SoTextureMatrixTransform

Langue: en

Autres versions - même langue

Version: 338998 (ubuntu - 24/10/10)

Section: 3 (Bibliothèques de fonctions)

NAME

SoTextureMatrixTransform -

The SoTextureMatrixTransform class is used to define a texture matrix transformation.

Textures applied to shapes in the scene can be transformed by 'prefixing' in the state with instances of this node type.

SYNOPSIS


#include <Inventor/nodes/SoTextureMatrixTransform.h>

Inherits SoNode.

Public Member Functions


SoTextureMatrixTransform (void)

virtual void doAction (SoAction *action)

virtual void callback (SoCallbackAction *action)

virtual void GLRender (SoGLRenderAction *action)

virtual void getMatrix (SoGetMatrixAction *action)

virtual void pick (SoPickAction *action)

Static Public Member Functions


static void initClass (void)

Public Attributes


SoSFMatrix matrix

Protected Member Functions


virtual ~SoTextureMatrixTransform ()

Detailed Description

The SoTextureMatrixTransform class is used to define a texture matrix transformation.

Textures applied to shapes in the scene can be transformed by 'prefixing' in the state with instances of this node type.

Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

FILE FORMAT/DEFAULTS:

     TextureMatrixTransform {
         matrix
           1 0 0 0
           0 1 0 0
           0 0 1 0
           0 0 0 1
     }
 
 

See also:

SoTexture3Transform

Since:

Coin 2.5

Constructor & Destructor Documentation

SoTextureMatrixTransform::SoTextureMatrixTransform (void)Constructor.

SoTextureMatrixTransform::~SoTextureMatrixTransform () [protected, virtual]Destructor.

Member Function Documentation

void SoTextureMatrixTransform::initClass (void) [static]Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoTextureMatrixTransform::doAction (SoAction * action) [virtual]This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoTextureMatrixTransform::callback (SoCallbackAction * action) [virtual]Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoTextureMatrixTransform::GLRender (SoGLRenderAction * action) [virtual]Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoTextureMatrixTransform::getMatrix (SoGetMatrixAction * action) [virtual]Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

void SoTextureMatrixTransform::pick (SoPickAction * action) [virtual]Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

Member Data Documentation

SoSFVec3f SoTextureMatrixTransform::matrixTexture coordinate matrix. Default is the identity matrix.

Author

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