SoSpotLight.3coin2

Langue: en

Version: 379959 (fedora - 01/12/10)

Section: 3 (Bibliothèques de fonctions)

NAME

SoSpotLight -

The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.

Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with a lampshade.

SYNOPSIS


#include <Inventor/nodes/SoSpotLight.h>

Inherits SoLight.

Inherited by SoSpotLightManip.

Public Member Functions


SoSpotLight (void)

virtual void GLRender (SoGLRenderAction *action)

Static Public Member Functions


static void initClass (void)

Public Attributes


SoSFVec3f location

SoSFVec3f direction

SoSFFloat dropOffRate

SoSFFloat cutOffAngle

Protected Member Functions


virtual ~SoSpotLight ()

Detailed Description

The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.

Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with a lampshade.

See also documentation of parent class for important information regarding light sources in general.

FILE FORMAT/DEFAULTS:

     SpotLight {
         on TRUE
         intensity 1
         color 1 1 1
         location 0 0 1
         direction 0 0 -1
         dropOffRate 0
         cutOffAngle 0.78539819
     }
 
 

See also:

SoSpotLight

Constructor & Destructor Documentation

SoSpotLight::SoSpotLight (void)Constructor.

References cutOffAngle, direction, dropOffRate, and location.

SoSpotLight::~SoSpotLight () [protected, virtual]Destructor.

Member Function Documentation

void SoSpotLight::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoLight.

Reimplemented in SoSpotLightManip.

References SoNode::VRML1.

void SoSpotLight::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

Reimplemented in SoSpotLightManip.

References SoLight::color, cutOffAngle, direction, dropOffRate, SoAction::getState(), SbVec3f::getValue(), SbVec4f::getValue(), SbColor4f::getValue(), SoLight::intensity, location, SoLight::on, SoDebugError::post(), and SbColor4f::setRGB().

Member Data Documentation

SoSFVec3f SoSpotLight::location3D position of light source. Default position is <0, 0, 1>.

Referenced by SoSpotLightManip::fieldSensorCB(), GLRender(), SoSpotLight(), SoSpotLightManip::transferFieldValues(), and SoSpotLightManip::valueChangedCB().

SoSFVec3f SoSpotLight::directionDirection vector, where the light is pointing. Default is to point along the negative z-axis.

Referenced by SoSpotLightManip::fieldSensorCB(), GLRender(), SoSpotLight(), SoSpotLightManip::transferFieldValues(), and SoSpotLightManip::valueChangedCB().

SoSFFloat SoSpotLight::dropOffRateThe rate of intensity drop-off from the ray along the direction vector. Value must be between 0.0 (equal intensity for the whole cone of light), to 1.0 (a narrow intensity ray).

Default value is 0.0.

Referenced by GLRender(), and SoSpotLight().

SoSFFloat SoSpotLight::cutOffAngleThe angle in radians from the direction vector where there will be no light outside (i.e. the angle of the 'lampshade'). Default value is PI/4.0 (i.e. 45°).

Referenced by SoSpotLightManip::fieldSensorCB(), GLRender(), SoSpotLight(), SoSpotLightManip::transferFieldValues(), and SoSpotLightManip::valueChangedCB().

Author

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