SoSceneTextureCubeMap

Langue: en

Autres versions - même langue

Version: 354845 (ubuntu - 24/10/10)

Section: 3 (Bibliothèques de fonctions)

NAME

SoSceneTextureCubeMap -

Renders a scene into a texture cube map.

SYNOPSIS


#include <Inventor/nodes/SoSceneTextureCubeMap.h>

Inherits SoNode.

Public Types


enum Model { MODULATE = SoTextureImageElement::MODULATE, DECAL = SoTextureImageElement::DECAL, BLEND = SoTextureImageElement::BLEND, REPLACE = SoTextureImageElement::REPLACE }

enum Wrap { REPEAT = SoTextureImageElement::REPEAT, CLAMP = SoTextureImageElement::CLAMP }

enum TransparencyFunction { NONE, ALPHA_BLEND, ALPHA_TEST }

Public Member Functions


SoSceneTextureCubeMap (void)

virtual void doAction (SoAction *action)

virtual void GLRender (SoGLRenderAction *action)

virtual void callback (SoCallbackAction *action)

virtual void rayPick (SoRayPickAction *action)

Static Public Member Functions


static void initClass (void)

Public Attributes


SoSFVec2s size

SoSFNode scene

SoSFEnum wrapS

SoSFEnum wrapT

SoSFEnum wrapR

SoSFEnum model

SoSFColor backgroundColor

SoSFEnum transparencyFunction

SoSFColor blendColor

Protected Member Functions


virtual ~SoSceneTextureCubeMap ()

virtual void notify (SoNotList *list)

Detailed Description

Renders a scene into a texture cube map.

Since:

Coin 2.5

Constructor & Destructor Documentation

SoSceneTextureCubeMap::SoSceneTextureCubeMap (void)Constructor.

SoSceneTextureCubeMap::~SoSceneTextureCubeMap () [protected, virtual]Destructor. Frees up internal resources used to store texture image data.

Member Function Documentation

void SoSceneTextureCubeMap::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoSceneTextureCubeMap::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoSceneTextureCubeMap::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoSceneTextureCubeMap::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoSceneTextureCubeMap::rayPick (SoRayPickAction * action) [virtual]Action method for SoRayPickAction.

Checks the ray specification of the action and tests for intersection with the data of the node.

Nodes influencing relevant state variables for how picking is done also overrides this method.

Reimplemented from SoNode.

void SoSceneTextureCubeMap::notify (SoNotList * l) [protected, virtual]Notifies all auditors for this instance when changes are made.

Reimplemented from SoNode.

Author

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