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SoResetTransform.3coin2
Langue: en
Version: 380343 (fedora - 01/12/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Member Enumeration Documentation
- Constructor & Destructor Documentation
- Member Function Documentation
- void SoResetTransform::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
- void SoResetTransform::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.
- void SoResetTransform::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
- void SoResetTransform::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
- void SoResetTransform::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]Action method for the SoGetBoundingBoxAction.
- void SoResetTransform::getMatrix (SoGetMatrixAction * action) [virtual]Action method for SoGetMatrixAction.
- void SoResetTransform::pick (SoPickAction * action) [virtual]Action method for SoPickAction.
- void SoResetTransform::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for the SoGetPrimitiveCountAction.
- Member Data Documentation
- Author
NAME
SoResetTransform -The SoResetTransform class is a node type which makes it possible to 'nullify' state during traversal.
SoResetTransform is useful for setting up geometry in the scene graph which will not be influenced by the transformation nodes before it during traversal.
SYNOPSIS
#include <Inventor/nodes/SoResetTransform.h>
Inherits SoTransformation.
Public Types
enum ResetType { TRANSFORM = 0x01, BBOX = 0x02 }
Public Member Functions
SoResetTransform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFBitMask whatToReset
Protected Member Functions
virtual ~SoResetTransform ()
Detailed Description
The SoResetTransform class is a node type which makes it possible to 'nullify' state during traversal.
SoResetTransform is useful for setting up geometry in the scene graph which will not be influenced by the transformation nodes before it during traversal.
FILE FORMAT/DEFAULTS:
ResetTransform { whatToReset TRANSFORM }
Member Enumeration Documentation
enum SoResetTransform::ResetTypeThe different options for what to reset.
Enumerator:
- TRANSFORM
- Reset current model transformation.
- BBOX
- Reset current bounding box settings.
Constructor & Destructor Documentation
SoResetTransform::SoResetTransform (void)Constructor.
References BBOX, TRANSFORM, and whatToReset.
SoResetTransform::~SoResetTransform () [protected, virtual]Destructor.
Member Function Documentation
void SoResetTransform::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoTransformation.
void SoResetTransform::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References SoAction::getState(), SoField::isIgnored(), TRANSFORM, and whatToReset.
Referenced by callback(), getPrimitiveCount(), and pick().
void SoResetTransform::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
void SoResetTransform::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References SoAction::getState(), SoField::isIgnored(), TRANSFORM, and whatToReset.
void SoResetTransform::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
References BBOX, SoAction::getState(), SoGetBoundingBoxAction::getXfBoundingBox(), SoField::isIgnored(), SbBox3f::makeEmpty(), SoGetBoundingBoxAction::resetCenter(), TRANSFORM, and whatToReset.
void SoResetTransform::getMatrix (SoGetMatrixAction * action) [virtual]Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoNode.
References SoGetMatrixAction::getInverse(), SoGetMatrixAction::getMatrix(), SoField::isIgnored(), SbMatrix::makeIdentity(), TRANSFORM, and whatToReset.
void SoResetTransform::pick (SoPickAction * action) [virtual]Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
References doAction().
void SoResetTransform::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
References doAction().
Member Data Documentation
SoSFBitMask SoResetTransform::whatToResetWhat this node instance should reset in the state when met during traversal. Default value is SoResetTransform::TRANSFORM.
Referenced by doAction(), getBoundingBox(), getMatrix(), GLRender(), and SoResetTransform().
Author
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Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre