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cgD3D9TranslateCGerror
Langue: en
Version: 46811 (openSuse - 09/10/07)
Section: 3 (Bibliothèques de fonctions)
NAME
cgD3D9TranslateCGerror - convert a Cg runtime error into a stringSYNOPSIS
#include <Cg/cgD3D9.h>
const char * cgD3D9TranslateCGerror( CGerror error );
PARAMETERS
- error
- The error code to translate. Can be a core runtime error or a D3D runtime error.
RETURN VALUES
Returns a pointer to a string describing error.DESCRIPTION
cgD3D9TranslateCGerror converts a Cg runtime error into a string. This routine should be called instead of the core runtime routine cgGetErrorString because it will also translate errors that the Cg D3D runtime generates.This routine will typically be called in debugging situations such as inside an error callback set using cgSetErrorCallback.
EXAMPLES
char buf[512]; CGerror error = cgGetLastError(); if (error != CG_NO_ERROR) { sprintf(buf, "An error occurred. Error description: '%s'\n", cgD3D9TranslateCGerror(error)); OutputDebugString(buf); }
ERRORS
None.HISTORY
cgD3D9TranslateCGerror was introduced in Cg 1.1.SEE ALSO
cgGetErrorString, cgSetErrorCallbackContenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre