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SoWindowElement
Langue: en
Version: 268141 (debian - 07/07/09)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- SYNOPSIS
- Detailed Description
- Constructor & Destructor Documentation
- Member Function Documentation
- SoType SoWindowElement::getClassTypeId (void) [static]
- int SoWindowElement::getClassStackIndex (void) [static]
- void * SoWindowElement::createInstance (void) [static]
- void SoWindowElement::initClass (void) [static]
- SoElement * SoWindowElement::copyMatchInfo (void) const [virtual]
- void SoWindowElement::set (SoState * state, void * window, void * context, void * display, SoGLRenderAction * action) [static]
- void SoWindowElement::get (SoState * state, void *& window, void *& context, void *& display, SoGLRenderAction *& action) [static]
- Member Data Documentation
- Author
NAME
SoWindowElement - The SoWindowElement class is used to store current window attributes.In Coin, this element is not API-compatible with SGI Inventor, since it contains platform specific stuff, which we want to avoid.
SYNOPSIS
#include <Inventor/elements/SoWindowElement.h>
Inherits SoElement.
Public Member Functions
virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual SbBool matches (const SoElement *element) const
virtual SoElement * copyMatchInfo (void) const
Static Public Member Functions
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *state, void *window, void *context, void *display, SoGLRenderAction *action)
static void get (SoState *state, void *&window, void *&context, void *&display, SoGLRenderAction *&action)
Protected Member Functions
virtual ~SoWindowElement ()
Protected Attributes
void * window
void * context
void * display
SoGLRenderAction * glRenderAction
Detailed Description
The SoWindowElement class is used to store current window attributes.
In Coin, this element is not API-compatible with SGI Inventor, since it contains platform specific stuff, which we want to avoid.
Instead of the platform specific types we use void pointers. We're sorry for any inconvenience this might cause people using this element.
Constructor & Destructor Documentation
SoWindowElement::~SoWindowElement (void) [protected, virtual]
The destructor.
Member Function Documentation
SoType SoWindowElement::getClassTypeId (void) [static]
This static method returns the class type.
Reimplemented from SoElement.
int SoWindowElement::getClassStackIndex (void) [static]
This static method returns the state stack index for the class.
Reimplemented from SoElement.
void * SoWindowElement::createInstance (void) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoWindowElement::initClass (void) [static]
Initialize relevant common data for all instances, like the type system.
Reimplemented from SoElement.
SoElement * SoWindowElement::copyMatchInfo (void) const [virtual]
This function creates a copy of the element that contains enough information to enable the matches() function to work.
Used to help with scenegraph traversal caching operations.
Implements SoElement.
void SoWindowElement::set (SoState * state, void * window, void * context, void * display, SoGLRenderAction * action) [static]
Sets data for this element.
void SoWindowElement::get (SoState * state, void *& window, void *& context, void *& display, SoGLRenderAction *& action) [static]
Returns data for this element.
Member Data Documentation
SoWindowElement::window [protected]
The window id.
SoWindowElement::context [protected]
The current context.
SoWindowElement::display [protected]
The current display.
SoWindowElement::glRenderAction [protected]
The current render action.
Author
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