SoLocateHighlight.3coin2

Langue: en

Version: 376835 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

Sommaire

NAME

SoLocateHighlight -

The SoLocateHighlight class highlights geometry under the cursor.

Note: this node is supposed to draw to the front buffer. However, in Coin we always draw to the back buffer, forcing a scene redraw whenever a highlight state changes.

SYNOPSIS


#include <Inventor/nodes/SoLocateHighlight.h>

Inherits SoSeparator.

Inherited by SoWWWAnchor.

Public Types


enum Modes { AUTO, ON, OFF }

enum Styles { EMISSIVE, EMISSIVE_DIFFUSE }

Public Member Functions


SoLocateHighlight (void)

virtual void handleEvent (SoHandleEventAction *action)

virtual void GLRenderBelowPath (SoGLRenderAction *action)

virtual void GLRenderInPath (SoGLRenderAction *action)

Static Public Member Functions


static void initClass (void)

static void turnOffCurrentHighlight (SoGLRenderAction *action)

Public Attributes


SoSFColor color

SoSFEnum style

SoSFEnum mode

Protected Member Functions


virtual ~SoLocateHighlight ()

virtual void redrawHighlighted (SoAction *act, SbBool flag)

Detailed Description

The SoLocateHighlight class highlights geometry under the cursor.

Note: this node is supposed to draw to the front buffer. However, in Coin we always draw to the back buffer, forcing a scene redraw whenever a highlight state changes.

FILE FORMAT/DEFAULTS:

     LocateHighlight {
         renderCaching AUTO
         boundingBoxCaching AUTO
         renderCulling AUTO
         pickCulling AUTO
         color 0.3 0.3 0.3
         style EMISSIVE
         mode AUTO
     }
 
 


 

Member Enumeration Documentation

enum SoLocateHighlight::ModesEnum type for behaviour modes.

Enumerator:

AUTO
Highlight when mouse cursor is over the contents of the node.
ON
Always highlight.
OFF
Never highlight.

enum SoLocateHighlight::StylesEnum type for highlight styles.

Enumerator:

EMISSIVE
Highlight using emissive color override.
EMISSIVE_DIFFUSE
Highlight useing emissive and diffuse color override.

Constructor & Destructor Documentation

SoLocateHighlight::SoLocateHighlight (void)Constructor.

References AUTO, color, EMISSIVE, EMISSIVE_DIFFUSE, mode, OFF, ON, and style.

SoLocateHighlight::~SoLocateHighlight () [protected, virtual]Destructor.

Member Function Documentation

void SoLocateHighlight::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoSeparator.

Reimplemented in SoWWWAnchor.

void SoLocateHighlight::handleEvent (SoHandleEventAction * action) [virtual]Action method for SoHandleEventAction.

Inspects the event data from action, and processes it if it is something which this node should react to.

Nodes influencing relevant state variables for how event handling is done also overrides this method.

Reimplemented from SoSeparator.

Reimplemented in SoWWWAnchor.

References AUTO, SoPath::containsPath(), SoPath::copy(), SoEvent::getClassTypeId(), SoAction::getCurPath(), SoHandleEventAction::getEvent(), SoPickedPoint::getPath(), SoHandleEventAction::getPickedPoint(), SoSeparator::handleEvent(), mode, redrawHighlighted(), SoBase::ref(), and SoBase::touch().

Referenced by SoWWWAnchor::handleEvent().

void SoLocateHighlight::GLRenderBelowPath (SoGLRenderAction * action) [virtual]SGI Open Inventor v2.1 obsoleted support for SoGLRenderAction::addMethod(). Instead, GLRender() might be called directly, and to optimize traversal, the SoSeparator node calls GLRenderBelowPath whenever the path code is BELOW_PATH or NO_PATH (path code is guaranteed not to change). To be compatible with SGI's Inventor (and thereby also TGS') we have chosen to follow their implementation in this respect.

SoSeparator::GLRenderBelowPath() do not traverse its children using SoChildList::traverse(), but calls GLRenderBelowPath() directly for all its children.

Reimplemented from SoSeparator.

References SoAction::getState(), SoSeparator::GLRenderBelowPath(), mode, ON, SoState::pop(), and SoState::push().

void SoLocateHighlight::GLRenderInPath (SoGLRenderAction * action) [virtual]Implements the SoAction::IN_PATH traversal method for the rendering action.

Reimplemented from SoSeparator.

References SoAction::getState(), SoSeparator::GLRenderInPath(), mode, ON, SoState::pop(), and SoState::push().

void SoLocateHighlight::turnOffCurrentHighlight (SoGLRenderAction * action) [static]Static method that can be used to turn off the current highlight.

void SoLocateHighlight::redrawHighlighted (SoAction * act, SbBool flag) [protected, virtual]Empty method in Coin. Can be used by subclasses to be told when status change.

Reimplemented in SoWWWAnchor.

Referenced by handleEvent(), and SoWWWAnchor::redrawHighlighted().

Member Data Documentation

SoSFColor SoLocateHighlight::colorThe color used for highlighting. Default is [0.3, 0.3, 0.3], a dark gray.

Referenced by SoLocateHighlight().

SoSFEnum SoLocateHighlight::styleThe highlight style. Default is SoLocateHighlight::EMISSIVE.

Referenced by SoLocateHighlight().

SoSFEnum SoLocateHighlight::modeThe highlight mode. Default is SoLocateHighlight::AUTO.

Referenced by GLRenderBelowPath(), GLRenderInPath(), handleEvent(), and SoLocateHighlight().

Author

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