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envvars
Langue: en
Version: 354200 (ubuntu - 24/10/10)
Section: 3 (Bibliothèques de fonctions)
Sommaire
- NAME
- Detailed Description
- Variable Documentation
- EnvironmentVariable COIN_DEBUG_GLU_INFO
- EnvironmentVariable COIN_DEBUG_GLU_VERSION
- EnvironmentVariable COIN_DEBUG_FONTSUPPORT
- EnvironmentVariable COIN_DEBUG_3DS
- EnvironmentVariable COIN_DEBUG_AUDIO
- EnvironmentVariable COIN_DEBUG_BREAK
- EnvironmentVariable COIN_DEBUG_CACHING
- EnvironmentVariable COIN_DEBUG_DL
- EnvironmentVariable COIN_DEBUG_IMPORT
- EnvironmentVariable COIN_DEBUG_LISTMODULES
- EnvironmentVariable COIN_DEBUG_SOINPUT_FINDFILE
- EnvironmentVariable COIN_DEBUG_SOOFFSCREENRENDERER
- EnvironmentVariable COIN_DEBUG_WRITEREFS
- EnvironmentVariable COIN_RANDOMIZE_RENDER_CACHING
- EnvironmentVariable COIN_FREETYPE2_LIBNAME
- EnvironmentVariable COIN_FORCE_FREETYPE_OFF
- EnvironmentVariable COIN_FORCE_WIN32FONTS_OFF
- EnvironmentVariable COIN_FONT_PATH
- EnvironmentVariable COIN_GLBBOXIf the environment variable COIN_GLBBOX is set to 1, rendering action traversals will apply a bbox action before rendering. This will make sure bounding box caches are updated (needed for view frustum culling). The default Quarter/SoQt/SoWin/SoXt viewers will handle this at their end (which is the proper way to do it), so we don't do this by default.
- EnvironmentVariable COIN_GLU_LIBNAME
- EnvironmentVariable COIN_AGLGLUE_NO_PBUFFERS
- EnvironmentVariable COIN_SIMAGE_LIBNAME
- EnvironmentVariable COIN_GLXGLUE_NO_GLX13_PBUFFERS
- EnvironmentVariable COIN_GLXGLUE_NO_PBUFFERS
- EnvironmentVariable COIN_ZLIB_LIBNAME
- EnvironmentVariable COIN_BZIP2_LIBNAME
- EnvironmentVariable COIN_WGLGLUE_NO_PBUFFERS
- EnvironmentVariable COIN_DONT_MANGLE_OUTPUT_NAMES
- EnvironmentVariable COIN_EXTSELECTION_SAVE_OFFSCREENBUFFER
- EnvironmentVariable COIN_FORCE_TILED_OFFSCREENRENDERING
- EnvironmentVariable COIN_GLERROR_DEBUGGING
- EnvironmentVariable COIN_IDA_DEBUG
- EnvironmentVariable COIN_OFFSCREENRENDERER_MAX_TILESIZE
- EnvironmentVariable COIN_OFFSCREENRENDERER_TILEHEIGHT
- EnvironmentVariable COIN_OFFSCREENRENDERER_TILEWIDTH
- EnvironmentVariable COIN_OLDSTYLE_FORMATTING
- EnvironmentVariable COIN_SEPARATE_DIFFUSE_TRANSPARENCY_OVERRIDE
- EnvironmentVariable COIN_SOINPUT_SEARCH_GLOBAL_DICT
- EnvironmentVariable COIN_SOOFFSCREENRENDERER_TILEPREFIX
- EnvironmentVariable COIN_SORTED_LAYERS_USE_NVIDIA_RC
- EnvironmentVariable COIN_SOUND_BUFFER_LENGTH
- EnvironmentVariable COIN_SOUND_DISABLE
- EnvironmentVariable COIN_SOUND_DRIVER_NAME
- EnvironmentVariable COIN_SOUND_ENABLE
- EnvironmentVariable COIN_SOUND_INTRO_PAUSE
- EnvironmentVariable COIN_SOUND_NUM_BUFFERS
- EnvironmentVariable COIN_SOUND_THREAD_SLEEP_TIME
- EnvironmentVariable COIN_OPENAL_LIBNAME
- EnvironmentVariable COIN_TEX2_LINEAR_LIMIT
- EnvironmentVariable COIN_TEX2_LINEAR_MIPMAP_LIMIT
- EnvironmentVariable COIN_TEX2_MIPMAP_LIMIT
- EnvironmentVariable COIN_TEX2_SCALEUP_LIMIT
- EnvironmentVariable COIN_TEX2_USE_GLTEXSUBIMAGE
- EnvironmentVariable COIN_MAXIMUM_TEXTURE2_SIZE
- EnvironmentVariable COIN_MAXIMUM_TEXTURE3_SIZE
- EnvironmentVariable COIN_USE_GL_VERTEX_ARRAYS
- EnvironmentVariable COIN_NORMALIZATION_CUBEMAP_SIZE
- EnvironmentVariable OIV_NUM_SORTED_LAYERS_PASSES
- EnvironmentVariable COIN_MAX_VBO_MEMORY
- EnvironmentVariable COIN_NUM_SORTED_LAYERS_PASSES
- EnvironmentVariable COIN_QUADMESH_PRECISE_LIGHTING
- EnvironmentVariable COIN_ENABLE_CONFORMANT_GL_CLAMP
- EnvironmentVariable IV_SEPARATOR_MAX_CACHESCan be used to tune the number of display list caches stored in each SoSeparator. The default value is 2.
- EnvironmentVariable COIN_AUTOCACHE_LOCAL_MAX
- EnvironmentVariable COIN_AUTOCACHE_LOCAL_MIN
- EnvironmentVariable COIN_AUTOCACHE_REMOTE_MAX
- EnvironmentVariable COIN_AUTOCACHE_REMOTE_MIN
- EnvironmentVariable COIN_AUTO_CACHING
- EnvironmentVariable COIN_ENABLE_VBO
- EnvironmentVariable COIN_VBOSet COIN_VBO=0 to disable VBO rendering in Coin. This is useful if you suspect bugs in either Coin's VBO code or in the OpenGL driver VBO handling.
- EnvironmentVariable COIN_VBO_MAX_LIMITCan be used to set the maximum number of items (coordinates, normals, texcoords or colors) allowed when creating a vertex buffer object. On most drivers it's actually slower to render large arrays with VBOs than with normal vertex array rendering.
- EnvironmentVariable COIN_VBO_MIN_LIMITCan be used to set the minimum number of items (coordinates, normals, texcoords or colors) allowed when creating a vertex buffer object. It's a bit of overhead setting up the VBOs and the VBO rendering, so we avoid doing this for very small arrays. The default value is 20.
- EnvironmentVariable COIN_SOOFFSCREENRENDERER_ALLOW_RESOURCEHOG
- EnvironmentVariable SO_DRAGGER_DIR
- EnvironmentVariable SO_SHADER_DIR
- EnvironmentVariable COINDIR
- Author
NAME
Miscellaneous Environment Variables -Variables
EnvironmentVariable COIN_DEBUG_GLU_INFO
EnvironmentVariable COIN_DEBUG_GLU_VERSION
EnvironmentVariable COIN_DEBUG_FONTSUPPORT
EnvironmentVariable COIN_DEBUG_3DS
EnvironmentVariable COIN_DEBUG_AUDIO
EnvironmentVariable COIN_DEBUG_BREAK
EnvironmentVariable COIN_DEBUG_CACHING
EnvironmentVariable COIN_DEBUG_DL
EnvironmentVariable COIN_DEBUG_IMPORT
EnvironmentVariable COIN_DEBUG_LISTMODULES
EnvironmentVariable COIN_DEBUG_SOINPUT_FINDFILE
EnvironmentVariable COIN_DEBUG_SOOFFSCREENRENDERER
EnvironmentVariable COIN_DEBUG_WRITEREFS
EnvironmentVariable COIN_RANDOMIZE_RENDER_CACHING
EnvironmentVariable COIN_FREETYPE2_LIBNAME
EnvironmentVariable COIN_FORCE_FREETYPE_OFF
EnvironmentVariable COIN_FORCE_WIN32FONTS_OFF
EnvironmentVariable COIN_FONT_PATH
EnvironmentVariable COIN_GLBBOX
EnvironmentVariable COIN_GLU_LIBNAME
EnvironmentVariable COIN_AGLGLUE_NO_PBUFFERS
EnvironmentVariable COIN_SIMAGE_LIBNAME
EnvironmentVariable COIN_GLXGLUE_NO_GLX13_PBUFFERS
EnvironmentVariable COIN_GLXGLUE_NO_PBUFFERS
EnvironmentVariable COIN_ZLIB_LIBNAME
EnvironmentVariable COIN_BZIP2_LIBNAME
EnvironmentVariable COIN_WGLGLUE_NO_PBUFFERS
EnvironmentVariable COIN_DONT_MANGLE_OUTPUT_NAMES
EnvironmentVariable COIN_EXTSELECTION_SAVE_OFFSCREENBUFFER
EnvironmentVariable COIN_FORCE_TILED_OFFSCREENRENDERING
EnvironmentVariable COIN_GLERROR_DEBUGGING
EnvironmentVariable COIN_IDA_DEBUG
EnvironmentVariable COIN_OFFSCREENRENDERER_MAX_TILESIZE
EnvironmentVariable COIN_OFFSCREENRENDERER_TILEHEIGHT
EnvironmentVariable COIN_OFFSCREENRENDERER_TILEWIDTH
EnvironmentVariable COIN_OLDSTYLE_FORMATTING
EnvironmentVariable COIN_SEPARATE_DIFFUSE_TRANSPARENCY_OVERRIDE
EnvironmentVariable COIN_SOINPUT_SEARCH_GLOBAL_DICT
EnvironmentVariable COIN_SOOFFSCREENRENDERER_TILEPREFIX
EnvironmentVariable COIN_SORTED_LAYERS_USE_NVIDIA_RC
EnvironmentVariable COIN_SOUND_BUFFER_LENGTH
EnvironmentVariable COIN_SOUND_DISABLE
EnvironmentVariable COIN_SOUND_DRIVER_NAME
EnvironmentVariable COIN_SOUND_ENABLE
EnvironmentVariable COIN_SOUND_INTRO_PAUSE
EnvironmentVariable COIN_SOUND_NUM_BUFFERS
EnvironmentVariable COIN_SOUND_THREAD_SLEEP_TIME
EnvironmentVariable COIN_OPENAL_LIBNAME
EnvironmentVariable COIN_TEX2_LINEAR_LIMIT
EnvironmentVariable COIN_TEX2_LINEAR_MIPMAP_LIMIT
EnvironmentVariable COIN_TEX2_MIPMAP_LIMIT
EnvironmentVariable COIN_TEX2_SCALEUP_LIMIT
EnvironmentVariable COIN_TEX2_USE_GLTEXSUBIMAGE
EnvironmentVariable COIN_MAXIMUM_TEXTURE2_SIZE
EnvironmentVariable COIN_MAXIMUM_TEXTURE3_SIZE
EnvironmentVariable COIN_USE_GL_VERTEX_ARRAYS
EnvironmentVariable COIN_NORMALIZATION_CUBEMAP_SIZE
EnvironmentVariable OIV_NUM_SORTED_LAYERS_PASSES
EnvironmentVariable COIN_MAX_VBO_MEMORY
EnvironmentVariable COIN_NUM_SORTED_LAYERS_PASSES
EnvironmentVariable COIN_QUADMESH_PRECISE_LIGHTING
EnvironmentVariable COIN_ENABLE_CONFORMANT_GL_CLAMP
EnvironmentVariable IV_SEPARATOR_MAX_CACHES
EnvironmentVariable COIN_AUTOCACHE_LOCAL_MAX
EnvironmentVariable COIN_AUTOCACHE_LOCAL_MIN
EnvironmentVariable COIN_AUTOCACHE_REMOTE_MAX
EnvironmentVariable COIN_AUTOCACHE_REMOTE_MIN
EnvironmentVariable COIN_AUTO_CACHING
EnvironmentVariable COIN_ENABLE_VBO
EnvironmentVariable COIN_VBO
EnvironmentVariable COIN_VBO_MAX_LIMIT
EnvironmentVariable COIN_VBO_MIN_LIMIT
EnvironmentVariable COIN_SOOFFSCREENRENDERER_ALLOW_RESOURCEHOG
EnvironmentVariable SO_DRAGGER_DIR
EnvironmentVariable SO_SHADER_DIR
EnvironmentVariable COINDIR
Detailed Description
Various aspects of the Coin runtime behaviour can be controlled through setting different environment variables to some value. Most of these variables are there for debugging and problem-workaround purposes, but a few are for telling Coin where to locate external resource files.
Here we will set up a list of some of the environment variables Coin will check for and can alter behavior because of. Scene Graph Profiler The scene graph profiler subsystem uses the following environment variables:
- •
- COIN_PROFILER
- •
- COIN_PROFILER_OVERLAY
A lot of other environment variables will also affect the profiling and listing them all would be tedious. Most useful is perhaps the IV_SEPARATOR_MAX_CACHES variable for disabling caching, and those that disable features like vertex arrays and frame buffer objects, but using thise will of course cause you to profile special cases that may not be as important as you might think.
Variable Documentation
EnvironmentVariable COIN_DEBUG_GLU_INFO
EnvironmentVariable COIN_DEBUG_GLU_VERSION
EnvironmentVariable COIN_DEBUG_FONTSUPPORT
EnvironmentVariable COIN_DEBUG_3DS
EnvironmentVariable COIN_DEBUG_AUDIO
EnvironmentVariable COIN_DEBUG_BREAK
EnvironmentVariable COIN_DEBUG_CACHING
EnvironmentVariable COIN_DEBUG_DL
EnvironmentVariable COIN_DEBUG_IMPORT
EnvironmentVariable COIN_DEBUG_LISTMODULES
EnvironmentVariable COIN_DEBUG_SOINPUT_FINDFILE
EnvironmentVariable COIN_DEBUG_SOOFFSCREENRENDERER
EnvironmentVariable COIN_DEBUG_WRITEREFS
EnvironmentVariable COIN_RANDOMIZE_RENDER_CACHING
EnvironmentVariable COIN_FREETYPE2_LIBNAME
EnvironmentVariable COIN_FORCE_FREETYPE_OFF
EnvironmentVariable COIN_FORCE_WIN32FONTS_OFF
EnvironmentVariable COIN_FONT_PATH
EnvironmentVariable COIN_GLBBOXIf the environment variable COIN_GLBBOX is set to 1, rendering action traversals will apply a bbox action before rendering. This will make sure bounding box caches are updated (needed for view frustum culling). The default Quarter/SoQt/SoWin/SoXt viewers will handle this at their end (which is the proper way to do it), so we don't do this by default.
EnvironmentVariable COIN_GLU_LIBNAME
EnvironmentVariable COIN_AGLGLUE_NO_PBUFFERS
EnvironmentVariable COIN_SIMAGE_LIBNAME
EnvironmentVariable COIN_GLXGLUE_NO_GLX13_PBUFFERS
EnvironmentVariable COIN_GLXGLUE_NO_PBUFFERS
EnvironmentVariable COIN_ZLIB_LIBNAME
EnvironmentVariable COIN_BZIP2_LIBNAME
EnvironmentVariable COIN_WGLGLUE_NO_PBUFFERS
EnvironmentVariable COIN_DONT_MANGLE_OUTPUT_NAMES
EnvironmentVariable COIN_EXTSELECTION_SAVE_OFFSCREENBUFFER
EnvironmentVariable COIN_FORCE_TILED_OFFSCREENRENDERING
EnvironmentVariable COIN_GLERROR_DEBUGGING
EnvironmentVariable COIN_IDA_DEBUG
EnvironmentVariable COIN_OFFSCREENRENDERER_MAX_TILESIZE
EnvironmentVariable COIN_OFFSCREENRENDERER_TILEHEIGHT
EnvironmentVariable COIN_OFFSCREENRENDERER_TILEWIDTH
EnvironmentVariable COIN_OLDSTYLE_FORMATTING
EnvironmentVariable COIN_SEPARATE_DIFFUSE_TRANSPARENCY_OVERRIDE
EnvironmentVariable COIN_SOINPUT_SEARCH_GLOBAL_DICT
EnvironmentVariable COIN_SOOFFSCREENRENDERER_TILEPREFIX
EnvironmentVariable COIN_SORTED_LAYERS_USE_NVIDIA_RC
EnvironmentVariable COIN_SOUND_BUFFER_LENGTH
EnvironmentVariable COIN_SOUND_DISABLE
EnvironmentVariable COIN_SOUND_DRIVER_NAME
EnvironmentVariable COIN_SOUND_ENABLE
EnvironmentVariable COIN_SOUND_INTRO_PAUSE
EnvironmentVariable COIN_SOUND_NUM_BUFFERS
EnvironmentVariable COIN_SOUND_THREAD_SLEEP_TIME
EnvironmentVariable COIN_OPENAL_LIBNAME
EnvironmentVariable COIN_TEX2_LINEAR_LIMIT
EnvironmentVariable COIN_TEX2_LINEAR_MIPMAP_LIMIT
EnvironmentVariable COIN_TEX2_MIPMAP_LIMIT
EnvironmentVariable COIN_TEX2_SCALEUP_LIMIT
EnvironmentVariable COIN_TEX2_USE_GLTEXSUBIMAGE
EnvironmentVariable COIN_MAXIMUM_TEXTURE2_SIZE
EnvironmentVariable COIN_MAXIMUM_TEXTURE3_SIZE
EnvironmentVariable COIN_USE_GL_VERTEX_ARRAYS
EnvironmentVariable COIN_NORMALIZATION_CUBEMAP_SIZE
EnvironmentVariable OIV_NUM_SORTED_LAYERS_PASSES
EnvironmentVariable COIN_MAX_VBO_MEMORY
EnvironmentVariable COIN_NUM_SORTED_LAYERS_PASSES
EnvironmentVariable COIN_QUADMESH_PRECISE_LIGHTING
EnvironmentVariable COIN_ENABLE_CONFORMANT_GL_CLAMP
EnvironmentVariable IV_SEPARATOR_MAX_CACHESCan be used to tune the number of display list caches stored in each SoSeparator. The default value is 2.
Setting this value to 0 will disable display list caching, and this is often useful if you experience weird rendering bugs which are hard to track down.
EnvironmentVariable COIN_AUTOCACHE_LOCAL_MAX
EnvironmentVariable COIN_AUTOCACHE_LOCAL_MIN
EnvironmentVariable COIN_AUTOCACHE_REMOTE_MAX
EnvironmentVariable COIN_AUTOCACHE_REMOTE_MIN
EnvironmentVariable COIN_AUTO_CACHING
EnvironmentVariable COIN_ENABLE_VBO
EnvironmentVariable COIN_VBOSet COIN_VBO=0 to disable VBO rendering in Coin. This is useful if you suspect bugs in either Coin's VBO code or in the OpenGL driver VBO handling.
EnvironmentVariable COIN_VBO_MAX_LIMITCan be used to set the maximum number of items (coordinates, normals, texcoords or colors) allowed when creating a vertex buffer object. On most drivers it's actually slower to render large arrays with VBOs than with normal vertex array rendering.
The default value is 256000, and when the number of items exceeds this Coin will fall back to normal vertex array or immediate mode rendering.
See also:
- COIN_VBO_MIN_LIMIT
EnvironmentVariable COIN_VBO_MIN_LIMITCan be used to set the minimum number of items (coordinates, normals, texcoords or colors) allowed when creating a vertex buffer object. It's a bit of overhead setting up the VBOs and the VBO rendering, so we avoid doing this for very small arrays. The default value is 20.
See also:
- COIN_VBO_MAX_LIMIT
EnvironmentVariable COIN_SOOFFSCREENRENDERER_ALLOW_RESOURCEHOG
EnvironmentVariable SO_DRAGGER_DIR
EnvironmentVariable SO_SHADER_DIR
EnvironmentVariable COINDIR
Author
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Contenus ©2006-2024 Benjamin Poulain
Design ©2006-2024 Maxime Vantorre