SoFrustumCamera.3coin2

Langue: en

Version: 382428 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

Sommaire

NAME

SoFrustumCamera -

The SoFrustumCamera class defines a camera with a generic frustum..

SYNOPSIS


#include <Inventor/nodes/SoFrustumCamera.h>

Inherits SoCamera.

Public Member Functions


SoFrustumCamera (void)

virtual void scaleHeight (float scalefactor)

virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const

Static Public Member Functions


static void initClass (void)

Public Attributes


SoSFFloat left

SoSFFloat right

SoSFFloat top

SoSFFloat bottom

Protected Member Functions


virtual ~SoFrustumCamera ()

virtual void viewBoundingBox (const SbBox3f &box, float aspect, float slack)

Detailed Description

The SoFrustumCamera class defines a camera with a generic frustum..

The SoFrustumCamera class makes it possible to specify a frustum in the same manner as the OpenGL glFrustum() function. It has four new fields (left, right, top, bottom), and will use SoCamera::nearDistance and SoCamera::farDistance for the two last glFrustum() parameters.

This camera can be useful in applications that require full control over the view frustum, such as in CAVE or other multipipe applications.

Since:

Coin 2.5

Constructor & Destructor Documentation

SoFrustumCamera::SoFrustumCamera (void)Constructor.

References bottom, left, right, and top.

SoFrustumCamera::~SoFrustumCamera (void) [protected, virtual]Destructor.

Member Function Documentation

void SoFrustumCamera::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoCamera.

void SoFrustumCamera::scaleHeight (float scalefactor) [virtual]Sets a scalefactor for the height of the camera viewport. What 'viewport height' means exactly in this context depends on the camera model. See documentation in subclasses.

Implements SoCamera.

References bottom, and top.

SbViewVolume SoFrustumCamera::getViewVolume (float useaspectratio = 0.0f) const [virtual]Returns total view volume covered by the camera under the current settings.

This view volume is not adjusted to account for viewport mapping. If you want the same view volume as the one used during rendering, you should do something like this:

 
 
   SbViewVolume vv;
   float aspectratio = myviewport.getViewportAspectRatio();
 
   switch (camera->viewportMapping.getValue()) {
   case SoCamera::CROP_VIEWPORT_FILL_FRAME:
   case SoCamera::CROP_VIEWPORT_LINE_FRAME:
   case SoCamera::CROP_VIEWPORT_NO_FRAME:
     vv = camera->getViewVolume(0.0f);
     break;
   case SoCamera::ADJUST_CAMERA:
     vv = camera->getViewVolume(aspectratio);
     if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
     break;
   case SoCamera::LEAVE_ALONE:
     vv = camera->getViewVolume(0.0f);
     break;
   default:
     assert(0 && "unknown viewport mapping");
     break;
   }
 
   .fi
 
 
 Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See SoCamera::getView() to see how this is done. 
 
 Implements SoCamera.
 
 References bottom, SoCamera::farDistance, SbViewVolume::frustum(), left, SoCamera::nearDistance, SoCamera::orientation, SoCamera::position, right, SbViewVolume::rotateCamera(), top, and SbViewVolume::translateCamera().
 
 

void SoFrustumCamera::viewBoundingBox (const SbBox3f & box, float aspect, float slack) [protected, virtual]Convenience method for setting up the camera definition to cover the given bounding box with the given aspect ratio. Multiplies the exact dimensions with a slack factor to have some space between the rendered model and the borders of the rendering area.

If you define your own camera node class, be aware that this method should not set the orientation field of the camera, only the position, focal distance and near and far clipping planes.

Implements SoCamera.

References bottom, SbSphere::circumscribe(), SbVec3f::dot(), SoCamera::farDistance, SoCamera::focalDistance, SbBox3f::getCenter(), SbSphere::getRadius(), SbBox3f::isEmpty(), SbRotation::multVec(), SoCamera::nearDistance, SbVec3f::normalize(), SoCamera::orientation, SoCamera::position, SoDebugError::postWarning(), and top.

Member Data Documentation

SoSFFloat SoFrustumCamera::leftThe left clipping plane position. Default value is -0.5.

Referenced by getViewVolume(), and SoFrustumCamera().

SoSFFloat SoFrustumCamera::rightThe right clipping plane position. Default value is 0.5

Referenced by getViewVolume(), and SoFrustumCamera().

SoSFFloat SoFrustumCamera::topThe top clipping plane position. Default value is 0.5.

Referenced by getViewVolume(), scaleHeight(), SoFrustumCamera(), and viewBoundingBox().

SoSFFloat SoFrustumCamera::bottomThe bottom clipping plane position. Default value is -0.5.

Referenced by getViewVolume(), scaleHeight(), SoFrustumCamera(), and viewBoundingBox().

Author

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