) const

const SbVec3f & getProfileCoordinate3 (const int index) const

const SoNodeList & getProfile (void) const

SoShapeHints::VertexOrdering getVertexOrdering (void) const

SoShapeHints::ShapeType getShapeType (void) const

SoShapeHints::FaceType getFaceType (void) const

float getCreaseAngle (void) const

int32_t getNumTextureCoordinates (void) const

const SbVec2f & getTextureCoordinate2 (const int index) const

const SbVec3f & getTextureCoordinate3 (const int index) const

const SbVec4f & getTextureCoordinate4 (const int index) const

SoTextureCoordinateBinding::Binding getTextureCoordinateBinding (void) const

const SbColor & getTextureBlendColor (void) const

const unsigned char * getTextureImage (SbVec2s &size, int &numcomps) const

const unsigned char * getTextureImage (SbVec3s &size, int &numcomps) const

const SbMatrix & getTextureMatrix (void) const

SoTexture2::Model getTextureModel (void) const

SoTexture2::Wrap getTextureWrapS (void) const

SoTexture2::Wrap getTextureWrapT (void) const

SoTexture2::Wrap getTextureWrapR (void) const

const SbMatrix & getModelMatrix (void) const

SoUnits::Units getUnits (void) const

float getFocalDistance (void) const

const SbMatrix & getProjectionMatrix (void) const

const SbMatrix & getViewingMatrix (void) const

const SbViewVolume & getViewVolume (void) const

const SbViewportRegion & getViewportRegion (void) const

SoPickStyle::Style getPickStyle (void) const

int32_t getSwitch (void) const

Response getCurrentResponse (void) const

void invokePreCallbacks (const SoNode *const node)

void invokePostCallbacks (const SoNode *const node)

void invokeTriangleCallbacks (const SoShape *const shape, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)

void invokeLineSegmentCallbacks (const SoShape *const shape, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)

void invokePointCallbacks (const SoShape *const shape, const SoPrimitiveVertex *const v)

SbBool shouldGeneratePrimitives (const SoShape *shape) const

virtual SoNode * getCurPathTail (void)

void setCurrentNode (SoNode *const node)

Static Public Member Functions


static void initClass (void)

Protected Member Functions


virtual void beginTraversal (SoNode *node)

Friends


class SoCallbackActionP

Detailed Description

The SoCallbackAction class invokes callbacks at specific nodes.

This action has mechanisms for tracking traversal position and traversal state. In combination with the ability to pass geometry primitives to callback actions set by the user, this does for instance make it rather straightforward to extract the geometry of a scene graph.

You should be able to use this action for most of your 'simple' traversal needs, instead of cooking up your own code, as the SoCallbackAction is rather flexible.

A common use of this action is to extract geometry of non-primitive shapes as triangles. A full-fledged example that demonstrates this on a scenegraph with two spheres follows:

    #include <Inventor/SoDB.h>
    #include <Inventor/SoPrimitiveVertex.h>
    #include <Inventor/actions/SoCallbackAction.h>
    #include <Inventor/nodes/SoCoordinate3.h>
    #include <Inventor/nodes/SoIndexedFaceSet.h>
    #include <Inventor/nodes/SoSeparator.h>
    #include <Inventor/nodes/SoShape.h>
    #include <Inventor/nodes/SoSphere.h>
    #include <Inventor/nodes/SoTranslation.h>
 
 
    static SoCoordinate3 * coord3 = NULL;
    static SoIndexedFaceSet * ifs = NULL;
 
    static int coord3idx = 0;
 
 
    static void
    triangle_cb(void * userdata, SoCallbackAction * action,
                const SoPrimitiveVertex * v1,
                const SoPrimitiveVertex * v2,
                const SoPrimitiveVertex * v3)
    {
      const SbVec3f vtx[] = { v1->getPoint(), v2->getPoint(), v3->getPoint() };
      const SbMatrix mm = action->getModelMatrix();
 
      SbVec3f vx[3];
      for (int j=0; j < 3; j++) { mm.multVecMatrix(vtx[j], vx[j]); }
 
      // (This is sub-optimal -- should scan for the same vertex
      // coordinates already being present in the SoCoordinate3
      // node. We'll get lots of duplicate coordinates from this.)
      coord3->point.setNum(coord3->point.getNum() + 3);
      coord3->point.setValues(coord3idx, 3, vx);
 
      int32_t indices[] = { coord3idx, coord3idx + 1, coord3idx + 2, -1 };
      coord3idx += 3;
 
      int oldsize = ifs->coordIndex.getNum();
      ifs->coordIndex.setNum(oldsize + 4);
      ifs->coordIndex.setValues(oldsize, 4, indices);
 
      // (Note that it would likely be desirable to grab normal vectors,
      // materials and / or texture coordinates in a real-world
      // application. How to do this is not shown by the above code,
      // but it is not much different from the extraction of vertex
      // coordinates.)
    }
 
 
    int
    main(void)
    {
      SoDB::init();
 
      SoSeparator * root = new SoSeparator;
      root->addChild(new SoSphere);
      SoTranslation * trans = new SoTranslation;
      trans->translation.setValue(10, 0, 0);
      root->addChild(trans);
      SoSphere * ss = new SoSphere;
      ss->radius = 3;
      root->addChild(ss);
 
      root->ref();
 
      coord3 = new SoCoordinate3;
      coord3->point.setNum(0);
      ifs = new SoIndexedFaceSet;
      ifs->coordIndex.setNum(0);
 
      SoCallbackAction ca;
      ca.addTriangleCallback(SoShape::getClassTypeId(), triangle_cb, NULL);
      ca.apply(root);
 
      root->unref();
 
      // [the generated SoCoordinate3 and SoIndexedFaceSet nodes would now
      // typically be used in a scenegraph in a viewer, or written to disk
      // or something]
 
      return 0;
    }
 


 

Member Typedef Documentation

Response SoCallbackAction::SoCallbackActionCBCallback functions need to be of this type. node is at the current traversal point in the scene graph.

Member Enumeration Documentation

enum SoCallbackAction::ResponseResponse values for callback function.

Enumerator:

CONTINUE
Continue traversal as usual.
ABORT
Abort traversal immediately. No other callbacks are called after this has been returned.
PRUNE
Don't do traversal of neither the current node (if returning from a pre-traversal callback) nor its children.

If returned from a pre-callback, the post-callbacks will still be called. If returned from a post-callback, the behaviour will be the same as for returning CONTINUE.

Constructor & Destructor Documentation

SoCallbackAction::SoCallbackAction (void)Default constructor. Will set the viewport to a standard viewport with size 640x512.

SoCallbackAction::SoCallbackAction (const SbViewportRegion & vp)Constructor which lets you specify the viewport.

This constructor is an extension versus the Open Inventor API.

SoCallbackAction::~SoCallbackAction () [virtual]Destructor.

Member Function Documentation

void SoCallbackAction::initClass (void) [static]Initializes the run-time type system for this class, and sets up the enabled elements and action method list.

Reimplemented from SoAction.

Reimplemented in SoVectorizeAction, and SoVectorizePSAction.

void SoCallbackAction::setViewportRegion (const SbViewportRegion & vp)Sets the viewport region for this action. When set, the viewport element is initialized right before a traversal starts, making it the current viewport.

This method is an extension versus the Open Inventor API.

Referenced by SoVectorizeAction::beginPage(), and SoVectorizeAction::beginViewport().

void SoCallbackAction::addPreCallback (const SoType type, SoCallbackActionCB * cb, void * userdata)Set a function cb to call before every node of type is traversed. cb will be called with userdata.

void SoCallbackAction::addPostCallback (const SoType type, SoCallbackActionCB * cb, void * userdata)Set a function cb to call after every node of type has been traversed. cb will be called with userdata.

void SoCallbackAction::addPreTailCallback (SoCallbackActionCB * cb, void * userdata)Set a function cb to call before the tail of a path is traversed. cb will be called with userdata.

void SoCallbackAction::addPostTailCallback (SoCallbackActionCB * cb, void * userdata)Set a function cb to call after the tail of a path has been traversed. cb will be called with userdata.

void SoCallbackAction::addTriangleCallback (const SoType type, SoTriangleCB * cb, void * userdata)Set a function cb to call when traversing a node of type which generates triangle primitives for rendering. cb will be called with userdata.

void SoCallbackAction::addLineSegmentCallback (const SoType type, SoLineSegmentCB * cb, void * userdata)Set a function cb to call when traversing a node of type which generates line primitives for rendering. cb will be called with userdata.

void SoCallbackAction::addPointCallback (const SoType type, SoPointCB * cb, void * userdata)Set a function cb to call when traversing a node of type which generates single point primitives for rendering. cb will be called with userdata.

SoDecimationTypeElement::Type SoCallbackAction::getDecimationType (void) constReturns current decimation type setting.

References SoAction::state.

float SoCallbackAction::getDecimationPercentage (void) constReturns current decimation percentage setting.

References SoAction::state.

float SoCallbackAction::getComplexity (void) constReturns current complexity setting.

References SoAction::state.

SoComplexity::Type SoCallbackAction::getComplexityType (void) constReturns current complexity type setting.

References SoAction::state.

int32_t SoCallbackAction::getNumCoordinates (void) constReturns current number of coordinates in the state.

References SoAction::state.

const SbVec3f & SoCallbackAction::getCoordinate3 (const int index) constReturns a coordinate triplet from the current state pool of coordinates.

References SoAction::state.

const SbVec4f & SoCallbackAction::getCoordinate4 (const int index) constReturns a coordinate quartuplet from the current state pool of coordinates.

References SoAction::state.

SoDrawStyle::Style SoCallbackAction::getDrawStyle (void) constReturns current draw style setting.

References SoAction::state.

unsigned short SoCallbackAction::getLinePattern (void) constReturns current line pattern setting.

References SoAction::state.

float SoCallbackAction::getLineWidth (void) constReturns current line width setting.

References SoLineWidthElement::get(), and SoAction::state.

float SoCallbackAction::getPointSize (void) constReturns current point size setting.

References SoPointSizeElement::get(), and SoAction::state.

const SbName & SoCallbackAction::getFontName (void) constReturns current fontname setting.

References SoAction::state.

float SoCallbackAction::getFontSize (void) constReturns current fontsize setting.

References SoAction::state.

SoLightModel::Model SoCallbackAction::getLightModel (void) constReturns current lightmodel setting.

References SoAction::state.

const SbVec3f & SoCallbackAction::getLightAttenuation (void) constReturns current light attenuation setting.

References SoAction::state.

void SoCallbackAction::getMaterial (SbColor & ambient, SbColor & diffuse, SbColor & specular, SbColor & emission, float & shininess, float & transparency, const int index = 0) constReturns current material settings.

References SoAction::state.

SoMaterialBinding::Binding SoCallbackAction::getMaterialBinding (void) constReturns current materialbinding setting.

References SoAction::state.

uint32_t SoCallbackAction::getNumNormals (void) constReturns current number of normals in the state.

References SoAction::state.

const SbVec3f & SoCallbackAction::getNormal (const int index) constReturns the normal vectors at index from the current state.

References SoAction::state.

SoNormalBinding::Binding SoCallbackAction::getNormalBinding (void) constReturns current normalbinding setting.

References SoAction::state.

int32_t SoCallbackAction::getNumProfileCoordinates (void) constReturns current number of profile coordinates in the state.

References SoAction::state.

const SbVec2f & SoCallbackAction::getProfileCoordinate2 (const int index) constReturns current number of SbVec2f profile coordinates in the state.

References SoAction::state.

const SbVec3f & SoCallbackAction::getProfileCoordinate3 (const int index) constReturns current number of SbVec3f profile coordinates in the state.

References SoAction::state.

const SoNodeList & SoCallbackAction::getProfile (void) constReturns current list of profile nodes.

References SoAction::state.

SoShapeHints::VertexOrdering SoCallbackAction::getVertexOrdering (void) constReturns current vertexordering shapehint setting.

References SoAction::state.

SoShapeHints::ShapeType SoCallbackAction::getShapeType (void) constReturns current shapetype hint setting.

References SoAction::state.

SoShapeHints::FaceType SoCallbackAction::getFaceType (void) constReturns current facetype hint setting.

References SoAction::state.

float SoCallbackAction::getCreaseAngle (void) constReturns current creaseangle setting.

References SoAction::state.

int32_t SoCallbackAction::getNumTextureCoordinates (void) constReturns current number of texture coordinates in the traversal state.

References SoAction::state.

const SbVec2f & SoCallbackAction::getTextureCoordinate2 (const int index) constReturns SbVec2f texture coordinate at index from the texture coordinate pool of the traversal state.

References SoAction::state.

const SbVec3f & SoCallbackAction::getTextureCoordinate3 (const int index) constReturns SbVec3f texture coordinate at index from the texture coordinate pool of the traversal state.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Since:

Coin 2.0

References SoAction::state.

const SbVec4f & SoCallbackAction::getTextureCoordinate4 (const int index) constReturns SbVec4f texture coordinate at index from the texture coordinate pool of the traversal state.

References SoAction::state.

SoTextureCoordinateBinding::Binding SoCallbackAction::getTextureCoordinateBinding (void) constReturns current texturecoordinate binding setting.

References SoAction::state.

const SbColor & SoCallbackAction::getTextureBlendColor (void) constReturns current texture blend color setting.

References SoAction::state.

const unsigned char * SoCallbackAction::getTextureImage (SbVec2s & size, int & numcomps) constReturns current texture image settings.

References SoAction::state.

const unsigned char * SoCallbackAction::getTextureImage (SbVec3s & size, int & numcomps) constReturns current 3D texture image settings.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Since:

Coin 2.0

References SoAction::state.

const SbMatrix & SoCallbackAction::getTextureMatrix (void) constReturns current texture transformation matrix setting.

References SoAction::state.

SoTexture2::Model SoCallbackAction::getTextureModel (void) constReturns current texturemapping model setting.

References SoAction::state.

SoTexture2::Wrap SoCallbackAction::getTextureWrapS (void) constReturns current texture wrapping setting for the S coordinate.

References SoAction::state.

SoTexture2::Wrap SoCallbackAction::getTextureWrapT (void) constReturns current texture wrapping setting for the T coordinate.

References SoAction::state.

SoTexture2::Wrap SoCallbackAction::getTextureWrapR (void) constReturns current texture wrapping setting for the R coordinate.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Since:

Coin 2.0

References SoAction::state.

const SbMatrix & SoCallbackAction::getModelMatrix (void) constReturns current model matrix.

References SoAction::state.

SoUnits::Units SoCallbackAction::getUnits (void) constReturns current units setting.

References SoAction::state.

float SoCallbackAction::getFocalDistance (void) constReturns current camera focal distance setting.

References SoAction::state.

const SbMatrix & SoCallbackAction::getProjectionMatrix (void) constReturns current projection matrix.

References SoAction::state.

const SbMatrix & SoCallbackAction::getViewingMatrix (void) constReturns current viewing matrix.

References SoAction::state.

const SbViewVolume & SoCallbackAction::getViewVolume (void) constReturns current view volume setting.

References SoAction::state.

const SbViewportRegion & SoCallbackAction::getViewportRegion (void) constReturns current viewport region setting.

This method is an extension versus the Open Inventor API.

References SoAction::getState().

SoPickStyle::Style SoCallbackAction::getPickStyle (void) constReturns current pickstyle setting.

References SoAction::state.

int32_t SoCallbackAction::getSwitch (void) constReturns last SoSwitch::whichChild setting during the traversal.

References SoAction::state.

SoCallbackAction::Response SoCallbackAction::getCurrentResponse (void) constThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Referenced by SoNode::callbackS().

void SoCallbackAction::invokePreCallbacks (const SoNode *const node)This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Invoke all 'pre traversal' callbacks.

References ABORT, CONTINUE, SoType::getData(), SoAction::getPathAppliedTo(), SoBase::getTypeId(), SoAction::getWhatAppliedTo(), PRUNE, and SoAction::setTerminated().

Referenced by SoNode::callbackS().

void SoCallbackAction::invokePostCallbacks (const SoNode *const node)This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Invoke all 'post traversal' callbacks.

References ABORT, CONTINUE, SoType::getData(), SoAction::getPathAppliedTo(), SoBase::getTypeId(), SoAction::getWhatAppliedTo(), PRUNE, and SoAction::setTerminated().

Referenced by SoNode::callbackS().

void SoCallbackAction::invokeTriangleCallbacks (const SoShape *const shape, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Invoke all 'triangle generation' callbacks.

References SoType::getData(), and SoBase::getTypeId().

Referenced by SoShape::invokeTriangleCallbacks().

void SoCallbackAction::invokeLineSegmentCallbacks (const SoShape *const shape, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Invoke all 'line segment generation' callbacks.

References SoType::getData(), and SoBase::getTypeId().

Referenced by SoShape::invokeLineSegmentCallbacks().

void SoCallbackAction::invokePointCallbacks (const SoShape *const shape, const SoPrimitiveVertex *const v)This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Invoke all 'point' callbacks.

References SoType::getData(), and SoBase::getTypeId().

Referenced by SoShape::invokePointCallbacks().

SbBool SoCallbackAction::shouldGeneratePrimitives (const SoShape * shape) constThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Check from the shape nodes whether or not to generate primitives from the complex shapes. If there are no callbacks attached to the node types, making the primitives would only be a waste of CPU.

References SoType::getData(), and SoBase::getTypeId().

Referenced by SoShape::callback().

SoNode * SoCallbackAction::getCurPathTail (void) [virtual]Returns the current tail of the traversal path for the callback action.

Reimplemented from SoAction.

void SoCallbackAction::setCurrentNode (SoNode *const node)Used from nodes during traversal to keep a current node pointer in the action.

Referenced by SoNode::callbackS().

void SoCallbackAction::beginTraversal (SoNode * node) [protected, virtual]This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph traversal.

It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.

Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.

Reimplemented from SoAction.

References CONTINUE, SoAction::getState(), and SoAction::traverse().

Author

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