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SoGLMultiTextureMatrixElement
Langue: en
Version: 360698 (ubuntu - 24/10/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoGLMultiTextureMatrixElement::initClass (void) [static]Initialize relevant common data for all instances, like the type system.
- void SoGLMultiTextureMatrixElement::multElt (const int unit, const SbMatrix & matrix) [virtual]virtual method which is called from mult(). Multiplies matrix into element matrix.
- void SoGLMultiTextureMatrixElement::setElt (const int unit, const SbMatrix & matrix) [virtual]virtual method which is called from set(). Sets matrix intp element matrix.
- Author
NAME
SoGLMultiTextureMatrixElement -The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.
Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices.
SYNOPSIS
#include <Inventor/elements/SoGLMultiTextureMatrixElement.h>
Inherits SoMultiTextureMatrixElement.
Public Member Functions
virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual void multElt (const int unit, const SbMatrix &matrix)
virtual void setElt (const int unit, const SbMatrix &matrix)
Static Public Member Functions
static void initClass (void)
Protected Member Functions
virtual ~SoGLMultiTextureMatrixElement ()
Detailed Description
The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.
Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices.
Constructor & Destructor Documentation
SoGLMultiTextureMatrixElement::~SoGLMultiTextureMatrixElement (void) [protected, virtual]The destructor.
Member Function Documentation
void SoGLMultiTextureMatrixElement::initClass (void) [static]Initialize relevant common data for all instances, like the type system.
Reimplemented from SoMultiTextureMatrixElement.
void SoGLMultiTextureMatrixElement::multElt (const int unit, const SbMatrix & matrix) [virtual]virtual method which is called from mult(). Multiplies matrix into element matrix.
Reimplemented from SoMultiTextureMatrixElement.
void SoGLMultiTextureMatrixElement::setElt (const int unit, const SbMatrix & matrix) [virtual]virtual method which is called from set(). Sets matrix intp element matrix.
Reimplemented from SoMultiTextureMatrixElement.
Author
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