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destroy_compiled_sprite
Langue: en
Version: version 4.2.2 (fedora - 05/07/09)
Section: 3 (Bibliothèques de fonctions)
Sommaire
NAME
destroy_compiled_sprite - Destroys a compiled sprite. Allegro game programming library.SYNOPSIS
#include <allegro.h>void destroy_compiled_sprite(COMPILED_SPRITE *sprite);
DESCRIPTION
Destroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with a compiled sprite to avoid memory leaks in your program.SEE ALSO
get_compiled_sprite(3)Contenus ©2006-2024 Benjamin Poulain
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